Help me with bounds plz

Wing Zero

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thats im possible theres to many
 

Wing Zero

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A simple bound? there are simple ones yet triggers are meny
 

Kao

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Hell..if you want a very simple on to start off you can have something like:

Conditions
SWITCH 1 is SET

Actions
Create 1 XXXXXXX as XXXXXXX
Issue Move Order for EVERYTHING to the "death spot where XXXXXXX is being created
Destroy alll XXXXXXXX at XXXXXXXXX
Wait 1 mili
Wait 1 mili
Wait 1 mili
Wait 1 mili
Wait 1 mili
Wait 1 mili

That's a hyper-trigger, if I am right...
 

Magikarp

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Aight.. this is probably the best way to make a simple bound.

Start off by doing all of the normal things (ie, map properties, etc). If you want music in your bound, and you dont know how to loop it (Its pretty simple) then just ask.

First, always do your terrain; a lot of people will just do random terrain for obstacles, then do random explosions. If you want to do a specific obstacle, place the terrain in the order you see fit.

After doing your terrain, do a trigger that will create one zerg zergling for each player at a location. Make sure that you do this trigger for ONLY one player; if you check the box for P1, P2, P3, etc, it will create three lings for one player instead of one.

[Players]
Player 8

[Conditions]
Always

[Actions]
Create 1 Zerg Zergling for Player 1 At [Location]
Create 1 Zerg Zergling for Player 2 At [Location]
Create 1 Zerg Zergling for Player 3 At [Location]
Create 1 Zerg Zergling for Player 4 At [Location]
Set Obstacle 1

Make sure you do it for how many players there are.

After the lings are created, a switch will set. This is called a boolean variable; basically, it is a "True" or "False" statement. In a simple trigger system like this, if it is "Set" / "True" something will occur (The actions).

[Players]
Player 8

[Conditions]
Obstacle 1 is set

[Actions]
Create 1 Terran Medic at Location 1:1
Kill All Any Unit For All Players at Location 1:1
Wait 200 Milliseconds
Create 1 Terran Medic at Location 1:2
Kill All Any Unit For All Players at Location 1:2
Wait 200 Milliseconds
Create 1 Terran Medic at Location 1:3
Kill All Any Unit For All Players at Location 1:3
Wait 200 Milliseconds
Preserve Trigger

Note: If the obstacle is too hard, you can slow it down by merely editing the wait time to be longer (ie, 400 milliseconds).

This will make the obstacle do a "loop." It will keep going until the switch "Obstacle 1," is not set. If a player reaches the end of the obstacle, you will obviously want to end it and start the next one:

[Players]
All Players

[Conditions]
Current Player brings at least 1 Zerg Zergling to Location 2

[Actions]
Clear Obstacle 1
Set Obstacle 2

This will set the next obstacle and cancel the first one. You repeat this process until they reach the final location or end. Then you end the scenario in victory for the current player (Or end it in defeat if you want to be a jackass).


Thats the most basic form of a bound. Hope I could be of help.
 

Renzokuken

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Check this post. It should be of some help. It has a list of some bound-tutorial sites as well, which should get you on your way.
 

Magikarp

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Yes, but I wrote that myself =P.

Maybe I should write a tutorial on map making. HmMmM...
 

Magikarp

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Whoo boy.. Rourouni Kenshin Bound 2.

Well, first of all, terrain. If you want to do terrain like that, youll need to download Vanguard's BmP2Scm program, which can take a picture and put it into a map (MiniMap).

To download Bmp2Scm, go here: Download Bmp2Scm

Rourouni Kenshin Bound 2 is modeled after Level Up Bound; all of the obstacles take place in one area. You would create lings for each player, set a switch to begin the first obstacle, and then when a player reaches the end, you would shut off that switch, turn on another, and move all the lings for all players at "Anywhere" to the starting location (Where the lings were created).

Its basically what I mentioned in the mini tutorial above, but just uses a Level Up system.

Oh, and if you want music in your bound, heres how to do it:

[Players]
All Players

[Conditions]
Always (Or a Switch)

[Actions]
Play "Music.Wav"
Wait 20000 Milliseconds (This is variable, depending on how long the sound is)
Preserve Trigger
 

Renzokuken

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Man...and i actually thought that people went to the trouble of placing square terrain and making it look like a picture. (eg: HackBound)

I need to get out more...
 

Bolt Head

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The majority of them they did go to the trouble. BMP2SCM was made until after the Fad started. It didn't create the fad. Even now many people don't know about it or don't know how to use it. (i don't know how they could draw a decent image if they can't even understand BMP2SCM)
 

exobyte

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Lolz. I might, soon as I get home. But I'll only send the trigs, since that's all that you want =p
 

LiChI)uI)e

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Ok, I made one just right now and it shows one part of the bound, it's like the most basic level of a bound that you could make. It's really simple.
 

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