Help making bunker-buildings.

BaconMcPig

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I need help making it so that my bunkers, after being loaded with marines (using the enter nearest bunker script) I assume, turn into some other building which still acts as the bunker. I've tried making a bunk turn into a cerebrate by, after loading it up, deleting the bunk, but that just leaves the marines there, and the cerebrate can't be placed. How do I make it so that marines (or any terran infantry for that matter) look like they are firing out of a building other than a bunker? Also, is it the same sort of thing that makes the bunkers dissapear, but the marines become invisible but stay there and fire at targets a la income defense?

Thx
 

BaconMcPig

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Is that possible to do with triggers? I'm looking for a way to build bunkers in-game that either "become" or are somehow replaced with a non-bunker building that retains the bunker's defensive properties.
 

Ninja_Blue

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I really don't know, the turning the building into something else thing sounds impossible to me without destroying the bunker.
 

stickynote

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Okay, here is how you do it. You need to have a location over you bunker and a location somewhere else. You build a bunker right? And then marines are created and load into the bunker. Then you have to use the "move" trigger and teleport your bunker to the other location. Next, you create the building you want where your bunker used to be, although if you don't put one, the air will be shooting. Here is a tutorial on how to do the first part. http://doodle77.dyndns.org/tutorials.php?id=51
 

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