First FPS on Revolution

_JaKE

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updated news plz?


http://revolution.qj.net/First-Revolution-Screenshots-/pg/49/aid/16400

and


The information contained within the Game Informer article has leaked to the internet, and we have them here for you. Use the picture included of the Revolution Controller to better visualize how it will be used in Red Steel.

Development Information

Development started soon after E3 2005
Ubisoft demoed controller before E3 2005 (Official controller unveiling was at TGS 2005)

Ubisoft Paris took idea directly to Miyamoto and Iwata who gave the green light
Nintendo worked very closed with Ubisoft on project
Game Informer saw the "latest version" of the controller during their interview
Game Information

Martial Arts setting
First third of the game requires you to be brutal out of neccessity
You use quick and dirty weapons at first and move on to more precise and clean weapons as you progress
Eventually, you'll go by the philosophy of "five bullets to kill five enemies"
Music reflects your play style - calm and peaceful when you're precise; intense when brutal
Freeze Shot Gauge fills up as you fight efficiently, decreases when you fight brutally
Full gauge lets you freeze time to pick off specific body parts
Shooting guns out of enemy hands might be more beneficial than headshots at that point in time
After defeating enemy leaders, sparing their lives can help you in the long run as well as earn you respect - weapons, new paths, etc.

Respect is very, very important
Having your sword flailing around isn't smart
Controller can be used to pull off combos - i.e.. draw an "X" in the air to do a special attack
Special attack can be cancelled by stopping your movement
You will learn new moves through two different mentors - a gun mentor and a sword mentor
If you do not give your mentor respect, they will not teach you
Yes/No answers answered by moving controller up/down to nod or left/right to shake your head
Bowing to the masters shows more respect
Ubisoft is thinking of more controller functions even now
No cut-scenes in the game, everything done in real time
Walking away from a conversation shows disrespect to the person talking to you; they will get angry
Mentors give you missions that can be done in any order as long as you are respectful to them
Main villain's name is "Tokai"
You can try to get rival gang leaders to join your side, if not, they will join Tokai's side
To prove yourself worthy, you must fight the rival gang leaders first
You win by stopping a deadly hit milliseconds before it hits you

Getting rival leaders to join you is vital - otherwise you'll be screwed against Tokai in the eventual confrontation
Controls

Two triggers on analog unit let you jump and duck
Movement controlled by analog stick (no rails)
Remote used to aim and shoot (duh)

Game Informer Quotes

"Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire."
"Unlike other FPS games, which the the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill."
"Thanks to the improved reaction that the controller offers, the team can create gunfight scenarios that would be extraordinarily diffilcult with a standard controller".
"[The AI] won't walk around a table to get to you. They will simply jump over the table".
Game Informer Impressions

Unlike most console FPSs, enemies are arranged on both the horizontal and vertical plane; possible to due to ease of use of the Revolution Controller

Speed of aiming is equal to however fast you can move your hand to the desired position
Targets popped up in second story windows, rooftops, and cover points on ground - all were equally easy to target
Does not feel like a light-gun game - takes the best of console and PC fps games
Takes three seconds to fully turn in a console shooter, takes a quarter-second in PC shooter, take one second on Revolution
AI is intelligent - cover while you're attacking, attack while you're reloading
AI is based on the benchmark set by F.E.A.R according to lead designer Oriola
Multiplayer

Split-screen multiplayer available with deathmatches
Original multiplayer modes will be revealed at E3 (Sword fights? Please?)
Will contain Nintendo WiFi Connection play - nothing revealed due to NDAs
 

bamthedoc

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You'll probably get it =/ The company(ies?) behind James bond has(have?) already signed on; though, I believe any titles they have confirmed working on are still "un-named"...

Having actual, confirmed titles is very sweat. I'm not a big FPS person, but I may well be giving this game a whirl.
 

bamthedoc

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RARE also hasn't released any decent titles since Banjo Twooie =/ Trust me, I've played'em. Perfect Dark Zero came close to revitalizing RARE's genious.

Besides, I think Venice is refering to the fun and story GoldenEye presented verus the bland FPS games of today (exception: Metroid Prime for those who consider it that :ninja: ).
 

bamthedoc

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Sorry, can't ;_; RARE can't make new games for the Revolution without Microsoft's permission. They are second party to Microsoft as Hal Laboratories and Retro Studios are to Nintendo.
 

bamthedoc

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I think RARE's working on a Microsoft Banjo title, at the moment... I don't think even Microsoft is dumb enough to throw away such a possibly lucrative title series... It's a series that made RARE, anyway...well, as a sole entity and known second party.
 

bamthedoc

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:XD I don't either, but that's only because the entire X-Box generation boiled down to a sole two games that even interested me (Panzer Dragoon Orta and Crimson Skies) and their RPGs severely disappointed. The 360 is already up to that two, though (Kameo and Perfect Dark Zero), but two is far from enough games to drop any amount of money for a system for =/

Who knows? Maybe RARE will fail to make a good Banjo game, ala a failure like Ghosts and Ghoulies or Star Fox Adventure, and Microsoft will sell it back to Nintendo. Then again...I doubt it =/
 

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