Help with Mephdrop v.4a please

Korittke

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hi,

ok, i use mephdrop (www.sigfig.com) as discribed in the readme, but when i kill mephisto, game kinda freezes and then all screwed up and "We got a big error here". After that i get "CD Key in use".
One time there was "Trigger envoked... Crap Dropped..." but the other time not.
This bullshit cost me 2 godly charms, so please tell me, what i can do against that.

update: i tried it with .md4a force, but it stopped at "Waiting to recover..." and then crashed.
and for the source, i think it crashes somewhere here:
============00
int ClearCoords()
{
delete droplistcoords;
droplistcoords = NULL;

COORDS_SET = false;
DropListCoordCount = 0;

return DropListCoordCount;
}
============00
because that is called here:
============00
server->GamePrintInfo("Crapped dropped!");
server->GamePrintInfo("Waiting to recover...");

ClearCoords();
============00
in the DropCrap() function, and then it crashes, just after Waiting to recover...

thanks
 

qster

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make sure you have the latest version of d2hackit and read the readme included with md4a you will see that he does not guarantee it will fuse anything infact it is only a test module nothing more and you shouldn't use things that you can not live without. i personally did about 60 of those meph runs and just my stuff i selected dropped. NOT FUSED
 

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