Korittke
Member!
hi,
ok, i use mephdrop (www.sigfig.com) as discribed in the readme, but when i kill mephisto, game kinda freezes and then all screwed up and "We got a big error here". After that i get "CD Key in use".
One time there was "Trigger envoked... Crap Dropped..." but the other time not.
This bullshit cost me 2 godly charms, so please tell me, what i can do against that.
update: i tried it with .md4a force, but it stopped at "Waiting to recover..." and then crashed.
and for the source, i think it crashes somewhere here:
============00
int ClearCoords()
{
delete droplistcoords;
droplistcoords = NULL;
COORDS_SET = false;
DropListCoordCount = 0;
return DropListCoordCount;
}
============00
because that is called here:
============00
server->GamePrintInfo("Crapped dropped!");
server->GamePrintInfo("Waiting to recover...");
ClearCoords();
============00
in the DropCrap() function, and then it crashes, just after Waiting to recover...
thanks
ok, i use mephdrop (www.sigfig.com) as discribed in the readme, but when i kill mephisto, game kinda freezes and then all screwed up and "We got a big error here". After that i get "CD Key in use".
One time there was "Trigger envoked... Crap Dropped..." but the other time not.
This bullshit cost me 2 godly charms, so please tell me, what i can do against that.
update: i tried it with .md4a force, but it stopped at "Waiting to recover..." and then crashed.
and for the source, i think it crashes somewhere here:
============00
int ClearCoords()
{
delete droplistcoords;
droplistcoords = NULL;
COORDS_SET = false;
DropListCoordCount = 0;
return DropListCoordCount;
}
============00
because that is called here:
============00
server->GamePrintInfo("Crapped dropped!");
server->GamePrintInfo("Waiting to recover...");
ClearCoords();
============00
in the DropCrap() function, and then it crashes, just after Waiting to recover...
thanks