Game cache and quest help plz

M3_feelin_0wn3d

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hwo does it work exactly ?
must i do:
event: a unit enters region(save)
condition: unit type is equal to (myhero)
action: game cache. create a game cache named *myname*.w3v
store (hero) as (hero) in (category) in (last created game cache)


IF that is correct how do i load it in mission 2 ?


question 2:

I got 2 quests. 1 main 1 optional. the main is to reach the end without dying the second is a secret (second works just fine)

but when i want to let the first quest end how do i do that??

i got like this.

unit- a unit enters region ((end))
condition- unit is equal to (kalem)
action- mark (??) as completed

at ?? i can ONLY fill in last created quest. but the last created quest is the optional and that 1 works on last created quest trigger. i can make a variable for it but all i can do is choose quest and fill in a name and a array(whatever that is) i can say to what quest it must be bonded so i can let the main quest finish! i get sick of variables i really dont understand them. I understand triggers but this NO!
 

IceDevil9

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Well, for the 2nd question, you set the 2 Quests as variables, and then when they enter the regino you end the variabled quest that you want.

-Frank :cool:
 

Darimus

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Originally posted by Darimus
Uhh yea he is obviously talking about Map Caches...
[I can't garentee this to work; I never tested it]

Game Cache - Create a game cache from GameCache

Set Cache1 = (Last created game cache)

Game Cache - Store (Entering unit) as Hero of StoredHeros in (Cache1)

Game Cache - Save (Cache1)

--- Next Map ---

Game Cache - Create a game cache from GameCache

Set Cache1 = (Last created game cache)

Game Cache - Restore Hero of StoredHeros from (Cache1) for Player 1 (Red) at (Your_Region001) facing 0.00
I posted that a bit earlier

See if it works: I never tested it
 

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