coRtALoS
-=[ Retired BF Admin ]=-
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Thought I'd just post this up as reference for any other Mages that want some advice on tanking the guy. Can't hurt BF if someone happens to google this thread either.
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The trickiest thing about the initial pull is if you don't fireblast him, or do something to get his attention immediately, he's going to start casting fireball on someone with agro in the raid. Because he's immune to counterspell, he's going to complete that fireball, and nuke a random raid member for 9k damage, so again, you need to be Jonny-on-the-spot with hitting him as fast as possible, but not so fast that you pull agro on ALL of the bosses.
After the initial pull, Scorch is a very mana-efficient spell, that's fine to use and causes enough threat to keep him focused on you. Just make sure you don't have Blessing of Salvation though.
After the initial pull, if you have Ventrilo, you need to call out to your designated healer (Yes, a healer should be assigned to you specifically), when your Buff you spellsteal is going to wear off. Typically I give them a 7-8 second warning. The main reason for this being sometimes there'll be times when your buff will wear off, but Krosh will still be casting a Fireball. When this happens, you will get nuked for about 8k fire damage. Typically I'll just call out on Vent "Nuke on Cort in 8 seconds", which will give my healers enough time to top me off, and be alert when I take that hit.
Your biggest concern for this entire fight is knowing when your buff is going to wear off, and making sure you spellsteal it off him as soon as he casts it again! If you die, raid members are going to start dieing one by one every 3 seconds.
Save Fire Ward for when those nukes happen to help out your healer, pop a Mana Gem once you hit 80% mana initially to keep those on cooldown and save your mana, and stay out of range of his Blast Waves and you should be fine. When everything goes according to plan, you should be only getting hit for about 2k fire damage, which is easy for any healer to keep up with.
Hope this helps.
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The initial pull is everything with the fight. You need to be up front, and ready to hit the guy from the get-go or someone in the raid's going to drop.I'm probably going to tank Krosh tomorrow, I got gear that gives me about 9.5k HP, plus buffs it'll be allrite, and 8.5k mana because I'm arcane.
Just want to know how exactly can I manage to keep his aggro. Just scorch him, and SPellsteal when needed? Or I only have to wand him, etc.
Cheers, and I hope you do respond this time, I actually need to know :&
The trickiest thing about the initial pull is if you don't fireblast him, or do something to get his attention immediately, he's going to start casting fireball on someone with agro in the raid. Because he's immune to counterspell, he's going to complete that fireball, and nuke a random raid member for 9k damage, so again, you need to be Jonny-on-the-spot with hitting him as fast as possible, but not so fast that you pull agro on ALL of the bosses.
After the initial pull, Scorch is a very mana-efficient spell, that's fine to use and causes enough threat to keep him focused on you. Just make sure you don't have Blessing of Salvation though.
After the initial pull, if you have Ventrilo, you need to call out to your designated healer (Yes, a healer should be assigned to you specifically), when your Buff you spellsteal is going to wear off. Typically I give them a 7-8 second warning. The main reason for this being sometimes there'll be times when your buff will wear off, but Krosh will still be casting a Fireball. When this happens, you will get nuked for about 8k fire damage. Typically I'll just call out on Vent "Nuke on Cort in 8 seconds", which will give my healers enough time to top me off, and be alert when I take that hit.
Your biggest concern for this entire fight is knowing when your buff is going to wear off, and making sure you spellsteal it off him as soon as he casts it again! If you die, raid members are going to start dieing one by one every 3 seconds.
Save Fire Ward for when those nukes happen to help out your healer, pop a Mana Gem once you hit 80% mana initially to keep those on cooldown and save your mana, and stay out of range of his Blast Waves and you should be fine. When everything goes according to plan, you should be only getting hit for about 2k fire damage, which is easy for any healer to keep up with.
Hope this helps.