Diablo 3 SKILLS

thedarkone11

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Post ne skills u like just say for what class is it for the element and damage and exc.... tell to lvl 20

Required lvl 18 Needles of life lvl 1 20-28 damage - lvl 20 234-249 damage
pally skill and steals life 32 life:bouncy :bouncy each lvl
 

Acid Reign

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Beastmaster Skills

Character : Beastmaster - summons creatures and supports them with his/her own magic and attacks.

Tree #1: Summoning and Taming Skills
1. Beast Control - creatures' health, attack, and resistances are boosted (passive)
2. Snake - summons a vile, venom injecting reptile (poison damage only, slow)
3. Panther - summons a furious panther (melee attack, chance for open wounds, fast)
4. Giant Scorpion - summons a poisonous giant scorpion (melee and poison damage, normal speed)
5. Crocodile - summons a strong crocodile (melee attack, chance for crushing blow, slow)
6. Serpent - summons a large serpent (melee and poison damage, fast)
7. Harpy - summons a deadly raptor-like bird creature (melee attack, chance for deadly strike, very fast)
8. Hell Cat - summons a fiery cat from the depths of Hell (melee attack, fire damage, holy fire aura, chance for open wounds, very fast)
9. Basalisk - summons a giant snake lord (melee attack, plague aura, slows target 50%, chance for deadly strike, normal speed)
10. Tame Beast - tame a beast (beasts include neutral animals found in the wilderness, the higher the level, the faster it tames, and the more beasts it can tame)

Tree #2 : Beast Magic
1. Viper Strike - adds poison, deadly strike, and attack speed to melee attacks
2. Tranquilize - puts enemy to sleep for a few seconds, wakes up when attacked
3. Flamestrike - all nearby targets are struck with a jet of fire
4. Batwing Gust - blows a wave of fiery air at targets, knocking them back
5. Basalisk Stare - freezes target in location for a certain amount of time
6. Palisade Trap - surrounds enemy with sharp sticks, immobile for a few seconds, trap does damage over time
7. Ice Dragon's Territory - ground turns to ice, and enemies walking on it are damaged and slowed
8. Light Dragon's Fervor - lightning comes down from the sky and strikes all nearby targets multiple times
9. Fiery Dragon's Breath - fire rains from the sky and incinerates those underneath (like blizzard, only with fire)
10. Anatomy - beasts deal more damage and gain more defense (passive)

Tree #3 : Caster and Beast Protection
1. Rage Aura - increases attack speed and damage for beasts and master
2. Pulse Aura - while riding a mount, the master gives out pulses out every few seconds, stunning and damaging enemies nearby
3. Shield of Hides - provides the caster with a magical barrier of toughened hide
4. Instinct Aura - regenerates health and mana for the master and beasts
5. Shield of Scales - provides the caster with a magical barrier of missile reflective scales
6. Beast Channeling - beasts have life and mana steal and channel them to their master
7. Elements of Nature Aura - beasts and master gain elemental damage with their attacks, along with resistance boost
8. Unholy Retaliation Aura - beasts and master gain an aura that adds damage to undead and demons
9. Revivication Aura - aura used by master to have a % chance to revive a dead enemy into one random beast from masters skills
10. Shield of Dragon Scales - provides the caster with a magical barrier of melee retaliation, missile reflection, defense bonus, and fire damage. Can also be casted on one other beast

One character's skills down...
 

Tall N White

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Hanni said:
Character : Beastmaster - summons creatures and supports them with his/her own magic and attacks.

Tree #1: Summoning and Taming Skills
1. Beast Control - creatures' health, attack, and resistances are boosted (passive)
2. Snake - summons a vile, venom injecting reptile (poison damage only, slow)
3. Panther - summons a furious panther (melee attack, chance for open wounds, fast)
4. Giant Scorpion - summons a poisonous giant scorpion (melee and poison damage, normal speed)
5. Crocodile - summons a strong crocodile (melee attack, chance for crushing blow, slow)
6. Serpent - summons a large serpent (melee and poison damage, fast)
7. Harpy - summons a deadly raptor-like bird creature (melee attack, chance for deadly strike, very fast)
8. Hell Cat - summons a fiery cat from the depths of Hell (melee attack, fire damage, holy fire aura, chance for open wounds, very fast)
9. Basalisk - summons a giant snake lord (melee attack, plague aura, slows target 50%, chance for deadly strike, normal speed)
10. Tame Beast - tame a beast (beasts include neutral animals found in the wilderness, the higher the level, the faster it tames, and the more beasts it can tame)

Tree #2 : Beast Magic
1. Viper Strike - adds poison, deadly strike, and attack speed to melee attacks
2. Tranquilize - puts enemy to sleep for a few seconds, wakes up when attacked
3. Flamestrike - all nearby targets are struck with a jet of fire
4. Batwing Gust - blows a wave of fiery air at targets, knocking them back
5. Basalisk Stare - freezes target in location for a certain amount of time
6. Palisade Trap - surrounds enemy with sharp sticks, immobile for a few seconds, trap does damage over time
7. Ice Dragon's Territory - ground turns to ice, and enemies walking on it are damaged and slowed
8. Light Dragon's Fervor - lightning comes down from the sky and strikes all nearby targets multiple times
9. Fiery Dragon's Breath - fire rains from the sky and incinerates those underneath (like blizzard, only with fire)
10. Anatomy - beasts deal more damage and gain more defense (passive)

Tree #3 : Caster and Beast Protection
1. Rage Aura - increases attack speed and damage for beasts and master
2. Pulse Aura - while riding a mount, the master gives out pulses out every few seconds, stunning and damaging enemies nearby
3. Shield of Hides - provides the caster with a magical barrier of toughened hide
4. Instinct Aura - regenerates health and mana for the master and beasts
5. Shield of Scales - provides the caster with a magical barrier of missile reflective scales
6. Beast Channeling - beasts have life and mana steal and channel them to their master
7. Elements of Nature Aura - beasts and master gain elemental damage with their attacks, along with resistance boost
8. Unholy Retaliation Aura - beasts and master gain an aura that adds damage to undead and demons
9. Revivication Aura - aura used by master to have a % chance to revive a dead enemy into one random beast from masters skills
10. Shield of Dragon Scales - provides the caster with a magical barrier of melee retaliation, missile reflection, defense bonus, and fire damage. Can also be casted on one other beast

One character's skills down...
I like this idea it is very cool.....one thing though, wouldn't you just keep it as a Druid and not a Beast Master?
 

Acid Reign

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Tall N White said:
I like this idea it is very cool.....one thing though, wouldn't you just keep it as a Druid and not a Beast Master?
Hehehe, I suppose you could, but his minions are more evil than the Druid's. But yea, Druid would fit him as well :D

Character #2 : Warrior - uses melee attacks and support to defeat enemies (mix of paladin and barbarian from D2)

Tree #1 : War Skills
1. Bash - strikes enemies, knocking them back, adds attack rating (similar to D2's bash)
2. Zeal - stikes adjacent enemies, adds attack rating and damage (similar to D2's zeal)
3. Shield Bash - smash an enemy with your shield, adds damage and attack rating (simliar to smite)
4. Stun - strikes enemies, stunning them for some time, adds attack rating and damage (similar to D2's stun)
5. Lacerate - strikes enemies with chance for open wounds, adds attack speed and attack rating
6. Charge - warrior charges into an enemy, knocking them back, adds damage and attack rating, decreases defense
7. Frenzy - use two weapons to start a furious attack, adds damage, attack speed, and attack rating (instead of charging it up like in D2, the player already has it at max speed, but no run/walk boost)
8. Slice - strikes enemies with chance for deadly strike, adds damage and attack rating
9. Whirlwind - dance of death (similar to D2's whirlwind)
10. Smash - strikes enemies with chance for crusing blow, adds damage, attack rating, and attack speed. Works with shields

Tree #2 : Battlefield Support
1. Shout - warcry that adds defense and attack rating
2. Might Aura - aura that adds damage and attack rating
3. Battle Command - warcry that adds to skills
4. Enchant Weapon - enchant weapon with fire, lightning, cold, or poison
5. Reflex Aura - aura that adds run/walk speed, attack speed, and hit recovery speed
6. Toughened Skin - passive skill that adds to defense
7. Battle Orders - warcry that adds to life, mana, and stamina
8. Ferocity Aura - aura that adds attack damage, speed, and attack rating
9. Spell Resistance - passive skill that increases reisistances to magical attacks
10. Element Strike - passive skill that adds a % of elemental damage (ice, fire, cold, light) to attacks (small %, at level 20, it would be 6.25% for each, for a total of 25% of elemental damage added)

Tree #3 : Weapon Lore (all passive)
1. Critical Hit - adds % chance for a critical hit
2. Axe Mastery - adds damage and attack rating for axe class weapons
3. Sword Mastery - adds damage and attack rating for sword class weapons
4. Deadly Strike - adds % chance for deadly strike
5. Spear Mastery - adds damage and attack rating for spear class weapons
6. Polearm Mastery - adds damage and attack rating for polearm class weapons
7. Open Wounds - adds % chance for open wounds
8. Mace Mastery - adds damage and attack rating for mace class weapons
9. Shield Mastery - adds damage, attack rating, defense, and block rate for shields
10. Crushing Blow - adds % chance for crushing blow


Point of the deadly strike, critical hit, open wounds, and crushing blow on most skills is because in D3, I would have those attributes removed from items, thus making it harder for a character to have massive amounts of it. Even though most of these skills are from Diablo II, I think it would be fun to mix and match with different combinations from the paladin and barbarian in search of the perfect warrior. The paladin's remaning auras and smiting spells would go to the monk/exorcist character.
 

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