VI-Herald
Member!
Taken from DiabloII.net
Next time give credit where credit is due.
~Cort
~~~~~~~~~~~~~~~~~~~~~~
Yea, I think my WW assassing build can finally be posted, I've been workin on it a little. For those of you that have known me in my short stay here, I've had a fetish with poison skills (I have 3 chars that i often play: the kicker/venom, a poison nova necro (which i will remake), and finally, a rabies werewolf druid.) These are all awesome characters, and poison is a very special form of elemental dmg.
Terms we should all be familiar with
DR - Damage Reduction,
CBNF - Cannot be frozen
Str - Strength
Dex - Dexterity
Enr - Energy
Vit - Vitality
Clvl - Character level
Slvl - Skill level
IAS – Increased Attack Speed
And just FYI: this build is NOT cheap by any means. (pardon me if there are any typos)
Skills
Martial arts treetotal 4 pts ~)
1 point in each:
Dragon Talon
Dragon Claw
Dragon Tail
Dragon Flight
Shadow tree: (total x pts... discretionary~)
20 Claw mastery
9-20 Weapon Block
20 Fade
20 Venom
everything else should recieve 1 pt
Traps treetotal 5 pts)
1 point in Blade shield and Pre-reqs.
Now... the million dollar question: Why?
Why Max Claw Mastery?
Better Whirlwind physical damage
Better Critical Strike percentage
Why Max Weapon Block?
Better block percentage.
Weapon Block can block melee attacks and most elemental and magical attacks, including Bone Spirits, Hammers, FOH, Traps, Cold Orbs, Fireballs, and etc.
You can't equip a shield when wielding dual claws therefore utilizing Weapon Block makes sense.
Why Max Fade?
Adds huge resist to all elements.
High curse reduction length. Curses, such as Life Tap and Lower Resist, will expire quickly. Opponents using such curses will be wasting their opportunity against you.
Partially or fully negates the effect of elemental resistance reduction skills such as Conviction, Cold Mastery, Lower Resist.
Passive Physical Damage Reduction: 1% PDR per point invested. Level 35 Fade, which is quite normal in this build, provides 35% Physical Damage Reduction.
Why Not Max Burst of Speed?
BoS only needs 1pt since your +skills items will boost it. Typically, your BoS will be at level 15 from +skills.
Dual +3 Shadow Disciplines katars can easily boost your BoS by +6 levels.
Why Max Venom?
Venom reacts fast! Its poison is quickly consumed in 0.4 second. In other words, it's the fastest poison source in D2.
Not everyone has max poison resist.
Not everyone has poison length reduction modifier.
Increases your overall damage.
Why Max Shadow Master?
Shadow Masters confuse opponents in PvP, especially when you Dragon Flight towards them.
Zeal pallies lock on Shadow Masters.
Shadow Masters are good tanks and decoys.
Higher level means better tank and better resist.
Shadow Masters, if ignored by your opponent, can deal a good/decent damage.
Why 1pt in Dragon Flight?
Dragon Flight is only needed to get close to your opponent
Max Dragon Flight and 1pt Dragon Flight has the same chance of missing against max block (75%)
Max Dragon Flight and 1pt Dragon Flight can hit equally well against casters
Against melee, you will not need to Flight often. Usually, they will come towards you.
Why a pt in Wake of Fire?
Amazons that often remain stationary usually possess max dodge skill and max block; therefore, they are difficult to hit. Wake of Fire forces their dodge skill to trigger, and in every successful dodge, a delay exist before the next dodge can be triggered, and in every successful dodge, the Amazon cannot attack. If a successful block is performed, a delay also exist before the next block can be triggered. Dodge delay + Block delay + Amazon that cannot attack = lots of chances for you to hit.
Same principle applies against Claw Block Assassins.
Why a pt in Blades of Fury?
BoF needs only 1pt. Adding more pts to doesn't increase its physical damage dramatically; besides, adding more points makes it more mana costly.
BoF only works against low to medium def characters, i.e 5k def and below.
BoF transfers Venom and Open Wounds! Your BoF damage will rely on Venom and Open Wounds!
BoF works better in conjunction with Cloak of Shadows as this makes the blades partially undetectable.
BoF works better when used in range; i.e a screen distance range.
non-Enigma Elemental Druids are prone to BoF. They are easily hit and often stay in range with their Tornadoes. If they remain stationary, throw BoF and they die. If they run towards you, continue throwing BoF and when they are really close, your WW will easily kill them. On one hand, you can skip BoF. Just Dragon Flight towards them and WW them to death. On the other hand, BoF makes the game much easier for you and fun!
Why a pt in Blades of Shield?
BoSd needs only 1pt. Adding more pts to doesn't increase its physical damage dramatically; besides, adding more points makes it more mana costly. True, 1pt BoSd has a very short duration, more than enough time for you to decimate your opponent (that is if your opponent doesn't chicken out and run).
BoSd only works against low to medium def characters, i.e 5k def and below.
BoSd transfers Venom and Open Wounds! Your BoSd damage will rely on Venom and Open Wounds!
At close range, WW + BoSd gives better chances to hit than WW alone.
All the rest of these skill points should go into Shadow master, or Dragon Flight. As you wish. IMO, since DF is just the finish blow (it just needs to do about 10 dmg even, lol), SM>DF. It's your choice.
STAT POINTS
Str: enough for armor
Dex: enough for your katars
Vit: rest
Enr: do I need to say anything?
AR Issues
Theoretically, 6K AR WW can hit really well versus 10K def and below. 15K-20K and above, you will hit really bad.
Theoretically, 12K AR WW can hit really well versus 20K def and below. 25K-30K and above, you will hit really bad.
Practically, 6K AR can hit really well all classes except high def Paladins and Barbarians.
Practically, 6K-7K AR seems to be the normal AR for most WW Assassins.
Itamzzzzz
Claws: Your primary claws here will be Chaos (duh) and another one of your choice. The best choices are Jade Talon Wrist Sword, Fury, or Another Chaos.Other choices can range from Tucs, to even rare claws!
Helm: Probably Crown of Ages. It has DR, resists, good def, and an extra +1 to all skill! Other choices could be Shako, Andy's Visage, etc. Kiras is a nice choice if you lack resist or need cnbf.
Armor: Good armor choices here are Nats armor (3 sockets, 3 5/5 psn facets), or a 40+ bramble. For the lord's sake, do not use enigma, if will hurt later on lol ^^ You dont need the DR, the 5% increase in life does not help, and the +2 to skills are < than the bonuses you will recieve for psn dmg.
Belt: T-gods is initially a good choice, 20 str/20 vit, with extra lit absorb. good belt. Arach is also close if you just wanna pump the venom up b4 duels. It could even be used during the duel. T-Gods wins here tho
Gloves: Dracs! very nice, ll, and chance to cast life-tap. If not (as chances to cas xxx is banned from some tourneys), use Trangs, an extra 25% couldnt hurt the venom . When both fail, steelrends (althouhg expensive) or ll/cb gloves help as well.
Boots: Shadow Dancers or Upped Gores. The Dragon Flight is meant to deliever the final blow after the psn sinks in... use these as a good way to land the final blow. Sand storms, Marrows, or any elite boot is usefull here.
Ammy: Highlord or Maras. +1 or +2 doesnt matter, its almost meglible. Its really up to you ^^ I prefer maras though: an extra 30 resist couldnt help. NL's could use that duped ammy... ya know the one
Rings: depending on the duel, i suggest you use a mix of Raven, Wisp, and Dwarfs. The raven probably has landed itself a mark, unless you are using something like a kiras. The wisp and the Dwarf help against each their respected element.
Charms: 10 SD charms and an anni. For all you rich ppl here, this is where you get to brag lol! this will boost Fade, Claw mastery, Venom, etc. Also, enough +to skills makes a slvl 1 Shadow master a beast lol!
Weapon switch: You might want to pre-prebuff lol. Use CtA to boots life and get +1 to all skill, and then switch to 2 +3 to shadow katars. The dmg then will be HUGE (+ 5-6 K psn over that short interval)
After that, you're golden! Go kick someones azz
I think I covered a lot here... I hope this really helps guys!
-VI-Herald
Next time give credit where credit is due.
~Cort
~~~~~~~~~~~~~~~~~~~~~~
Yea, I think my WW assassing build can finally be posted, I've been workin on it a little. For those of you that have known me in my short stay here, I've had a fetish with poison skills (I have 3 chars that i often play: the kicker/venom, a poison nova necro (which i will remake), and finally, a rabies werewolf druid.) These are all awesome characters, and poison is a very special form of elemental dmg.
Terms we should all be familiar with
DR - Damage Reduction,
CBNF - Cannot be frozen
Str - Strength
Dex - Dexterity
Enr - Energy
Vit - Vitality
Clvl - Character level
Slvl - Skill level
IAS – Increased Attack Speed
And just FYI: this build is NOT cheap by any means. (pardon me if there are any typos)
Skills
Martial arts treetotal 4 pts ~)
1 point in each:
Dragon Talon
Dragon Claw
Dragon Tail
Dragon Flight
Shadow tree: (total x pts... discretionary~)
20 Claw mastery
9-20 Weapon Block
20 Fade
20 Venom
everything else should recieve 1 pt
Traps treetotal 5 pts)
1 point in Blade shield and Pre-reqs.
Now... the million dollar question: Why?
Why Max Claw Mastery?
Better Whirlwind physical damage
Better Critical Strike percentage
Why Max Weapon Block?
Better block percentage.
Weapon Block can block melee attacks and most elemental and magical attacks, including Bone Spirits, Hammers, FOH, Traps, Cold Orbs, Fireballs, and etc.
You can't equip a shield when wielding dual claws therefore utilizing Weapon Block makes sense.
Why Max Fade?
Adds huge resist to all elements.
High curse reduction length. Curses, such as Life Tap and Lower Resist, will expire quickly. Opponents using such curses will be wasting their opportunity against you.
Partially or fully negates the effect of elemental resistance reduction skills such as Conviction, Cold Mastery, Lower Resist.
Passive Physical Damage Reduction: 1% PDR per point invested. Level 35 Fade, which is quite normal in this build, provides 35% Physical Damage Reduction.
Why Not Max Burst of Speed?
BoS only needs 1pt since your +skills items will boost it. Typically, your BoS will be at level 15 from +skills.
Dual +3 Shadow Disciplines katars can easily boost your BoS by +6 levels.
Why Max Venom?
Venom reacts fast! Its poison is quickly consumed in 0.4 second. In other words, it's the fastest poison source in D2.
Not everyone has max poison resist.
Not everyone has poison length reduction modifier.
Increases your overall damage.
Why Max Shadow Master?
Shadow Masters confuse opponents in PvP, especially when you Dragon Flight towards them.
Zeal pallies lock on Shadow Masters.
Shadow Masters are good tanks and decoys.
Higher level means better tank and better resist.
Shadow Masters, if ignored by your opponent, can deal a good/decent damage.
Why 1pt in Dragon Flight?
Dragon Flight is only needed to get close to your opponent
Max Dragon Flight and 1pt Dragon Flight has the same chance of missing against max block (75%)
Max Dragon Flight and 1pt Dragon Flight can hit equally well against casters
Against melee, you will not need to Flight often. Usually, they will come towards you.
Why a pt in Wake of Fire?
Amazons that often remain stationary usually possess max dodge skill and max block; therefore, they are difficult to hit. Wake of Fire forces their dodge skill to trigger, and in every successful dodge, a delay exist before the next dodge can be triggered, and in every successful dodge, the Amazon cannot attack. If a successful block is performed, a delay also exist before the next block can be triggered. Dodge delay + Block delay + Amazon that cannot attack = lots of chances for you to hit.
Same principle applies against Claw Block Assassins.
Why a pt in Blades of Fury?
BoF needs only 1pt. Adding more pts to doesn't increase its physical damage dramatically; besides, adding more points makes it more mana costly.
BoF only works against low to medium def characters, i.e 5k def and below.
BoF transfers Venom and Open Wounds! Your BoF damage will rely on Venom and Open Wounds!
BoF works better in conjunction with Cloak of Shadows as this makes the blades partially undetectable.
BoF works better when used in range; i.e a screen distance range.
non-Enigma Elemental Druids are prone to BoF. They are easily hit and often stay in range with their Tornadoes. If they remain stationary, throw BoF and they die. If they run towards you, continue throwing BoF and when they are really close, your WW will easily kill them. On one hand, you can skip BoF. Just Dragon Flight towards them and WW them to death. On the other hand, BoF makes the game much easier for you and fun!
Why a pt in Blades of Shield?
BoSd needs only 1pt. Adding more pts to doesn't increase its physical damage dramatically; besides, adding more points makes it more mana costly. True, 1pt BoSd has a very short duration, more than enough time for you to decimate your opponent (that is if your opponent doesn't chicken out and run).
BoSd only works against low to medium def characters, i.e 5k def and below.
BoSd transfers Venom and Open Wounds! Your BoSd damage will rely on Venom and Open Wounds!
At close range, WW + BoSd gives better chances to hit than WW alone.
All the rest of these skill points should go into Shadow master, or Dragon Flight. As you wish. IMO, since DF is just the finish blow (it just needs to do about 10 dmg even, lol), SM>DF. It's your choice.
STAT POINTS
Str: enough for armor
Dex: enough for your katars
Vit: rest
Enr: do I need to say anything?
AR Issues
Theoretically, 6K AR WW can hit really well versus 10K def and below. 15K-20K and above, you will hit really bad.
Theoretically, 12K AR WW can hit really well versus 20K def and below. 25K-30K and above, you will hit really bad.
Practically, 6K AR can hit really well all classes except high def Paladins and Barbarians.
Practically, 6K-7K AR seems to be the normal AR for most WW Assassins.
Itamzzzzz
Claws: Your primary claws here will be Chaos (duh) and another one of your choice. The best choices are Jade Talon Wrist Sword, Fury, or Another Chaos.Other choices can range from Tucs, to even rare claws!
Helm: Probably Crown of Ages. It has DR, resists, good def, and an extra +1 to all skill! Other choices could be Shako, Andy's Visage, etc. Kiras is a nice choice if you lack resist or need cnbf.
Armor: Good armor choices here are Nats armor (3 sockets, 3 5/5 psn facets), or a 40+ bramble. For the lord's sake, do not use enigma, if will hurt later on lol ^^ You dont need the DR, the 5% increase in life does not help, and the +2 to skills are < than the bonuses you will recieve for psn dmg.
Belt: T-gods is initially a good choice, 20 str/20 vit, with extra lit absorb. good belt. Arach is also close if you just wanna pump the venom up b4 duels. It could even be used during the duel. T-Gods wins here tho
Gloves: Dracs! very nice, ll, and chance to cast life-tap. If not (as chances to cas xxx is banned from some tourneys), use Trangs, an extra 25% couldnt hurt the venom . When both fail, steelrends (althouhg expensive) or ll/cb gloves help as well.
Boots: Shadow Dancers or Upped Gores. The Dragon Flight is meant to deliever the final blow after the psn sinks in... use these as a good way to land the final blow. Sand storms, Marrows, or any elite boot is usefull here.
Ammy: Highlord or Maras. +1 or +2 doesnt matter, its almost meglible. Its really up to you ^^ I prefer maras though: an extra 30 resist couldnt help. NL's could use that duped ammy... ya know the one
Rings: depending on the duel, i suggest you use a mix of Raven, Wisp, and Dwarfs. The raven probably has landed itself a mark, unless you are using something like a kiras. The wisp and the Dwarf help against each their respected element.
Charms: 10 SD charms and an anni. For all you rich ppl here, this is where you get to brag lol! this will boost Fade, Claw mastery, Venom, etc. Also, enough +to skills makes a slvl 1 Shadow master a beast lol!
Weapon switch: You might want to pre-prebuff lol. Use CtA to boots life and get +1 to all skill, and then switch to 2 +3 to shadow katars. The dmg then will be HUGE (+ 5-6 K psn over that short interval)
After that, you're golden! Go kick someones azz
I think I covered a lot here... I hope this really helps guys!
-VI-Herald