Hellgate London Interview with Strategy Informer!

Darkmatter

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Strategy Informer: Can you give us an assessment of the health and long-term viability for Hellgate: London?

Bill Roper: The game is coming along fantastically, and it is already amazingly fun. We’ve had such great feedback from fans and press as we’ve taken it to shows, it is extremely encouraging. As for the long-term viability of the game, we look to the success of Diablo II as our benchmark. Hundreds of thousands of people are on Battle.net every day playing D2, and it is a strong and consistent seller for Blizzard. With Hellgate: London – we’re doing all of that better, especially in terms of providing a MUCH better online play and support experience. Continuing content was the one thing that Diablo II players asked us for and we’ve got lots planned for Hellgate: London.

Strategy Informer: Could you tell us a bit about the multiplayer aspect of Hellgate: London? We've heard that you'll be able to join friends online and form parties. What else will be different from the single player mode?

Bill Roper: The single player version of the game provides somewhere between 20-40 hours of play, focusing on the storyline of Hellgate: London. When you go online, you get oh, so much more. The story line remains (of course, you can go through it alone or with friends, now), but in addition to that are all the community and economy aspects of an MMO. That means you can form guilds, groups, buy and sell items to other players via an auction house and so forth. There are also numerous new areas to explore, including content specifically designed for high level groups and soloists. There is arena-based PvP combat, Hardcore mode (you get ONE life!) and tons of content big and small (from color themes to items to monsters to quests) that are only available online. You will also get 24/7 customer service and a secured, client-server structure so you’re getting the safest play experience possible. And don’t forget about the continuing content…


Read the full interview here!

I figure this can giv e us some ideas for our own interview. :lol
 
L

Laharl

I'm aware, just be aware that I'm horrible at actually writing things, and would like people to volunteer to help brainstorm as a group on AIM (Serious discussion only please).
 

phamster2002

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i dont understand why we should have pvp system we're 2 busy killing off demons of hell for god sakes
 

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