New enemies, new dungeons, new items, characters go to 750, 99 max to all stats, techtree requirements gone, new skills, new unqiues, new sets, more occurances of runes, super new mf stuff (i have a 700mf ring), enemies go to 300, mercs get new skills, sets for mercs, more stash space, more inventory space, more gold carryable, books of skill can be bought at stores, new spells.... The list goes on!Velvet said:how is that?
Yeah, the act 2 merc has some bugs in him. After a few levels, he will switch his auras on and off and do a special curse move. There is a text doc that explains all his skills and level._Johnny said:I started playing nezmod like yesterday, but I get pissed because I've made two characters, and both of them get owned when they go to act 2. There are tons of guys, and if I get an act 2 merc he gets glitched and just stands there forever, doesn't even get hurt. What is the ip of the host?
I reccommend nez mod if you would like a change of pace, but it is kind of annoying because it takes a long time before you get to actually use your skills, because the old level 30 skill requires level 45, and will require 6 skill points to use 1.