Samsara
Member!
Shaman + Druid + Hunters + Rogues. Shaman starts by either spamming earthbind next to their flag while rogues stunlock anyone that try to get the flag. If by some miracle the alliance gets the flag, the hunter's freezing trap holds them in place. One could argue that alliance could do the same thing but alliance doesn't have a spell which causes aoe "pseudo-daze" nor do they get frostshock which has it's cooldown shorter than the frost effect. Sure hammer of justice is nice but it's only about 10 seconds (only castable once every 3 min. or so) and is essentially a "stunlock" that a rogue could do.
Now for retrieving the flag:
Mage- Blink+Nova+Mana shield
Druid- Regrowth+Reju+Travel form
Priest- Psychic Scream + Shield + Renew + Dispel
Rogue- Sprint+Evasion (not too effective if they manage to stun you magically)
Hunter- Concussive shot + Pray that no one will hit you while you do AoC (another not too effective tactic)
Paladin- non existant
Warrior- non existant
Warlock- non existant
Shaman- Earthbind + Purge (for enemy spells) + Warstomp(?) + Frost shock (castable while running) + Travel form
When CTF is all about speed and healing, you notice something truly wrong when horde has WotF which makes Priest and Locks useless for defending. 25% Stun resist on Orc though not necessarily much, can turn the tide of battle dramatically when fighting paladins with seal of justice. And finally you have a shaman who is tied for fastest unit which can not only capture flags easily but can heal pretty well and defend if the need arrives.
Now for retrieving the flag:
Mage- Blink+Nova+Mana shield
Druid- Regrowth+Reju+Travel form
Priest- Psychic Scream + Shield + Renew + Dispel
Rogue- Sprint+Evasion (not too effective if they manage to stun you magically)
Hunter- Concussive shot + Pray that no one will hit you while you do AoC (another not too effective tactic)
Paladin- non existant
Warrior- non existant
Warlock- non existant
Shaman- Earthbind + Purge (for enemy spells) + Warstomp(?) + Frost shock (castable while running) + Travel form
When CTF is all about speed and healing, you notice something truly wrong when horde has WotF which makes Priest and Locks useless for defending. 25% Stun resist on Orc though not necessarily much, can turn the tide of battle dramatically when fighting paladins with seal of justice. And finally you have a shaman who is tied for fastest unit which can not only capture flags easily but can heal pretty well and defend if the need arrives.