Gamecube Game Reviews

Revelade

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I'd like to make a stickied thread where people place reviews of games to share opinions on games.

Now the reviews don't have to follow my system, but at least describe as much of the game as you can.

Finally, remember, these are opinions. These are our thoughts on the game. Opinions are never fact. If you happen to disagree, write your review, but don't criticize others.

My Rating System:

I have three categories in which I rate. First is singleplayer, which is how much I enjoyed the game by myself. Second, the multiplayer score describes how much fun I had with my friends when gaming. Finally, the last score is lifespan which tells how long the game interested me, which is longer if it has unlockables or bonuses.

N/A - does not exist, hence not available
1/3 - bad, it's disappointing and poorly done
2/3 - good, it's not amazing, but it does the job
3/3 - outstanding, it goes beyond expectations

Table of Contents

Page 1:​
1. F-Zero GX
2. Final Fantasy: Crystal Chronicles
3. Soul Calibur II
4. Resident Evil 4
5. Donkey Konga
6. Time Splitters Future Perfect
7. Eternal Darkness
8. Pac-Man Vs./Pac-Man World 2
9. Metroid Prime
10. X-Men Legends
11. Super Smash Bros. Melee
12. Metroid Prime 2: Echoes (Faunus)
13. Resident Evil 4 (Faunus)
 

Revelade

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F-Zero GX
Genre: Futuristic Racer
Players: 1-4​

Visually, the game is amazing. There are 29 crafts around you and each is designed in a different way. The boost animations help you feel like you are going fast.

The music is mostly techno, so it's a hit or miss to people. I like many of the songs, especially the remakes of the classic themes. Many songs are fast paced, which make racing much more tense and suspenseful. Each character has their own song, which is quite a lot of content. Some songs are absolute hits, while others are... odd. Sound effects are not disappointing, but not outstanding either.

Gameplay is fast... and furious. The best part of the game is not the racing. It's the hybrid of gameplay that makes the experience enjoyable. Racing is one thing, but you also have to factor your race with your boost meter. The boost meter is used for boosts, but the catch is, it's also your health. If it goes to zero, you respawn, which slows you down considerably. Your craft also has attacks such as the side or spin attacks. These take energy to do, but if you destroy another craft, you gain energy. This unique combat/racing gameplay makes the game interesting, as you can decide what you want to do in the game. 30 racers mean it'll take time to master the game. What's better is that there is no "best" racer, which means each craft has a weakness and a strength. Some may boost faster than others, but some can take more damage.

You are also given a create-a-craft mode which allows you to make your own custom craft, down to colors and driver. You can also make your own emblems and stick them on your craft. The parts are also balanced, meaning a craft that has all A rankings on body, boost, and grip doesn't mean it will do well. In fact, chances are that cart will be hard to control. There are many parts, which equates to many combinations.

You can also bring your memory card to a F-Zero AX arcade, but for most people, these are hard to find. It was a joy to do this while I played at the arcade, but it's been removed, so I can't use this feature anymore. However, you don't need the arcade to unlock stuff, but it's much harder in the game.

Multiplayer at best, is stiff. All the excitement from 30 racers is gone. You are left with only the people that are playing (2-4 crafts). It's nice you can race custom crafts, but when playing the game, things do get stale. A decent player will dominate newbs any day. While in Mario Kart, the lagging players get better items, this game requires you to be at the same skill level to get the most out of the game. Once a player is ahead, that's how it will be until the end, unless that player messes up.

Rating:
Singleplayer - 3/3
Multiplayer - 1/3
Lifespan - 2/3


Final Fantasy: Crystal Chronicles

Genre: Action Adventure RPG
Players: 1-4​

This is a unique real-time rpg that strongly encourages teamwork and gameplay. The notorious feature is the fact that multiplayer REQUIRES each player to have a gameboy advance and a cable.

When playing alone, the game can be challenging and frustrating. Spells like Life or Clear become less important as you will need to use spells like Cure a lot. As a team, you can have many spells to use, but by yourself, it becomes annoying to switch between spells in your inventory. The quest is still epic but lonely.

As for the storyline, it's true that it's not as moving as other FF games, but at least it's unique. I hear there's a major plot twist at the end of the game. The story is that the world is covered with a poisonous air called Miasma and certain crystals purify the air, so villagers can live. However, these crystals dry up, so caravans must venture into monster-riddled dungeons and gather the few, precious drops of Myrrh.

Graphics are amazing and rank among Metroid Prime and F-Zero Gx. Music is beautiful, but can get annoying after a while. As for the controls, You only need the L, R, A, and B button, but it's a waste how the other buttons aren't used. As for using the gameboy, I feel that the d-pad is not suited for 3d games because my fingers started to ache after a few hours.

Gameplay is, for the most part simple. You have a command list, where Attack and Defend are staples and you have free slots to place spells, items, or equipment. You can only select one action at a time, so scroll often. In singleplayer, a computer controlled animal, called a Moogle, can carry the chalice around. This chalice is the area in which everyone who is playing must be contained in. As for multiplayer, a player has to carry the "bucket" around. You have a total of 256 player combinations, which involve choosing gender, race, and job.

Multiplayer is where this game truly shines. One person HAS to carry the chalice around, but the great part is other players can push select and enter menu mode, and the on TV characters will automatically follow the chalice person. Spells can be fused to create new ones or more powerful versions. Players can swap items, but menu browsing is awkward. You can enter towns and upgrade equipment or buy items. Also minigames are available for a break from the main game. The amount of teamwork is amazing, and I'd say this is the best multiplayer experience I have ever had.

There is plenty of things to keep you playing. There are unique items to find, lots of towns to visit and multiple strategies to try. At each dungeon, each player gets a different bonus goal that will make things refreshing each time. Also, minigames can be unlocked by finding secret areas. Finally, the 256 combinations of characters means each play can be different.

It doesn't mean this game is cheap. Four gameboys, cables can be hard to get, but I found alternatives. Used gameboys can cost only $20 at places such as Gamestop and the cables can cost only $5 at Blockbuster/Game Rush. Even if that is still expensive, there is no multiplayer quite like this.

Rating:
Singleplayer - 2/3
Multiplayer - 3/3
Lifespan - 3/3


Soul Calibur II

Genre: 3D Fighter
Players: 1-2​

The graphics are absolutely amazing. From the beginning movie to gameplay, these are the best graphics in any fighting game. Each character has their own unique style and have a pair or so of extra costumes. The backgrounds do their job and aren't distracting. I see no problems here.

Music is well orchestrated and several songs feel epic. The music that flows in the opening movie matches exactly. It's a mix of classic with some dramatic pieces. The music complements fighting well.

Playing by yourself is still fun, despite the nature of fighting games. You have more than twenty characters, each with nearly a hundred moves. Some characters are very similar and share attacks, but they have different styles. Mastering a character will take you a long time, which makes the lifespan long.

The main modes are either arcade or weapon master mode. The arcade mode has you fighting 8 or so matches until you face the boss, and the ending. Playing is enjoyable, but you feel empty after beating the boss.

Weapon master mode is an attempt at a RPG, where you can purchase weapons, costume or movies. The developers have added a flaky story, but at least it's in there.

Multiplayer is the best feature of this game. You can show off your skills to your friends and they will be impressed. Every match will NEVER be the same, thanks to the large amount of moves. Games like SSBM feel repetitive, but this game always changes. The game is easy to pick up for beginners, since it has only 3 attacks and a guard button, while Capcom games can have 6 attack buttons. This ranks among the top multiplayer games ever made.

As for extra features, there are A LOT. You can unlock custom art, extra costumes, movies, and many more. There are many modes such as survival, team, and timed. The modes do feel the same, but at least there are many of them. As for the cube version, it has Link. He is arguably the best compared to Heihachi (who doesn't have a weapon), and Spawn (people say he is slow). He is a very good character, but isn't too powerful.

Overall, this is a game that nobody should be without. It will take months to master characters and unique weapons allow even more strategies. Matches are NEVER the same as there are so many moves to use. The cube version is the best with Link and none of the long loading times that the PS2 has.

Rating:
Singleplayer - 2/3
Multiplayer - 3/3
Lifespan - 3/3


Resident Evil 4

Genre: Action Adventure
Players: 1​

Graphically, this game is gorgeous. Every model is detailed and you can see facial expressions on enemies. Fire looks like fire and when it's night, you actually feel like it's dark.

The sound is spot on as well. Each gun has a unique sound that feels like you are doing lots of damage. The enemy voices have a creepy accent to them which helps the atmosphere. Leon has a decent voice, but some of the jokes are... bad.

The gameplay is what makes any game a game, and again, this does not disappoint. The story is thrilling, but not emotional. The laser system works very well, and it's fun to choose whether to go for the head or feet. Headshots aren't always the best thing to do in this game... hehe. Boss battles, while epic, feel a bit easy to defeat. Overall, the atmosphere created by this game is intense with suspense, action, and dry humor. The item system in this game is innovative. You probably won't be purchasing too many guns, but each gun however, can be upgraded. The treasures allow a puzzle sort of game where you can combine pieces to gain the most money. This game is well worth the money as the main game has a good length of twenty hours, and more with the bonus modes, which comes on 2 disks.

Rating:
Singleplayer - 3/3
Multiplayer - N/A
Lifespan - 2/3


Donkey Konga

Genre: Button Matcher
Players: 1-4​

Graphically, this game is a failure. The most amazing thing you will see is banana's with feet stick it inside Diddy.

The music is... interesting. You have an odd variety of songs. There are some addicting songs such as swing,swing, pokemon and whip it. There are some recent songs like all the small things, and older ones like jailhouse rock. Then there are odd songs like bingo or kirby... The song selection is small at most, and I wish there was more.

The gameplay is very unique. You have four combinations of bongo motions. You can either hit the left, right, or both bongos, in addition to clapping. The easy levels are very easy, and hard is... very hard.

Multiplayer is either a blast or stale. The key factor is how many bongos you have. If you only have 1, the people with controllers won't have as much fun. The bongos really do make the difference in the experience. Bongos however, cost 30 dollars a pop, so you might reconsider buying 3 more.

There is nothing too exciting to unlock in this game. The best you will get is three minigames which are decent, at best. You don't get to unlock more songs, however, you can buy harder versions of the songs. After that, you can unlock different bongo sounds which can get annoying as you play. It would have been nice to have a song creator mode, which even a DS game can do.

The game, while shallow, is a good deal as you get the game AND the bongos, a eighty dollar value for only fifty dollars. Overall, you would only buy this game for the creative gameplay with the bongos.

Rating:
Singleplayer - 2/3
Multiplayer - bongos 3/3, no bongos 1/3
Lifespan - 1/3

Time Splitters Future Perfect
Genre: First Person Shooter
Players: 1-4​

Graphically, this game is above average. There maybe people who prefer realistic designs, but I enjoy the cartooney style. Blood is imminent now, as the series now uses the "M" rating. The guns and animations look fantastic. The improvements between TS2 and TSFP is quite noticeable.

Every gun sounds unique and gives a good sense of power. The explosion and sound effects are a pleasure to hear. My only gripe is some of the sounds were recycled from TS2, as I would rather have completely new sounds. Voices sound accurate and are clear and concise. The music is very catchy and even I listen to them on my computer time to time. Overall, a great job in the sound department.

The campaign mode, while longer than TS2, is still short. I found the partner system gimmicky, as they seemed to progress the level rather than me at times. The future system was decent, but not too revolutionary. It's humourous and interesting the first couple times, but you will eventually get sick of watching the same clip twice. The cut scenes have clever jokes, and are a good break from the gameplay. The arcade league mode offers some challenges to satisfy those who thought the main mode was too easy.

Multiplayer is done right in this game. 4 Players with 10 bots is absolutely insane. The included maps are great, and you can choose how you want to play them. Even by yourself, the game is a blast with 10 bots. Most FPS games do not have multiplayer with bots, and this game sets the standard. Co-op is another great feature, as it is much more deeper than the mindless deathmatch of multiplayer.

The sheer amount of content in this game is unthinkable. Matches can be customized with kill/time limits, one hit kills and much more. There are 14 multiplayer modes to choose from which means it will take a while to master. There are more than 150 character models in the game, each with ratings in speed, stamina, fire and shock proof. I would have liked it if instead of the rarely used fire and shock proof settings, they had stats in accuracy, reload speed, etc. If you want a challenge, you can change in options if you want autoaim, crosshair, and with handicaps, your health. New to the series is the feature of melee gun attacks. This means you can hit your foe with your actual gun, just like Halo.

Overall, you get a product with tons of features and options. The fact that it has mapmaker mode should make this an instant buy for people here. I believe the Xbox version is the best version only if you have Xbox Live. The cube and PS2 versions are based on preference really. If you like playing mostly by yourself or mainly online, the PS2 is the way to go. However, if you have many friends over, and want a better looking, faster loading game, the cube version is the one to get.

Rating:
Singleplayer - 2/3
Multiplayer - 2/3
Lifespan - 3/3

Eternal Darkness
Genre: Third Person Adventure
Players: 1​

I noticed in some areas of the game, graphics seemed to stand out, but in other areas, they were pale and dull. It's inconsistent, so I really can only say that it's not bad, but not amazing.

The main feature of the game is not the gameplay, but the story. The story is well-crafted, and influenced by many sources including H.P. Lovecraft's, Call of Cthulhu, and Edgar Allen Poe. Chosen people spanning history have been chosen to fight the ultimate evil, known as Eternal Darkness. Find out the rest for yourself.

As for the famed insanity effect, my experience was mixed. At first, the first effects were shocking, and I was surprised. However, later on in the game, you expect things to happen and these effects become annoying, especially the constant wailing.

The ambience is haunting and often feels like Resident Evil. Your expecting to be scared, but the dark tale and sound effects will impact you the most.

Overall, the gameplay isn't great, but the puzzles are clever. The story is probably the best out of any game, and will cause you to wonder what happens next. There are no unlockables, but the game does have three paths to try. There are also several secrets worth finding.

Rating:
Singleplayer - 3/3
Multiplayer - N/A
Lifespan - 2/3

Pac-Man Vs./Pac-Man World 2
Genre: Third Person Adventure/Arcade
Players: 1/2-4​

Before I start this review, I want to point out that these two games are packaged into one case, so I will count them both as one.

Graphics are alright for Pac-Man World 2 (PMW2), and are very clean. As for Pac-Man Vs. (PMV), they are very simple, and could be compared to Playstation graphics. These graphics are very colorful and poster paint style. The characters aren't detailed as Pac-Man is just a yellow ball, but the background does have different colors.

Singleplayer on PMW2, is okay. There are more than 20 levels to explore, with different themes. The game is overall, very simple, and can be enjoyed by younger people. It's a mixture of platforming and action, but they blend well. There is also an emphasis on collecting, which I hate, but others may enjoy. Finally, there is a bonus of many classic Pac-Man games to enjoy such as the original or Ms. Pac-Man.

Multiplayer on PMV is great. It's original and interesting. Again, younger kids can enjoy this as it is very simple, as all that is needed is moving your character. A gameboy advance is required for the Pac-Man player.

There is no button that is needed to be used. Three players play as the ghost and the fourth is the Pac-Man. The three ghosts watch themselves on the tv, but each with a limited view of the map. The Pac-Man player, however, can see the ENTIRE map, ghosts and items on the gameboy.

The ghosts must team up and catch the Pac-Man. The ghost that catches him becomes the new Pac-Man. Players can set how many points are needed to win for short or long games. Fruit allows ghosts to see more of the map, and gives points. Power Pellets let the Pac-Man eat the ghosts. It's very simple, but fun.

The only problem about the multiplayer is that cords can get tangled up as you must switch gameboys and controllers. People can also move, but from my experience, my friends were too lazy to even do that...

Overall, you have a decent adventure by yourself, but have access to many Pac-Man classics. If you have friends, a gameboy advance and a cable, you can have lots of fun on PMV. The reason I say this game is great with kids is not it's lighthearted theme, but because of it's simplistic gameplay. It's also great if you want to play a game with friends that aren't great gamers or people that don't play games much.

Rating:
Singleplayer - 2/3
Multiplayer - 3/3
Lifespan - 2/3
 

Revelade

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Metroid Prime
Genre: First Person Adventure
Players: 1​

Released in 2002, Metroid Prime took the world by storm. At first glance people were amazed by the graphics. Never before had players seen graphics so crisp, clear and detailed. Minor things such as water drops on the visor made the experience feel much more realistic. This is among the best looking games on the cube.

The music is eery and makes players feel paranoid. It has a mysterious tone that encourages exploration into the unknown. The sound effects aren't amazing, but they do the job. The blaster sound, especially gets repetitive.

Gameplay is different from your traditional, run-and-gun first person games. This game lets you take your time and figure out your surroundings, rather than giving you a clear objective as to what to do. You do have a map, thankfully, so you won't get lost. There are many puzzles to discover and lots of abilities to (re)gain such as visors or blasters. It's great exploring a vast, beautiful world.

The controls are not like the usual FPS. It goes with the N64 standard of using the analog stick to move forward/backward and to turn. The A button fires your weapon and the R button does manual aiming. There is a strafe, but you can't turn while using it. It does feel awkward at first, but you will get used to it. The main reason it is like so is that the developers wanted the focus to be on exploring, not on aiming for distant enemies. That's why there's a lock-on. Finally, unfortunately, controls can not be customized, so you will have to stick with it.

Once you beat the game, there is little to come to. Of course there is NES Metroid to unlock, but you will need a gameboy advance, a cable and a copy of Metroid Fusion. You can also give yourself the Fusion suit to use in Metroid Prime if you beat Metroid Fusion.

Overall, it's a great experience that focuses on exploring and discovering. It's a game of patience and thinking, and that's what sets it apart from other games. Game length is reported to be long, and will span multiple areas with different themes. I've put two hours into it and it's great finding new things. If you still haven't picked this up, your missing a great adventure.

Rating:
Singleplayer - 3/3
Multiplayer - N/A
Lifespan - 2/3

X-Men Legends
Genre: Third Person Action
Players: 1-4​

Many of the older X-Men games have been a disappointment, but with Raven Softwares attempt, it's actually a great game.

These are cel-shaded graphics, probably meant to complement the comicbook roots, and they are acceptable. There are however, amazing effects when you use super or ultimate moves, which the visuals more pleasing.

The sound is bland, and doesn't get much better than some techno beat, but it does feel tense. Sound effects do feel played out, but do the job.

You have a party of up to four X-Men and journey into hostile areas to defeat enemies. It's basically Gauntlet Legends, except for a major difference. There are no annoying switches, but you do have objectives to complete.

The leveling up portion of the game is what makes it truly deep. Each X-Men has a different power and upgrades and it's up to you to choose which ability you want to upgrade. This adds considerable depth, especially when you have 15 unique X-Men. You also have items to find, sell or buy which adds a level of customization.

The menu system, especially the leveling up section is done in a awkward way, which can be annoying, especially with other people playing.

As for multiplayer, I found it was difficult as people died easily. Dead players can't be revived unless the whole team dies and there are places where if you touch it, you die automatically. It was nice having 15 mutants to choose from, but there is no teamwork other than staying on the same screen and fighting. At least it rises beyond the levels of Lord of the Rings, Gauntlet Legends and Mystic Heroes. Finally, there are sections where it is only one player, which can be a turnoff when you are with other people.

Overall, you get a hacking game, but it does have depth that other games don't have. You have 15 selections, which means it can be played many times with different heroes. I haven't unlocked much, but I hear there are quite a bit to unlock. I praise this game for being a decent X-Men game and hopefull the sequel, which comes out this fall, fares better.

Rating:
Singleplayer - 2/3
Multiplayer - 2/3
Lifespan - 3/3

Super Smash Bros. Melee
Genre: Fighter
Players: 1-4​

SSB was a sleeper hit when it launched on the N64. Soon enough, people were aware of it's greatness and unique gameplay. Can the cube version match up?

Graphics are great. Each character has plenty of detail, from Link's sword to Bowser's shell. The levels look nice as well. No complaints here.

The music is also a great feature about this game. You will find remixed tunes, new ones and classic favorites, you haven't heard in ages. Many of them are catchy and will make you want to by the OST.

Gameplay consists of up to 4 Nintendo characters, beating each other up with 4 special moves or regular punch moves. New to this game is more items, more levels, more fighters and charged smash attacks. The game feels much faster than the N64 version. The singleplayer has a unique story mode in which you play the game the character inspired to pass levels. There are plenty of modes such as Lightning Melee, or Giant Melee. In total, you receive 20+ characters, although many are VERY similar in moves, looks and feel.

Multiplayer is a blast with 4 players. Most people play stock melee which ends once people lose all their lives, but I prefer timed. My issue with the game is that games just feel all too similar in that there is no meaning. In a game such as Soul Calibur II, the round is different in terms of moves used, but you will find you use the same exact moves every game. This repetition got to me so much, I eventually sold the game.

Characters are also unbalanced. The top tier of fighters are Fox, Marth and Sheik, mainly due to their speed. Despite using a character such as Donkey Konga or Bowser, the person that uses these 3 will have a significant advantage. If you don't believe me on this, please visit www.smashboards.com where people have calculated this with frame-by-frame comparisons and priority moves.

Single player, while unique at first does become a chore once you have to beat it multiple times. Once you unlock all the characters, which isn't difficult, all there is to get is trophies, which isn't much. I would have preferred if they removed the trophies and instead focused on adding more modes or minigames. It's great to look at, but not much fun.

Overall, you have a fun party game, but ends up being shallow, repetitive, and meaningless. Once you get past the hype, all that is left is an empty, hollow game.

Rating:
Singleplayer - 1/3
Multiplayer - 2/3
Lifespan - 1/3
 

_JaKE

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Alright im gonna bump this becuase why not, its stickied. First off this game im rateing is somewhat old but im rating it anyway.

Table of contents-lol

  • XIII

XIII



Graphics

6/10

The graphic are your typical cell shaded graphic, based on the XIII comic. so the game is supposed to look like a graphic novel. Im not so impressed but the rest makes up for the graphics.

Sound

8/10

The sound is pretty good. The gun fire and explosion were normal, the music was great and grew intense when intense things were happening and vise versa. meh.

Gameplay

9/10

I for one, loved the gameplay, the AI wasnt the best but they put up a good fight. There is an easy, medium, or hard. There are many many cool weopons, from bazookas to harpoons to silent crossbows to .44 specials. In addition you can pick up pool sticks, brooms, chairs, shovels, ashtrays, bricks, beer bottles, and more and use use them one your enemies. The boss fights were pretty easy, buy not too easy.

The story, oh god the story was great and will make you keep on playing till the very end, (spoiler ahead.) there is a cliff hanger ending which will piss you off and make you wish for a sequel.(spoiler over)


Multiplayer
is awsome, and it has...BOTS!! theres deathmatch, team deathmatch, capture the flag, and "the hunt".

Am i the only one who accually likes this game?


Single 3/3
Multi 2/3
replay 2/3
 

Revelade

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Hey I'm with you buddy.

I think XIII is the most solid shooter for the cube. It's got style with the cel-shading, a good twisted story and AI that aims pretty well.

I'd like to start my reviews over again as I believe in objectivity.
 

Revelade

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Hmm... I'd like to edit the old posts, but you can't once a post gets old so... O well.

I've decided to cut the 2/3 out of this picture. Why? Well, if you have no opinion of the game, you might as well not play it. After you finish a game, you probably either have a positive or negative view. I guess it's just a thumbs up/down method for ME now.

Odama
Genre: Reflex
Players: 1​

Odama, O dam what? Odama is one of the more interesting games for the cube. It's not just a pinball game, but a TALKING pinball game.

The premise of the game is that you are a general, leading your troops into battle against an evil nation that has taken over your land. You must take the Nintenbell across the battlefield to win.

So the game is basically pinball with some added features. You use the ball to smash over enemies, grab powerfuls and to hit specific areas. Enemies can range from bosses to miniature soldiers and such.

Of course the most unique feature is the microphone. You have several commands that you can use. Among them is press forward, which instructs your soldiers to push ahead, despite imending doom.

The factors you want to watch out for is time, soldiers and moral. If the clock ever hits 0, you lose, so either work fast or grab rare time power ups. Enemy soldiers will disable your flippers should they reach it, so get them all with the ball. Morality of your troops is increased with successful strikes at the enemy.

Power ups that can be gained include, rice balls, green balls and hearts. Rice balls are thrown anywhere and enemies suddenly flock to them. Green balls turn your ball green. Any enemy that hits the ball is converted for your team. Hearts make your bell glow. When you strike a glowing bell with your ball, your ball becomes green.

There's only about 8 levels, but most are interesting and have unique features from map to map. I haven't beaten this game, but many levels are TOUGH.

So what do I think about the game? It's different. It's an unholy marriage of pinball, strategy and commanding. Strange I'd say. But it can be very hard. I've only gotten half way and I'm stumped.

Overall, it's a unique experience, but the learning curve or rather execution curve is quite high. I would only reccomend this game to people that can stand losing a level multiple times.

Okay
 

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