Help me pz

juggalostll7

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I am makeing a map for me and my friends and i want to know how to change how many units is the max you can build and the other qustion that comes in to my mind how can u build more then one nuke in a CC at one time......this is a melee map but we are useing it like a UMS map becuase i have found some made some tirggers to do some things alredy and just want to try and get them done also thanks to who ever anwsers my qustion
 

Zeroth

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If I'm not mistaken, the max unit count is unchangeable. You can't allow a player to make more than 200 units per race, and the max unit count can't be raised.

And also, only one nuke is allowed at a time per thingy, if i'm not mistaken. It has been over a year since I've really played, though, so some of this info might be slightly wrong.
 

Wing Zero

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one nuke per silo

only way i see u passing over 200 is makeing them spawn them some how
 

-Azrael666-

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You can give them access to all three races - each race will have its own supply max of 200, giving you a total of 600 supply.

If you want to make a melee game in UMS that disregards the supply limit, for the most part, then use a few simple triggers and it's not too hard.

What you need to do is make the hero units have the same names and stats as the standard units. Then, make a trigger which is fired when a player controls a specific standard unit, and have a location center on it and replace it with its hero equivalent. This will 'bypass' the supply limit, in a way, because heroes do not have a unit cost.

Also, you can only have one nuke per nuclear silo, and one nuclear silo per command center. It will use up 8 supply.

Hopefully that helps you out. If you need further assistance, just ask.
 

Octopor

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For each unit that a player creates you'd remove it and then spawn another unit for that player.

Then again I haven't touched Starcraft in ages.
 

Lord of Nukes

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If this is a map that you and your friends will play without anybody else, then I could make you a mod that edits the supply counts. Otherwise, you can't change things like that.
 

Lord of Nukes

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All right, I finished it. There are a couple bugs, but the only problemss that affect the way the game is handled are that the Zergling and the Scourge costs proved impossible for me to lower. If I figure out how to lower them, I'll release new versions.

Remember that both you and your friends must all be playing StarCraft through this mod, and that while using it, you should not play any games with people not using the mod or you'll be disconnected from the game for desyncing.

Basically, I just halved the supply costs and the supply provided (including Yggdrasil) using Arsenal Zero and Notepad. I also edited some images to remind you that you're playing the mod and should not play public games.

If you want to play normal StarCraft ith yuor friends or anyone else, then just close StarCraft as you normally would and then run StarCraft the normal way, everything will be back to normal.

Most important information is covered in the README.

-Version for normal StarCraft: (StarCraft.exe must be in the StarCraft folder, and the disc must be inserted)

-Version for cracked StarCraft: (StarCraft.exe must be in the StarCraft folder, the disc doesn't need to be inserted. The crack must be labelled as "scbw0_111" and be installed and in the "StarCraft/scbw0_111" folder. This is not a crack and will not work unless you already have a crack installed and working.

Have fun with giant armies, :). If you come across any bugs not mentioned in the README, plaese tell me and I'll see if I can fix them.

Lastly, you can run the mod from anywhere in your computer (any folder or drive, possibly from the ZIP file), as long as the files mentioned above are in the correct place and everything is installed.
 

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