Liquid_Dream
Member!
The best dupe method I know is as follows. Most people who've been around a while already know this (and those that do can point out if and where I went wrong), but for those that are asking here goes:
o1. You need three people, we'll call them A, B and C
o2: You need the item your duping, we'll call that the CHICKEN
o3: Finally you need a little patience
Player A has his the CHICKEN. Eventually at some point as we have all encountered at one time or another, you will lag out. You'll be walking along and see a black wall, and for all cosmetic purposes at this point you are no longer directly connected to B.Net anymore. At this point player B joins the game. Player A drops the CHICKEN, and player B picks it up. Player C is already in another game. Player B leaves the game, and joins the game that Player C is in. Player B gives player C the CHICKEN at which point all players leave the game and come back.
Player A has a CHICKEN, and player C has a CHICKEN.
I may have this wrong, basically because I'm at work and I'm tired. But this is the general method most people use. You can substitute the CHICKEN for anything you like, and in any quantity provided you can fit it in player B's inventory. There are ways of lagging out the game yourself, most involve zoo necromancers, bonewall necromancers and javazon combos, but it's just as easy to wait. If i've said something wrong please let me know.
The way it works is all in the packets (this info sent from your computer to blizzard). When you lag out you no longer send packets, but are still in the game. I have heard rumours that this was the way all the old 'ITH' bugs were uploaded, but I have neither the expertise or the inclination to look into this further.
o1. You need three people, we'll call them A, B and C
o2: You need the item your duping, we'll call that the CHICKEN
o3: Finally you need a little patience
Player A has his the CHICKEN. Eventually at some point as we have all encountered at one time or another, you will lag out. You'll be walking along and see a black wall, and for all cosmetic purposes at this point you are no longer directly connected to B.Net anymore. At this point player B joins the game. Player A drops the CHICKEN, and player B picks it up. Player C is already in another game. Player B leaves the game, and joins the game that Player C is in. Player B gives player C the CHICKEN at which point all players leave the game and come back.
Player A has a CHICKEN, and player C has a CHICKEN.
I may have this wrong, basically because I'm at work and I'm tired. But this is the general method most people use. You can substitute the CHICKEN for anything you like, and in any quantity provided you can fit it in player B's inventory. There are ways of lagging out the game yourself, most involve zoo necromancers, bonewall necromancers and javazon combos, but it's just as easy to wait. If i've said something wrong please let me know.
The way it works is all in the packets (this info sent from your computer to blizzard). When you lag out you no longer send packets, but are still in the game. I have heard rumours that this was the way all the old 'ITH' bugs were uploaded, but I have neither the expertise or the inclination to look into this further.