Help on finershing my necro

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hi i am leval 60 and i am a summoning necro and i ahve maxed mages skelles and skelle mastery, so wat should i put the rest of my skills on should i get them some resits plz help me out on wat do do with the other skills.
 

Kilz

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I have a sugestion. Corpse explosion. Its a good skill that dosnt take a lot of points to get. It dost need any synergy points to be effective. It can help with large packs of monsters. 5 points is good if you have a lot of +skill items.
Other things you may want to add points to are Summon resist, 1 point each in the middle and right branches of the curse tree, and 1-5 points in revive for extra help when you need it. But dont put to many in revive. The monsters dont last long and +skills will give you all you need.
 

spikeman488

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if u run out of mana whihc u prolly will cause the skellies can get quite expensive on the mana side(can get to over 50 mana each) i suggest u use iron maiden. tohugh amp damage is good with low creatures like fallens quill beats leapers etc. for the heavy hitters like crpyt lords iron maiden is a god send. usually with a high enoguh iron maiden the lords and other strong creatures will die real fast. alos if u wanna pvp with a summoner for some odd reason. and ur up agianst a mele like a ww barb or assasin. u can get lots of creatures out and iron maidn melee oppnent when he does melee attack. one word OWNAGE. sicne they cant stop the ww they will have to hit all the skellies. and if u ahve an army of about 30. also go ahead and put a point into the rest of the summoning chart.(all this should be done after u max skell mage warrior and mastery.)

hope that helps
 

dagecko

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eric_reese said:
y do people do summoning go 2 this link 2 find out how 2 make a good necro i made this giude my self i think u will find it useful.....I REPEAT COPY THIS LINK THERE IS NO MISTAKE....------>


http://www.diabloii.net/strategy/x-guides/necro_Holy_Terrrror.shtml


The summoning necro I built was made mainly for aiding my friends in doing Hell ancients. The skellies and revives are great meat shields and take all the lightning hits from light-enchanted dudes. This is not for pvp or really doing much magic finding... :-/

So before stating summoners suck you should think about what they're being used for...This is especially important since we play HC... :hop
 

CCCP

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is it possible to convert a summoner into a pvp, if your skelis come back when u tele then its like a gigantic shield that covers you, and if your skelis do 1200 damage that adds up quickly since there are like 20 of them, just an idea but wouldnt it be possible to tele onto someone and let ur skelis cut away without you taking any damage?
 

dagecko

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CCCP said:
is it possible to convert a summoner into a pvp, if your skelis come back when u tele then its like a gigantic shield that covers you, and if your skelis do 1200 damage that adds up quickly since there are like 20 of them, just an idea but wouldnt it be possible to tele onto someone and let ur skelis cut away without you taking any damage?
Maybe...but someone else can try since I'm in hc and don't feel like starting a new summoner if he croaks trying to be superman...I already lost my first summoner at level 82 to a bunch of Gloams in Hell...that sucked a**. Now I can finally finish up my other characters since the necro/skellies,revives are high enuf to tank. :D I still got 24 skill points left...maybe a few more in corpse explosion...could go poison or have a wimpy bone spear and higher bone armor (from bone wall)...decisions decisions... :confused:
 

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