Since there isn't a guide in the stickies, Im gonna go all out and write one...
C/C Trapper
Stats:
str: enough for gear
dex: enough for gear
vita: rest
nrg: base
Skills:
Death Sentry: max
Lightning Sentry: max
Shock web: max
CB Sentry: max
weapon block: ~10
Fade: ~10
1 on Mind blast
1+ on Shadow Master
1 on prerequisities
(Fade>BoS since you're going to be using enigma)
Items:
Helm:
1.) Magic circlet with +3 traps and +life
2.) Shako
Ber, Um, or Cham whichever helm you choose
Armor:
1.) Enigma
Weapon 1+2:
1.) +3 Traps /w +3 LS /w 'of quickness' modifier...if you can afford it...
2.) +3 Traps /w +2-3LS
3.) +3 Traps
Shael the weapon
Gloves:
1.) Frosties
2.) Crafted gloves with IAS + good stats
Boots:
1.) Waterwalks (good dex bonus and excellent life)
2.) Scarabshell
3.) Rare boots with r/w, fhr, resists and other stats
Belt:
1.) Offensive: Arachs
2.) Defensive: Verdungos
Ammy:
1.) 3+ to traps w/ life
2.) Maras
Rings:
2 SoJs unless you need the CBF mod (if you didnt cham your helm) use raven.
This guide isn't exactly complete, but it's a basic outline of a trap sin. Anyone would like to suggest something to it, go ahead, and hopefully we will add it and stick it