Heres a strat

blueknive

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im not going to give u a build order becuase u might want to change it. anyways heres what u will end up with(knights[6-7]priests[4-5]your hero of choice(probaly not archmage)riflemen[6-7]
the power of this strategy is that u have knights to soak up damage and to do damage while your riflemen take out air units or focus fire. also throw in some mortar teams or sorcers and get ready to kick some butt!if your going to use this strategy i suggest teching meduimly(not trying to tech fast)in this strategy u want everything to be balanced(dont tech to quick, dont rush with footies[if u want to, go ahead])this is more of a balanced army which is hard to kill.many people die to this strategy if they dont rush u in the first 2 minutes of the game.u stay defensive while creeping and teching. u want to try to build up a balanced army(try to get to priests fast, they heal and inner fire) this works becuase if they summon units, bam! they gone, with dispel. if they try to mass footies/archerss/ghouls/grunts u can take them out. if they go air u can take them out with innerfire on riflemen while attacking their base. if they go tier 3 melee units knights will hold them while riflemen do 150% damage to them! one of the most useful units in this strat is priests. most humans go knights and spellcasters or footies yet they dont build riflemen.
also riflemen are one of the best ways to defend against huntresses.
huntresses rush? what makes it good? i think the physlogical effect is really more devasting than its actual force. many see that the huntresses are stronger than they really are. this is becuase they are bigger looking(making them look stronger) i mean comeon! it makes sence though. think about it, whats scaryer? 8 riflemen coming to your base or 8 huntresses? the truth acouse is huntresses. remeber though what i said! LOOK. they LOOK stronger though they would die to an equal number of riflemen.

this strategy works well.

just try it on a match(2 on 2 works well)
 

Swooper

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Well, you should still put in the build order you use, since the units are all on different ends of the tech tree. When should you attack? How should you spend ur money on upgrades VS. units? What order to you get the units in?
 

blueknive

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well its kinda of hard to tell u what build order i do(since its different almost everytime, depending on my enemie/allie) usually i tech meduim, i start out building farm and barracks. then start pumping out like 3 peasents(now i refer to peons) have 2 lumber , the other on altar. i usually go pally . then archmage. once ur barracks is done use the peon to mine gold so its full. make sure to have 5 on lumber and 5 on gold. once ur barracks is done pump out some footies(4 or so)Time for creeping(if ur allie under attack help!) as soon as u can spare build a blacksmith. if the map u r playing on has wood far away from your hall build a mill as close as possible. hopefully u havent got attacked yet so try to take an expansion. this is where your militia come in handy. send over 4-5 militia with 4 or so footies and your hero. u should be able to take it. rush build it if u can. once the hall is about half done i would suggest upgrading your other hall to the next level. once your blacksmith is done and after u have started upgrading your hall go ahead and build riflemen. once your blacksmith is complet try to only pump out riflemen unless u dont want knights. knights should always replace footies except if oppenonet goes air or mass ranged units. after ur hall is upgraded build a umm...what is it called? temple or whatever. then start building another barraks. u should be trying to pump out riflemen. once u have 8 footies and ur priests are out start creeping. now if u have enough money upgrade your hall to castle. make sure u have enough lumber becuase u need alot coming up. u might get attacked so hopefully u have some footies if that is so to soak up the damage. if this is a bigger game like 3 on 3 or 2 on 2 get another hero.once your hall is done start upgrading animal war training in one barraks and a knight in the other. dont forget to upgrade normal upgrades at blacksmiths and make sure priests are master training. hopefully u have 8 riflemen, 4-6 knights, 6 preists, and a level 5 or higher hero. this works great against undead or nightelves becuase innerfire gives u 5 more armor. when your attacking or defending an attack have your priests on a different team and autocast innerfire until most units are innerfired then swap to heal. if your facing orcs use dispel magic on shamans to make them get pissed.

here it is! if u have any suggestions tell me
 

Swooper

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Wow, thanks for the details! Pretty good all-round strat. One thing I though was wierd though was how you went expantion hunting so early. Most high-level players wait a while before they expand, so they have plenty of forces to defend. By the time you get 4 footman, theres almost no way people have expanded yet. But becides that, looks pretty efective, though it seems more like a solo-stile strat than one for a team game.
 

blueknive

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well, i forgot to say that once your blacksmith is done u should build rifles and have them rally to your hero. 5 fooites will take the damage while your rifles can take the guys out. plus in early creeping the pallys holy light rocks. and about expanding it totally depends on the map. if it light creeps then expand early. if not wait a while.like i said i dont tech to fast so by the time my hall is upgrading its not to fast to expand. i aslo try to have an army just that expanding is important in begining. oh and having towers in your base makes up for not having to big of an army. a tower in your base is just a little bit more than a rifle men. from what ive seen, building around your towers works well. here; ill try to show u what i mean.
farms
{}....[] ^^ +
farms*

{}=goldmine
.=peasents
[]=hall
^=tower

+=barracks
*=altar
acourse it may not look like this but u want to surrond your towers and make sure there in the heart of the base. u want them in the middle and being able to defend against anything that attacks a building around so try to keep it organized so everything aint to spread out

bye, have fun
 

blueknive

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ok sry for the double post, but the image above showing it is a bit wrong(ive tried editing the post but it wont work) u c where it says farms? well both should be moved RIGHT so they are above and below the towers, and the same thing with asterick(which is the altar)
 

Swooper

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Originally posted by blueknive
ok sry for the double post, but the image above showing it is a bit wrong(ive tried editing the post but it wont work) u c where it says farms? well both should be moved RIGHT so they are above and below the towers, and the same thing with asterick(which is the altar)
OK, Im editing your post (I wonder why you cant???), tell me If I did it right.

WOAH!!!! It didn't work for me either... I guess the forum ignores white-spaces...
 
P

PyroMax

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Humans are very good 2 vs 2 or 3 vs 3 but they sucks 1 vs 1.
The best strategy with humans is Mass produce gryphons and use the best hero in the game Mnt.king
 

blueknive

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a good strat with humans is like said, mixed armies. Humans are really quite balanced out and if used correctly thats what make them good. A player that masses footies will have a problem later because they dont do much dmg to say the least. Get rifles to back em up. ppl usually dont get rifles only cause of their cost...money is no issue if u got money! and gee what race is the best and fastest for expanding....HUMANS! called rush build. rifles are about the first guys for humans to dish out the dmg, have more hp, can take air (and quite well, i might add). they make an excellant addition to footies if used correctly. footies are yur meat sheilds and rifles are yur "dmg dishers" dont forget that rifles should be focus fired (many forget to do this, but with any range units u should) have yur footies surround (if possible, if not just keep the opponents guys back away from yur rifles so they attack yur fooites. [i put hero and footies in one team, and same hero and rifles in other team] obviously later be sure to include casters, knights, ect.
 

Emperor Pan I

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Originally posted by DÆMON KNIGHT
HAVE U GUYS EVER TRIED TO DEFEND AGAINST A GHOUL RUSH WHEN U ARE HUMANS? IT IS NOT VERY FUN AT ALL
well, they do have militia which can be nasty for a ghoul
 

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