Tall N White said:
I like this idea it is very cool.....one thing though, wouldn't you just keep it as a Druid and not a Beast Master?
Hehehe, I suppose you could, but his minions are more evil than the Druid's. But yea, Druid would fit him as well
Character #2 :
Warrior - uses melee attacks and support to defeat enemies (mix of paladin and barbarian from D2)
Tree #1 :
War Skills
1.
Bash - strikes enemies, knocking them back, adds attack rating (similar to D2's bash)
2.
Zeal - stikes adjacent enemies, adds attack rating and damage (similar to D2's zeal)
3.
Shield Bash - smash an enemy with your shield, adds damage and attack rating (simliar to smite)
4.
Stun - strikes enemies, stunning them for some time, adds attack rating and damage (similar to D2's stun)
5.
Lacerate - strikes enemies with chance for open wounds, adds attack speed and attack rating
6.
Charge - warrior charges into an enemy, knocking them back, adds damage and attack rating, decreases defense
7.
Frenzy - use two weapons to start a furious attack, adds damage, attack speed, and attack rating (instead of charging it up like in D2, the player already has it at max speed, but no run/walk boost)
8.
Slice - strikes enemies with chance for deadly strike, adds damage and attack rating
9.
Whirlwind - dance of death (similar to D2's whirlwind)
10.
Smash - strikes enemies with chance for crusing blow, adds damage, attack rating, and attack speed. Works with shields
Tree #2 :
Battlefield Support
1.
Shout - warcry that adds defense and attack rating
2.
Might Aura - aura that adds damage and attack rating
3.
Battle Command - warcry that adds to skills
4.
Enchant Weapon - enchant weapon with fire, lightning, cold, or poison
5.
Reflex Aura - aura that adds run/walk speed, attack speed, and hit recovery speed
6.
Toughened Skin - passive skill that adds to defense
7.
Battle Orders - warcry that adds to life, mana, and stamina
8.
Ferocity Aura - aura that adds attack damage, speed, and attack rating
9.
Spell Resistance - passive skill that increases reisistances to magical attacks
10.
Element Strike - passive skill that adds a % of elemental damage (ice, fire, cold, light) to attacks (small %, at level 20, it would be 6.25% for each, for a total of 25% of elemental damage added)
Tree #3 :
Weapon Lore (all passive)
1.
Critical Hit - adds % chance for a critical hit
2.
Axe Mastery - adds damage and attack rating for axe class weapons
3.
Sword Mastery - adds damage and attack rating for sword class weapons
4.
Deadly Strike - adds % chance for deadly strike
5.
Spear Mastery - adds damage and attack rating for spear class weapons
6.
Polearm Mastery - adds damage and attack rating for polearm class weapons
7.
Open Wounds - adds % chance for open wounds
8.
Mace Mastery - adds damage and attack rating for mace class weapons
9.
Shield Mastery - adds damage, attack rating, defense, and block rate for shields
10.
Crushing Blow - adds % chance for crushing blow
Point of the deadly strike, critical hit, open wounds, and crushing blow on most skills is because in D3, I would have those attributes removed from items, thus making it harder for a character to have massive amounts of it. Even though most of these skills are from Diablo II, I think it would be fun to mix and match with different combinations from the paladin and barbarian in search of the perfect warrior. The paladin's remaning auras and smiting spells would go to the monk/exorcist character.