which someday we may change... the difference is we think spending our valueable programing time adding new features and makeing d2jsp's core 100% packet free sending is more valueable then wasting time makeing a n00b friendly interface.
We've always mantained that we don't care who uses d2jsp, so we surely are not going to pander it to the n00bs of the world makeing it greatly easy for them to bog down the realms with bots.
The clear difference between d2jsp and jed is that jed gets ALL of its game data from either one of the following; incomming game packets, mpq files, or stored tables and arrays in the program its self. D2jsp gets ALL of its game data from the game memory space, it parses ZERO packets, and with each new version of the core we release its fakeing even less packets. We've found the functions to do the cancel, the click function for walking and attacking, we've found functions for almost every aspect of the game, thus we don't fake a packet we are just calling the game's functions, so the game thinks that a real person is clicking or doing whatever... With JED they have to fake an incomming and outgoing packet in order for the game to know what JED just did, this is bad because a script that goes haywire can start sending commands, like the move command, over and over hundreds a second in a loop and get your account tagged as a bot... this is IMPOSSIBLE with d2jsp because the game is sending those packets and controlling the send queue..
Anyway... /me knows a little more about this then the adverage folk,