blueknive
Member!
im not going to give u a build order becuase u might want to change it. anyways heres what u will end up with(knights[6-7]priests[4-5]your hero of choice(probaly not archmage)riflemen[6-7]
the power of this strategy is that u have knights to soak up damage and to do damage while your riflemen take out air units or focus fire. also throw in some mortar teams or sorcers and get ready to kick some butt!if your going to use this strategy i suggest teching meduimly(not trying to tech fast)in this strategy u want everything to be balanced(dont tech to quick, dont rush with footies[if u want to, go ahead])this is more of a balanced army which is hard to kill.many people die to this strategy if they dont rush u in the first 2 minutes of the game.u stay defensive while creeping and teching. u want to try to build up a balanced army(try to get to priests fast, they heal and inner fire) this works becuase if they summon units, bam! they gone, with dispel. if they try to mass footies/archerss/ghouls/grunts u can take them out. if they go air u can take them out with innerfire on riflemen while attacking their base. if they go tier 3 melee units knights will hold them while riflemen do 150% damage to them! one of the most useful units in this strat is priests. most humans go knights and spellcasters or footies yet they dont build riflemen.
also riflemen are one of the best ways to defend against huntresses.
huntresses rush? what makes it good? i think the physlogical effect is really more devasting than its actual force. many see that the huntresses are stronger than they really are. this is becuase they are bigger looking(making them look stronger) i mean comeon! it makes sence though. think about it, whats scaryer? 8 riflemen coming to your base or 8 huntresses? the truth acouse is huntresses. remeber though what i said! LOOK. they LOOK stronger though they would die to an equal number of riflemen.
this strategy works well.
just try it on a match(2 on 2 works well)
the power of this strategy is that u have knights to soak up damage and to do damage while your riflemen take out air units or focus fire. also throw in some mortar teams or sorcers and get ready to kick some butt!if your going to use this strategy i suggest teching meduimly(not trying to tech fast)in this strategy u want everything to be balanced(dont tech to quick, dont rush with footies[if u want to, go ahead])this is more of a balanced army which is hard to kill.many people die to this strategy if they dont rush u in the first 2 minutes of the game.u stay defensive while creeping and teching. u want to try to build up a balanced army(try to get to priests fast, they heal and inner fire) this works becuase if they summon units, bam! they gone, with dispel. if they try to mass footies/archerss/ghouls/grunts u can take them out. if they go air u can take them out with innerfire on riflemen while attacking their base. if they go tier 3 melee units knights will hold them while riflemen do 150% damage to them! one of the most useful units in this strat is priests. most humans go knights and spellcasters or footies yet they dont build riflemen.
also riflemen are one of the best ways to defend against huntresses.
huntresses rush? what makes it good? i think the physlogical effect is really more devasting than its actual force. many see that the huntresses are stronger than they really are. this is becuase they are bigger looking(making them look stronger) i mean comeon! it makes sence though. think about it, whats scaryer? 8 riflemen coming to your base or 8 huntresses? the truth acouse is huntresses. remeber though what i said! LOOK. they LOOK stronger though they would die to an equal number of riflemen.
this strategy works well.
just try it on a match(2 on 2 works well)