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Forged

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I thought I was going to lose this game because I suck against ud and this guy is like a lvl 12 ud, but it ended up being hella close and really exciting at then end.
 

Emperor Pan I

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AHa, DL w/vamp + fiends? rofl

Infernal and he loses? ahahahahahaha
So incredibly sad. Infernal is Undeads only good ultiamte, and with micro, not even during the game but at the end, he would have won.
 

Emperor Pan I

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Animate dead is garbage, and CL's ultiamte is pretty much a self absorbing ultimate that brings nothing to ur army but an increase in CL's healing rate.
 

Sakuhta

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Originally posted by Pan
Animate dead is garbage, and CL's ultiamte is pretty much a self absorbing ultimate that brings nothing to ur army but an increase in CL's healing rate.
Stop bashing things because you're wrong.

Animate dead gives you 6 invincible warriors. Anything wrong?

And for the CL there is absolutely nothing wrong with keeping the CL alive, and it does help the army because they damage the enemy pretty well too. And most people try to target the hero anyways.

@Forged that guy was pretty funny, he needed to aim that infernal better.. but vampric.. lol.. ~.~
 

Emperor Pan I

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Originally posted by Sakuhta
Stop bashing things because you're wrong.

Animate dead gives you 6 invincible warriors. Anything wrong?

And for the CL there is absolutely nothing wrong with keeping the CL alive, and it does help the army because they damage the enemy pretty well too. And most people try to target the hero anyways.

@Forged that guy was pretty funny, he needed to aim that infernal better.. but vampric.. lol.. ~.~
Animate dead is useless. u get 6 units that cant tank for u, cause all units ignore them, because of invincibility. Not to mention they get dispelled which is one of the only ultiamtes that can be dispelled. Wow u cna sacrafice them? there are only 2 heros that sacrafice and first off ur going to spend mana on it then use deathpact? thats 225 gold plus ur using an ultiatme to heal ur DK? or u can use up 175 mana on ur DK to give ur lich some mana too? wow what an amaszing ultimate. Not to mention u need 6 good units anyways for htis to work and by the time there are at elast good enemy units down, the battle will most likely e over anyways. seriosuly 6 good untis lsot in a battle are going to be a game decider. Ur units? yeah lets revive 6 of ur units, where the enemy hits that dispel button and ur units are dead a second time. No I would rather have this than say have avatar where my hero becomes mgic immune and gets extra damage and defence along with hp.

And for the cryptlord ultiamte, it takes 4 secodns to get all 20 locusts released, only 7 can attack one unit at a time, so that pretty much means u need the enemy to have a bigger army so ur ultiamte works properly and can heal ur CL faster. wait u want a bigger army for ur enemy just to heal ur CL? wow ur CL at elvel 5-7 wont be dieing anyways with 10-12 armor on it with a DK around what use is an ultiamte when the CL wont die that hardly does any damage?

I'd rather have tranquility that heals ur entire army 20hp/sec with a lower mana cost.

and as it was not mentioned, D&D does good damage, but earthquake and tornado do jsut as good, with side effects to the ultiatme.

Infernal is undeads best and only really good ultimate. It surprises me that he still lost the game even after he got it.
 

Forged

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^^Smart Guy.


I don't see how he lost either, if he had of focused on my hero or the towers I was building after he killed the inital ones it would have been gg
 

Sakuhta

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Originally posted by Pan
Animate dead is useless. u get 6 units that cant tank for u, cause all units ignore them, because of invincibility. Not to mention they get dispelled which is one of the only ultiamtes that can be dispelled. Wow u cna sacrafice them? there are only 2 heros that sacrafice and first off ur going to spend mana on it then use deathpact? thats 225 gold plus ur using an ultiatme to heal ur DK? or u can use up 175 mana on ur DK to give ur lich some mana too? wow what an amaszing ultimate. Not to mention u need 6 good units anyways for htis to work and by the time there are at elast good enemy units down, the battle will most likely e over anyways. seriosuly 6 good untis lsot in a battle are going to be a game decider. Ur units? yeah lets revive 6 of ur units, where the enemy hits that dispel button and ur units are dead a second time. No I would rather have this than say have avatar where my hero becomes mgic immune and gets extra damage and defence along with hp.

And for the cryptlord ultiamte, it takes 4 secodns to get all 20 locusts released, only 7 can attack one unit at a time, so that pretty much means u need the enemy to have a bigger army so ur ultiamte works properly and can heal ur CL faster. wait u want a bigger army for ur enemy just to heal ur CL? wow ur CL at elvel 5-7 wont be dieing anyways with 10-12 armor on it with a DK around what use is an ultiamte when the CL wont die that hardly does any damage?

I'd rather have tranquility that heals ur entire army 20hp/sec with a lower mana cost.

and as it was not mentioned, D&D does good damage, but earthquake and tornado do jsut as good, with side effects to the ultiatme.

Infernal is undeads best and only really good ultimate. It surprises me that he still lost the game even after he got it.
And what are the chances that someone will have dispell? Very low.

Who cares if they cant tank, 6 extra units worth of damage is very great improvement.

And about CL just because it takes a bigger army for it to work FULLY not PROPERLY who the hell said I wanted them to have a bigger army? If they have a smaller one, nice damage to less units.

And just because D&D doesn't have the extra sideffects that tornado and earthquake do, 1)earthquake sucks agtainst units just good vs. buildings 2)tornado is hard to aim and 3)D&D has a shorter cooldown.

Done ranting?
 

Emperor Pan I

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Originally posted by Sakuhta
And what are the chances that someone will have dispell? Very low.

Who cares if they cant tank, 6 extra units worth of damage is very great improvement.

And about CL just because it takes a bigger army for it to work FULLY not PROPERLY who the hell said I wanted them to have a bigger army? If they have a smaller one, nice damage to less units.

And just because D&D doesn't have the extra sideffects that tornado and earthquake do, 1)earthquake sucks agtainst units just good vs. buildings 2)tornado is hard to aim and 3)D&D has a shorter cooldown.

Done ranting?
what are the chances they have dispel? are u kidding me. seriosuly do you actualy play warcraft 3 or do u jsut sit around pretending u do cause that is what it sounds like. Dispel is so common in every high level game I paly it isnt worth wasting 175 mana. And if u have a DK and both armies are dead and ur hero is hurt u want units to take the damage as ur dk sits back. U want units to be a tank for the DK who is pretty weak to FF and requires a move back. invincible units ruined animate dead, cause they also killed the length of time they stay summoned. it is so short they hardly are able to make an impact.

only 7 can attack one unit at a time
I swear u hear what u want to hear. U need ur enemy to have a bigger army for it to work, or else ur cl will have hjsut wasted mana and the locast will not heal half of what they could. not to mention that locusts spread out to alot of untis bring back mor hp. but noo u dont bother to read the facts u jsut read half of what i said and assumed the rest.

as for the three building damagers,
D&D:(35 duration 150 secs 250 mana cost)
Deals 4% of the health of buildings and units, caues no other effects.

Earthquake:(25 duration, cooldown 90 secs, mana cost 150) slows all units in the earthquake down by 75% and deals 50dmg/sec to damage to buildigns.

Tornado:(40 sec duration 120 cooldown, 250 mana cost) 50 damage per second to buildings under it, and 7 damage per second to buildings in its general vicinity. Slows all ground units under 350 speed to minimum possible speed and all air units to the slowest possible. Tornado tosses units every 3 seconds, and the toss lasts for 12 seconds. Tornado cyclones a particular unit once every 22 seconds.

Tornado, and earthquake can be used in a battle, even out of a town if u wish. D&D cant because really no one is stupid enough to leave units in its AOE. unlike the other two which slows units in the AOE.

Last note, To hard to aim tornado? Do you micro at all or just hit the atack move? seiously tornado is so easy to aim its not even funny.
 

NeverGoingBack

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Originally posted by Pan
Animate dead is garbage, and CL's ultiamte is pretty much a self absorbing ultimate that brings nothing to ur army but an increase in CL's healing rate.
Professors and students of Worchester's Polytechnic Institute could argue that with you. Since when conducting latency test on warcraft. They could not use any unit or hero that could produce more units, becuase these spells and abilities naturally give the player an advantage, and give improper results when determining a player's win/loss, and unit score.
 

Theroy

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The ultimates are all right CL ultimate is awsome. Undead doesn't need ultimates tho they are overpowered the way they are. Infernal is one of the most powerful ultimates in the game. Nightelf does have the best ultimates because all there hero's ultimates are good. But they just don't have power behind them except the DH and the warden
 

Icedragon

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Originally posted by Pan
as for the three building damagers,
D&D:(35 duration 150 secs 250 mana cost)
Deals 4% of the health of buildings and units, caues no other effects.
[/B]
Umm Hey pan ever do any math whats 35*4 thats 140% dmg that will kill anything and if they arnt paying attention or just focusing on your units that can really screw them up or kill i building like town hall or something like that
 

Xenoce

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Lich+Invulerability pots+wand of teleportation=mass destruction to buildings. D'n'D rocks. Even better if you can catch an army within your opponent's base. Less room to move=more damage. It can be casted from a distance, unlike earthquake, and damages in a rather wide area, unlike tornado. Most battles can last a bit longer then 25 seconds (time needed for 100% HP loss), so a siege on the opponents base can severely weaken his economy/troop production. What happens to you during this time, even if you "lose" the battle? Your opponent might retaliate, but even so, if you can beat your enemy on your own terf (which, if you're (roughly) evenly skilled, you can) then you've got a massive advantage in production.

Your point about only having seven bugs on a target for the CL's ultimate is moot. 7*3=21. Who travels with an army of less then three units? That's all that're needed for full effect. Of course it's not a "pick off the straggling runners" spell, Nova and Coil do that nicely. That's also a case in which having a Necro or two is immensely usefull, often justifying their cost by that scenario alone. But I wander. CL ultimate is not useless with a small opposing army. Just an "army" of 1-2 units. If you use an ultimate on scouts, you deserve to lose.

DK ultimate is.... Situational at best. In any late-game (tier three) battles, it can be a tide-turner. Only three good units from each side need to die, and you get six DPS guys. Or on a smaller map, like two rivers, it's good. Say you have a battle on Two rivers on your opponents island, and it ended in a draw, with both armys retreating. Your DK is made level six, and you want to go for a quick finish. You Animate the corpses, and you get six tier three (why wouldn't it be, if your DK is level six already) units, that will last for 40 seconds. What do you do with these? Send them to your opponents base, and kill his buildings. 40 seconds is more then enough to take down a fair few, especially if you get a few raiders or something. Dispell is a non-issue, as the aforementioned battle was a "tie." I'll admit, not as good as the others, highly situational, but still enough to not be counted as "useless."

Theroy, I'd like to say you're a biased idiot, but I won't. So I'll say this: Blizzard devs are a professional team, paid good money to do their job as well as possible. They correct their mistakes. I haven't heard anything from them saying that UD has all that many mistakes. Incase you hadn't noticed, Destroyers and Statues WERE nerfed recently, and the devs viewed this as good.

If you see an imbalance, send a few reports to Blizzard. Then stop annoying the rest of us.
 

FunK

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are you guys serious? stop writing novel's about which ultimate is better.
just in response to pan: UDs almost never get casters, why ever get dispel for their ultimate?

It doesn't even matter, if you get more than one hero 80% of the games heroes dont even get lvl 6.
 

Emperor Pan I

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Originally posted by FunK
are you guys serious? stop writing novel's about which ultimate is better.
just in response to pan: UDs almost never get casters, why ever get dispel for their ultimate?

It doesn't even matter, if you get more than one hero 80% of the games heroes dont even get lvl 6.
Ok, thinkl about this, undead get necros, u need dispel for that. But really the human army almost always gets priests anyways, ne can throw in wisps and orc... well orc jsut pwns undead anyways so it doesnt matter.

play ffa games. You get 3 level 10 heros in games that u survive in for an hour. FFA games are the funnest games in the world, cause u have full access to every unit in your arsenal and u can have 3 ultimates going at once.

However I won a ffa because i power creeped a DL to level 5 and by the end I was facing an orc who towered himself in with no money no army and no expansion. of course he had to be an ass and make me kill all his buldigns.

3v3,4v4 games will see maybe 1-2 lvl 10 heros. every few games.

Solo u dont generaly see it taht is true, unless the game drags on. if a game drags on you will see alot of hero ultiamtes.
 

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