File format documentation.

Vanguard

Member!
Joined
Jan 30, 2003
Messages
66
Reaction score
0
Website
gecko.gc.maricopa.edu
Are there any documents regarding the file format for SC maps? I had an idea for a nifty tool I'd like to program, so some info about it would help. Thanks.
 

Jon_K

Member!
Joined
Sep 16, 2003
Messages
385
Reaction score
0
Location
U.S. > Texas
Website
Visit site
No, not much.... cept for the ISOM section.... which contains the isometric data for the map..... and even hemidel doesn't know how it works in its entirety either....


ARCHN knows the format of a few map unprotectors too.... but alas, thats forbidden fruit on the starcraft section. Of course it's openly welcomed with smiles and grins on the warcraft section.

But anyways, if he knows about the protection area... he may know more too.
 

Heimdal

Member!
Joined
Jul 4, 2003
Messages
342
Reaction score
0

Vanguard

Member!
Joined
Jan 30, 2003
Messages
66
Reaction score
0
Website
gecko.gc.maricopa.edu
Thanks Heimdal, but I was looking for info on the terrain, and I have no clue where to get it. This isn't very urgent, so if anything comes up please notify me any time.
 

Heimdal

Member!
Joined
Jul 4, 2003
Messages
342
Reaction score
0
You mean the TILE, ISOM, and MTXM sections of the chk, or the tileset data in broodat.mpq and stardat.mpq?

The format of the TILE and MTXM sections are identical, as the CHK specs will tell you. It is simply MapWidth * MapHeight unsigned integers (2 bytes) that reference a certain tile from a tilegroup.

I do not know very much about the ISOM section, except that all 0 will make staredit create rectangular terrain, and filling it with a certain value like 0x4000, 0x6000, etc. will make staredit think there is a certain solid terrain type.

I'll write up info for the tileset files soon...I'll have to go back and look at my code again for a refresher, it's been so long!
 

New threads

Top