Help with something

botting-speedy

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oK, u know how people disable doodad state ? why does sc crash when i try to do taht? i see it and it crashes......

1) i wanna learn how to cloak
2) i wanna learn how to make units attack air
3) i wanna learn how to make units dance and move back and forth and stuff, like how to make a lurker dance like in horror bound (attached, i cant see it tho cuz its protected), like how do i make the tanks act like in tower defence? (after u build them and siege them they turn cloaked and u cant move em and then move.

so help me please!
 

tassadar920

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all of the above is done by disabling the doodad state.

1. To cloak do the following (you need 1 location over the... marine, make it 2x2, the marine is comp controlled in this trigger, player 1 is human)

Player 1
---
ALWAYS
- Always
---
CREATE
- Create 1 observer at location "marine"
DISABLE DOODAD STATE
- Disable doodad state for all marines owned by computer at location "marine"
REMOVE
- remove 1 observer for player 1 at "marine"

2. Units attack air? If you mean ground units attack air, that's impossible unless they have a ranged attack. Otherwise, just un-ally the two players and they wilil automatically attack each other.

3. Dancing units, this is just like cloaking but some units will dance.

I'd like to also point out:

on the main page of the SCUMS forum, there is a thread titled "Trigger & Editor help" or something like that (it's the first sticky) in there, it has a list of all cloakable units, and it even explains how to cloak/make units dance in it.

THERE'S A REASON I TOOK 2 HOURS MAKING THAT THREAD.
 

(V)aster)V(ind

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note: It doesn't have a list of cloakable units...
I found that it has a list of units..and the score that you get for killing 1 of them!
 

Lwek

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You can only disable the Units listed below:

- Zerg Egg (will always stay cloaked when disabled, Lurker Egg doesn't work and will crash SC)
- Nuclear Missile
All the following Power ups will disable and when disabled can no longer be picked up by SCVs and other peon units
- Khalis Crystal
- Uraj Crystal
- Psi Emitter
- Young Chrysalis
- Khaydarin Crystal
- Data Disc
- Mineral Chunk 1
- Mineral Chunk 2
- Vespene Orb 1
- Vespene Orb 2
- Vespene Sac 1
- Vespene Sac 2
- Vespene Tank 1
- Vespene Tank 2
- Flag (will not cloak)

-- Buildings --

- Terran Barracks
- Terran Bunker (Units already loaded into will still attack)
- Terran Supply Depot
- Terran Engineering Bay
- Ion Cannon
- Terran Factory
- Terran Machine Shop
- Terran Nuke Silo
- Terran Control Tower
- Overmind 'with shell'
- Protoss Assimilator (you can still harvest gas from it)
- Khaydarin Crystal Formation
- Stasis Cell/Prison
- Protoss Temple
- Unused Independent Starport (says its hallucinated when disabled even though its not, and if the owner clicks on it will say "your base is under attack" where it normally didn't)
The following Protoss Buildings require a pylon before they can be disabled, must be powered first.
- Protoss Observator
- Protoss Robotics Faucilty
- Protoss Citadel of Adun
- Protoss Gateway
- Protoss Cybernetics Core
- Protoss Templar Archives
- Protoss Forge
- Protoss Stargate
- Protoss Fleet Beacon
- Protoss Arbiter Tribunal
- Protoss Robotics Support Bay
- Protoss Shield Battery
- Protoss Cannon (can attack if enabled again)

-- Extra --

- Terran Beacon
- Zerg Beacon
- Protoss Beacon
- Terran Flag Beacon (I think if computer owned it may not randomly drop flags on it)
- Zerg Flag Beacon (same as above)
- Protoss Flag Beacon (same as above)
- Doors (disable and enable will toggle between open a close)
- Floor Hatches (disable and enable will toggle between open can close)
- Traps (disable and enable will toggle between activated 'will attack' and non-active 'won't attack'
 

tassadar920

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thx or the list master, i'm going to add it into the DUH! thread as soon as possible (and fix the mistake i had.)
 

Lwek

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Wow for some reason I left out some of the units:

-- Units -- (by Nanaki_XIII)

- Terran Marine (includes hero one)
- Terran Ghost (includes all the hero ghost and even infested duran)
- Terran Firebat (includes hero one)
- Terran Siege Tank 'Tank Mode' (will still attack, includes Edmund Duke in 'tank mode,' siege mode will crash SC)
- Terran Science Vessel (includes the hero)
- Zerg Broodling (will always stay cloaked when disabled)
- Protoss Interceptor (will freeze and remain stuck in the air, carrier is still needed)
- Reaver Scarab (same as interceptor will freeze in the air but will eventually explode, fast reaction trigger might be needed to get this one to work)
- Zerg Egg (will always stay cloaked when disabled, Lurker Egg doesn't work and will crash SC)
- Nuclear Missile
All the following Power ups will disable and when disabled can no longer be picked up by SCVs and other peon units
- Khalis Crystal
- Uraj Crystal
- Psi Emitter
- Young Chrysalis
- Khaydarin Crystal
- Data Disc
- Mineral Chunk 1
- Mineral Chunk 2
- Vespene Orb 1
- Vespene Orb 2
- Vespene Sac 1
- Vespene Sac 2
- Vespene Tank 1
- Vespene Tank 2
- Flag (will not cloak)

-- Buildings --

- Terran Barracks
- Terran Bunker (Units already loaded into will still attack)
- Terran Supply Depot
- Terran Engineering Bay
- Ion Cannon
- Terran Factory
- Terran Machine Shop
- Terran Nuke Silo
- Terran Control Tower
- Overmind 'with shell'
- Protoss Assimilator (you can still harvest gas from it)
- Khaydarin Crystal Formation
- Stasis Cell/Prison
- Protoss Temple
- Unused Independent Starport (says its hallucinated when disabled even though its not, and if the owner clicks on it will say "your base is under attack" where it normally didn't)
The following Protoss Buildings require a pylon before they can be disabled, must be powered first.
- Protoss Observator
- Protoss Robotics Faucilty
- Protoss Citadel of Adun
- Protoss Gateway
- Protoss Cybernetics Core
- Protoss Templar Archives
- Protoss Forge
- Protoss Stargate
- Protoss Fleet Beacon
- Protoss Arbiter Tribunal
- Protoss Robotics Support Bay
- Protoss Shield Battery
- Protoss Cannon (can attack if enabled again)

-- Extra --

- Terran Beacon
- Zerg Beacon
- Protoss Beacon
- Terran Flag Beacon (I think if computer owned it may not randomly drop flags on it)
- Zerg Flag Beacon (same as above)
- Protoss Flag Beacon (same as above)
- Doors (disable and enable will toggle between open a close)
- Floor Hatches (disable and enable will toggle between open can close)
- Traps (disable and enable will toggle between activated 'will attack' and non-active 'won't attack'
 

botting-speedy

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what i mean by attacking air is when they make units that look like theyre attacking something but theres nothing there.....therefor they attack nothing or just attack "plain air"
 

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