KillerMe
BattleForums Senior Member
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- Jul 29, 2003
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In triggers, what exactly does enable/disable doodad state do. I know that disableing some units makes them cloaked, but can it do any other cool stuff?
Also, is there a way that if you build a building (IE supply depot), it can turn into a trap (IE: flamewall, guntrap, whatever)?
Also, is there a way that if you build a building (IE supply depot), it can turn into a trap (IE: flamewall, guntrap, whatever)?