updated news plz?
http://revolution.qj.net/First-Revolution-Screenshots-/pg/49/aid/16400
and
The information contained within the Game Informer article has leaked to the internet, and we have them here for you. Use the picture included of the Revolution Controller to better visualize how it will be used in Red Steel.
Development Information
Development started soon after E3 2005
Ubisoft demoed controller before E3 2005 (Official controller unveiling was at TGS 2005)
Ubisoft Paris took idea directly to Miyamoto and Iwata who gave the green light
Nintendo worked very closed with Ubisoft on project
Game Informer saw the "latest version" of the controller during their interview
Game Information
Martial Arts setting
First third of the game requires you to be brutal out of neccessity
You use quick and dirty weapons at first and move on to more precise and clean weapons as you progress
Eventually, you'll go by the philosophy of "five bullets to kill five enemies"
Music reflects your play style - calm and peaceful when you're precise; intense when brutal
Freeze Shot Gauge fills up as you fight efficiently, decreases when you fight brutally
Full gauge lets you freeze time to pick off specific body parts
Shooting guns out of enemy hands might be more beneficial than headshots at that point in time
After defeating enemy leaders, sparing their lives can help you in the long run as well as earn you respect - weapons, new paths, etc.
Respect is very, very important
Having your sword flailing around isn't smart
Controller can be used to pull off combos - i.e.. draw an "X" in the air to do a special attack
Special attack can be cancelled by stopping your movement
You will learn new moves through two different mentors - a gun mentor and a sword mentor
If you do not give your mentor respect, they will not teach you
Yes/No answers answered by moving controller up/down to nod or left/right to shake your head
Bowing to the masters shows more respect
Ubisoft is thinking of more controller functions even now
No cut-scenes in the game, everything done in real time
Walking away from a conversation shows disrespect to the person talking to you; they will get angry
Mentors give you missions that can be done in any order as long as you are respectful to them
Main villain's name is "Tokai"
You can try to get rival gang leaders to join your side, if not, they will join Tokai's side
To prove yourself worthy, you must fight the rival gang leaders first
You win by stopping a deadly hit milliseconds before it hits you
Getting rival leaders to join you is vital - otherwise you'll be screwed against Tokai in the eventual confrontation
Controls
Two triggers on analog unit let you jump and duck
Movement controlled by analog stick (no rails)
Remote used to aim and shoot (duh)
Game Informer Quotes
"Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire."
"Unlike other FPS games, which the the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill."
"Thanks to the improved reaction that the controller offers, the team can create gunfight scenarios that would be extraordinarily diffilcult with a standard controller".
"[The AI] won't walk around a table to get to you. They will simply jump over the table".
Game Informer Impressions
Unlike most console FPSs, enemies are arranged on both the horizontal and vertical plane; possible to due to ease of use of the Revolution Controller
Speed of aiming is equal to however fast you can move your hand to the desired position
Targets popped up in second story windows, rooftops, and cover points on ground - all were equally easy to target
Does not feel like a light-gun game - takes the best of console and PC fps games
Takes three seconds to fully turn in a console shooter, takes a quarter-second in PC shooter, take one second on Revolution
AI is intelligent - cover while you're attacking, attack while you're reloading
AI is based on the benchmark set by F.E.A.R according to lead designer Oriola
Multiplayer
Split-screen multiplayer available with deathmatches
Original multiplayer modes will be revealed at E3 (Sword fights? Please?)
Will contain Nintendo WiFi Connection play - nothing revealed due to NDAs