EXP Sharing

Stardragon

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I'm working on a small RPG, and I'm wondering how I can do so that everyone shares the exp of every slayed monster evenly between eachother. And this have to work even if one is hero is really far away from the one which kills the monster.

Summary: I want to make so everyone shares the exp evenly independent of where you are on the map.




I'm also wondering if there is a good way to protect your map in order to make it difficult to unprotect it, now with Darimus unprotecting tutorial and other stuff.
 

genki-dama

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I came up with something off the top of my head but it's kinda the LONG WAY... and i wouldnt use it personally..
ok so basically..

1. --- you disable all experience gaining - believe there is a trigger called disable/enable experience gain.
It only lets you set it to one unit, so I advice making a unit group then assigning your heros to this group that way you can you the " Pick all 'units in unit group and disable experience gain for picked unit" trigger

2. --- Do another trigger, Event - When "ENEMY" dies. Neutral hostile, for example. Action Add (Point-value of (Dying Unit)) experience to (the unit group you made), show level-up graphics.
This uses the point-value of the dying unit as the amount of experience it will give, which would mean you would have to set each units point value to whatever amount of experience you want to give.


err.. like I said, it's the really long way around. Maybe you can find a shorter route from this. Maybe you dont have to use the "point-value" thing, maybe there is someother Function to make it easier. JA~na!! goodluck
 

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