Druid attack speed bug / hack?

sharantyr

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Hi there,
Dunno if it has ever be noticed / exploited, but when u use druid and transform into wolve, if you make an attack just after the transformation, ur attack speed is insane... ? Any idea about an exploit?
 

Jimbo

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can u explain that in a little more detail,i havint even heard of this bug =/ it sounds interesting
 

sharantyr

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Ok Dunno how explain it better..
You have a druid, that has the transform into wolve skill.
Be in human form,
Be close to a monster,
Now transform into druid and dirrectly after presed right for transform into druid, press right click or left click for attack that monster which is close ot you. Click click click, you ll get a very fas tattack rate, for like 1 second...
As I said dunno if its client side or not, and if there can be an exploit
 

Jimbo

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i dont thin kthere would be an exploit outa this since u can generate monsters infront of the druid to attack,but im nub,so somone might be able to put somethin together not sure
 

Jimbo

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edit-shit double posted sorry,warn me if u need too
 

sharantyr

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Dunno, lag would surprise me because if it was a lag, it wouldnt happen each time u do it, like 10 times without wait interval. But I believe it s a client side bug, yes :p
 

Jimbo

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lol,why is this sticky'd?
 

Starfish

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Dunno, but there is a FCR-Hack out there, afaik it uses the refresh hack to reset the char's state after attack that way you can get an insane FCR that even works for Meteor, Blizzard and any other attack. ABot uses it for ex.

EDIT: After researching I found this: (read the whole thread! :p)

http://www.blizzhackers.com/viewtop...s=0&postorder=asc&highlight=fcr+reset&start=0

Still I wonder how ABot's FCR-Hack works =/
 

sharantyr

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So only one interesting part in that whole bh thread (damn spamers)
IHI.II.IIVII.
Code:
BYTE pack[9] = {0x4b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; 

DWORD EXPORT OnGamePacketBeforeSent(BYTE* aPacket, DWORD aLen) 
{ 
if ( aPacket[0] == 0x50) 
{ 
memcpy(pack+5,aPacket+1,4); 
server->GamePrintInfo("Got Your ID!"); 
} 
return aLen; 
}
That gets your player ID when you drop gold, then pastes it to the 4b packet.
Code:
BOOL PRIVATE OnGameCommandSet(char** argv, int argc) 
{ 
 server->GameSendPacketToServer(pack,9); 
 return TRUE; 
}
Use this as one of the commands to send the new packet.

And if you want super cast rate, set a trigger, so that evertime you receive 0c, you send 4b and your player id.
Ok it would be very interesting to do this, but looks like an easy 'getbanned' method for me :/
Also using that to reset shapeshifting looks liketo be hard... I mean you need druid with much mana, and you need to cast transformation, attack, refresh, untransform, refresh->...
If a module is made for this, they ll fix and ban quick I believe :D
 
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The reason your experiencing this "increadable boast of speed" is because your client is trying to catch up to the server. On the server, it doesnt take the time to wait for you to turn into a wolf, it attacks when you click, with the delays in there for the ias. Your not really getting a super boast of speed, your just attacking when you should be able to, then your client catchs up, more or less, its client side lag.


~FenderStratocaster
 

-Sh1Ft-

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Way to byte a line from a movie....and you can use the WW Frames as a Human useing some packit blocking ect, it allows you to use Bow's with the WW speed.
 

Jason

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Lol I tried it with my druid and sure enough he sped up with his first hit or two..then went back to normal. :p
 

xXLordSlippyXx

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Wouldent you have to keep casting wearwolf over and over again too? And if Im not mistaken it has a 2-3 second cool down period.....so even if you could bypass that blizz would be all over you.








@~Meh finally fixed comp!!!!
 

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