Evolves triggers

15th_Flak

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ive seen evolves maps where the units come from science vessels every three seconds where ever you send the science vessels...does anyone know how to make a trigger or triggers for that?
 

Battousai

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this is what you do first of all make a trigger that says

For Player (person who you want the units to be for)

Conditions: Always

Actions: Center *Location 1* on *science vessel*
Preserve Trigger

ok also that trigger the centering is called move location

next step

For Same Player as Above

Conditions: Always

Actions: Create *3* *Marines* at *Location 1*
Wait 0 milleseconds
Preserve Trigger

ok now you might be wondering about the 0 milleseconds thing but if you do not use hyper triggers than 0 milleseconds is almost equal to 3 seconds if using hyper triggers set it to like 50 or 75 milleseconds

your done
 

SiLeNT(U)

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To do this just Center a location on the unit u want to spawn under(science vessel) like so

Conditions:
Always

Actions:
Move Location: Center Location Named Spawn 1 On An Science Vessel Owned By Player 1
Preserve Trigger

After that make another trigger which tells it to spawn at that location:

Conditions:
Always

Actions:
Create 1 broodling at Spawn 1
Presrve Trigger

Hope this helped (dont needa post on blizzforums too)
 

Bolt Head

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Battousai do you think a person asking this question would be using hyper triggers?

Ohh there is no reason to have the trigger seperated into two parts since the location is used for the single purpose of spawning the units.
 

xero2

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True....It could be like

Conditions: always

Actions: Move *Location 1* to *unit*
Create *1* *marine* at *Location 1*
Wait *Whatever* Miliseconds
 

15th_Flak

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thanks guys....but if you dont mind me asking(im a little new to mapping if you cant tell :) ) what exactly is a hyper trigger cause ive noticed that if i set it to say 2000 ms...it takes longer when i use other triggers for the same player...any suggestions?
 

SiLeNT(U)

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if u dont know what it is u prolly dont have it, its a trigger that speeds everything up, with conditions always and Actions wait 0 seconds (x20) and preserve trigger, it works because starcraft usually has a break between triggers, before preserving, but after it starts taking its break, the hypertrigger kicks in and scrolls throught the waits quickly since their 0 seconds and going back to presrve the original trigger again faster...
 

tassadar920

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Here is an example of what a hyper trigger would do:

Ever seen the map "the snake" or something like that? You run away from 2 observers, the "snakes". If you watch them, every 1/8 of a second i believe a unit appears and dies under it. This is done by using the "hyper" trigger:

Condition:
always:
Actions:
wait 0
wait 0
wait 0
wait 0
wait 0
wait 0
preserve

then it's copied 6 times.

What this does is weird, the game looks at the wait and says to itself, if im "waiting" why not go back and check the other triggers. So it goes back and checks again.
 

SiLeNT(U)

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u put it by itself in all players... make sure not to put any triggers under it or they wont work, btw wat i said wasnt confusing at all, it made perfect sense
 

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