Well, sure, D2 was open ended towards the future(we still have Belial and the other dude, Baal's soulstone is intact, Horazon is missing, Natalya is gone, heck!, the Worldstone being shattered alone means Diablo can continue.)
And that would be cool and all, but I think I'd much rather see Diablo III: Sin Wars obviously taking place back during the Ancient Sin Wars. The game would need a few more classes than it has now(and perhaps just scrap the originals from d2 and make like 10 whole new ones). Also the Male/Female option needs to be available for most classes. Obviously you wouldn't see a Male Amazon, but a Male Sorcerer or a Female Paladin would be just fine. Also, I think items need more balancing. In today's online economy, if you dont have the very best you don't have anything. Also the Rune-oriented nature is just very easy to get sick of. In my opinion Blizzard just cranked the power level up with runes and runewords making gems entirely obsolete except the occasional cube recipe-which quite frankly I'm sick of after Upgrading Arreat's Face only to have it LOSE 14 defense.
I think they need to make Jewels have a bit more oomph too since they're enitrely random, shouldn't they have more potential than the fixed power of runes?
Anyways, would have to see a lot more uniques(scrapping most of them since they wouldn't have existed back then), of course keeping Azurewrath as a findable item-or perhaps a Secret Quest-Reward.
I expect if they did this it would be a lot like Act 5 where you're placed really on the battlefront instead of slowly working your way through everything-occasionally you'd find a more mellow area(like act 1 or 4-ish). Also, I think they need to completely revamp synergies if they were included. And also, I think the game could use less Immunes-Sure it improves the challenge of it, but what if while playing single player for fun you find out you can now only kill 30% of the monsters? Well, you don't want to start over, what about all the time you spent?
Another thing I dislike is the limiting of 1 Socket on a unique, etc. I think as long as you want to blow some items in some zany Cube formula, go right ahead. However I would see with that condition that there wasn't simply a Socket Quest as that would be easily abused on the Realms.
Oh, and the ability to transfer items from character to character would be a nice addition-I realize this is a No Go as Blizzard personally dislikes trnasferring and muling.(basically you would click Transfer much like clicking Single Player or Battle Net and then you would Select the character to transfer from and the character to transfer to.); You would still need to transfer normally on the Realms.
Any other ideas you might want to add are welcome, I just thought I'd add my :twocents: before I headed off to bed for the nigh--er-morning
And that would be cool and all, but I think I'd much rather see Diablo III: Sin Wars obviously taking place back during the Ancient Sin Wars. The game would need a few more classes than it has now(and perhaps just scrap the originals from d2 and make like 10 whole new ones). Also the Male/Female option needs to be available for most classes. Obviously you wouldn't see a Male Amazon, but a Male Sorcerer or a Female Paladin would be just fine. Also, I think items need more balancing. In today's online economy, if you dont have the very best you don't have anything. Also the Rune-oriented nature is just very easy to get sick of. In my opinion Blizzard just cranked the power level up with runes and runewords making gems entirely obsolete except the occasional cube recipe-which quite frankly I'm sick of after Upgrading Arreat's Face only to have it LOSE 14 defense.
I think they need to make Jewels have a bit more oomph too since they're enitrely random, shouldn't they have more potential than the fixed power of runes?
Anyways, would have to see a lot more uniques(scrapping most of them since they wouldn't have existed back then), of course keeping Azurewrath as a findable item-or perhaps a Secret Quest-Reward.
I expect if they did this it would be a lot like Act 5 where you're placed really on the battlefront instead of slowly working your way through everything-occasionally you'd find a more mellow area(like act 1 or 4-ish). Also, I think they need to completely revamp synergies if they were included. And also, I think the game could use less Immunes-Sure it improves the challenge of it, but what if while playing single player for fun you find out you can now only kill 30% of the monsters? Well, you don't want to start over, what about all the time you spent?
Another thing I dislike is the limiting of 1 Socket on a unique, etc. I think as long as you want to blow some items in some zany Cube formula, go right ahead. However I would see with that condition that there wasn't simply a Socket Quest as that would be easily abused on the Realms.
Oh, and the ability to transfer items from character to character would be a nice addition-I realize this is a No Go as Blizzard personally dislikes trnasferring and muling.(basically you would click Transfer much like clicking Single Player or Battle Net and then you would Select the character to transfer from and the character to transfer to.); You would still need to transfer normally on the Realms.
Any other ideas you might want to add are welcome, I just thought I'd add my :twocents: before I headed off to bed for the nigh--er-morning