Hero RPG

Which is better for an RPG

  • choosing attributes at level up (strength, intelligence, agility)

    Votes: 5 62.5%
  • saving hero

    Votes: 0 0.0%
  • both (might allow people to rig heroes up)

    Votes: 3 37.5%

  • Total voters
    8

CheeseyPeanutz

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im currently making an rpg and i need someone to make models of weapons. like in dob. i also need some peoples view on what i should put in the map. the terrain came out very well. much better than i expected. also have room for 2 more beta testers. Wisper CheeseyPeanutz@Azeroth.

Yes it is nameless still.
 

CheeseyPeanutz

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if you wanna test wisper CheeseyPeanutz@Azeroth

if you need help with any triggers, or anything in the world editor (uh i cant skin or model) just ask.
 

eric82588

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Il be a bata tester if ya want :D
 

IceDevil9

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Please don't bump your threads thanks. I know it's nice to get epople to vtoe for oyu, but by making a comment like that it seems you're trying to force it down their throats, and we wouldn't want that now would we?

On topic, I voted for choosing attributes.

-Frank :cool:
 

CheeseyPeanutz

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im tryin to make choosing attributes but im using dialog to do it. i havent used dialog b4 and its hard to understand from posts on other sites and stuff. i want to make you have 50 pts. to choose from at start, and get 5 more per level. i also want, obviously, 3 buttons. how do i do this? o and how do u do creep respawn?
 

Khull

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Dont make save codes. All they do is enable butting out of people who dont have lvl 500 heros to join. Save codes basically screw over those that would rather not have to wright down long codes and mis-type them over or loose them.
 

CheeseyPeanutz

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ur right ill do attribute select., uh i need help with integers tho. i have dialog menu and buttons working fine but i wanna make it so u have 50 attributes to select at start, then 5 per level can you plz help me?
 

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