M3_feelin_0wn3d
Member!
hwo does it work exactly ?
must i do:
event: a unit enters region(save)
condition: unit type is equal to (myhero)
action: game cache. create a game cache named *myname*.w3v
store (hero) as (hero) in (category) in (last created game cache)
IF that is correct how do i load it in mission 2 ?
question 2:
I got 2 quests. 1 main 1 optional. the main is to reach the end without dying the second is a secret (second works just fine)
but when i want to let the first quest end how do i do that??
i got like this.
unit- a unit enters region ((end))
condition- unit is equal to (kalem)
action- mark (??) as completed
at ?? i can ONLY fill in last created quest. but the last created quest is the optional and that 1 works on last created quest trigger. i can make a variable for it but all i can do is choose quest and fill in a name and a array(whatever that is) i can say to what quest it must be bonded so i can let the main quest finish! i get sick of variables i really dont understand them. I understand triggers but this NO!
must i do:
event: a unit enters region(save)
condition: unit type is equal to (myhero)
action: game cache. create a game cache named *myname*.w3v
store (hero) as (hero) in (category) in (last created game cache)
IF that is correct how do i load it in mission 2 ?
question 2:
I got 2 quests. 1 main 1 optional. the main is to reach the end without dying the second is a secret (second works just fine)
but when i want to let the first quest end how do i do that??
i got like this.
unit- a unit enters region ((end))
condition- unit is equal to (kalem)
action- mark (??) as completed
at ?? i can ONLY fill in last created quest. but the last created quest is the optional and that 1 works on last created quest trigger. i can make a variable for it but all i can do is choose quest and fill in a name and a array(whatever that is) i can say to what quest it must be bonded so i can let the main quest finish! i get sick of variables i really dont understand them. I understand triggers but this NO!