Xbox:
CPU: 733 MHz chip crafted by Intel
Graphics Processor: 250MHz custom chip named XGPU, developed by Microsoft and nVIDIA
Total Memory: The RAM in the Xbox will be supplied by Micron, it will be 64 MB running at 200MHz DDR (Double-Data-Rate)
Memory Bandwidth: 6.4 GB/sec
Polygon Performance: 125 M/sec
Sustained Polygon Performance: 100+ M/sec (transformed and lit polygons per second)
Micropolygons/particles per second: 125 M/sec
Particle Performance: 125 M/sec
Simultaneous Textures: 4
Pixel Fill Rate - No Texture: 4.0 G/Sec (anti-aliased)
Pixel Fill Rate - 1 Texture: 4.0 G/Sec (anti-aliased)
Compressed Textures: Yes (6:1)
Full Scene Anti-Alias: Yes
Micro Polygon Support: Yes
Storage Medium: 2-5x DVD, 10GB hard disk, 8MB memory card
I/0: 2-5x DVD, 10GB hard disk, 8MB memory card
Audio Channels:64 (up to 256 stereo voices)
3D Audio Support: Yes
MIDI DLS2 Support: Yes
AC3 Encoded Game Audio: Yes
Broadband Enabled: Yes
Modem Enabled: No
DVD Movie Playback: Remote control package required
Maximum Resolution: 1920x1080
Maximum Resolution (2x32bpp frame buffers +Z): 1920x1080
HDTV Support: Yes
Controller Ports: 4 USB Ports
The Controller
The Xbox controller is designed from thousands of hours of comfort and usability testing. It is home to:
- Two analog pressure point triggers
- 6 analog buttons (red, blue, green, yellow, black, and white) with 256 degrees of accuracy and control
- 1 eight way directional pad
- 2 menu navigational buttons (back, start)
- 2 peripheral expansion slots,
- 9 feet of cable
- 2 vibration feedback motors for that extra buzz of reality.
Connection Devices & Add-Ons
High Definition AV Pack: This pack connects users that have high-definition ready TVs that support 480p 720p and 1080f component video signals, analog inputs and / or digital receivers.
Memory Unit: Serving as a solution for needed extra storage space.
Advanced AV Pack: Works with S-Video and AV input TVs
RF Adapter: Connects the Xbox to TVs without audio and video connections
Standard AV Cable: Connects the Xbox to TVs equipped with audio and video input terminals. Included with the Xbox.
System Link Cable: A cable for connecting two consoles for 8 player gameplay
DVD Kit: A Kit is required for DVD Movie playback, the kit includes an infa red receiver and a remote.
GC:
Features
• Contemporary cube shape
• 4 controller ports
• 2 memory card slots
• Capacity for future modem/broadband connection
• 485MHz custom CPU with 162MHz custom graphics processor
• 40MB total memory; 2.6 GB per second memory bandwidth
• 12M polygons per second; texture read bandwidth 10.4 GB per second
• 64 audio channels
• Dimensions 4.5" x 5.9" x 6.3"
Technical Data
ATI Flipper
• 162 MHz
• 4 pixel pipelines
• 1 texel per pixel pipeline
• 4 texels per clock cycle (4 pixels with 1 texel per pixel)
• Maximum of 8 texture layers per rendering pass (done in 8 clock cycles)
• 650 megapixels per second
• 650 megatexels per second
• Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering
• Perspective-Correct Texture Mapping
• Bump Mapping
• Environment Mapping
• 24-bit Z Buffer
• S3TC Texture Compression
• Subpixel Anti-Aliasing
• Geometry and Lighting Engine
• 33 million polygons per second (peak)
• 6 million to 12 million polygons per second (with effects)
• Hidden Surface Removal (HSR) based on early Z-test
• Virtual Texture Design
• 2MB Embedded Frame Buffer
• 1MB Embedded Texture Cache
• 10.4 gigabytes per second texture cache read bandwidth
• scene texture data stored in 24MB 1T-SRAM main memory
• 8.6 GFLOPS
• Custom Macronix 16-bit DSP Sound Processor
• 81 MHz
• 64 voices
• ADPCM encoding
• sound data stored in 16MB A-Memory
IBM Gekko CPU
• PowerPC
• 485 MHz
• 32-bit integer
• 64-bit floating-point
• 64KB L1 cache (32KB instruction + 32KB data)
• 256KB L2 cache
• 1125 Dhrystone 2.1 MIPS
• 1.94 GFLOPS
CPU external bus
• 64 bits wide
• 162 MHz
• 1.3 gigabytes per second bandwidth
Main Memory
• 24 Megabytes MoSys 1T-SRAM
• 64 bits wide
• 325 MHz
• 325 megabits per second per pin
• 2.6 gigabytes per second bandwidth
A-Memory
• 16 Megabytes DRAM
• 8 bits wide
• 81 MHz
• 81 megabits per second per pin
• 81 megabytes per second bandwidth
Storage
• 3-inch Optical Disc Technology (1.5 gigabytes)
• memory cards
Imho, i think xbox is far better than GC, mainly because of the graphics, and gameplay. Halo is probably the best game i've ever played and i've played quite a bit. I love my xbox, and i love my gc but i prefer my box more.