Cwittler
Member
The gui is a completely point and click way of setting up your d2hackit.ini
it scans the d2hackit directory for modules, listing them all for you,
as well as show you the full list of available modules for download.
allows you to build and order your autoload
Full control over groups
dynamic creation and population of modules into groups with the same features of the autoload section.
a massive bind controller with a virtual keyboard for setting up your bind.ini with the d2hackit commands.
a packet library with a full listing of packets, there definitions and samples.
the core is powered by mutliple XML scripts which keep the module list and packet list up2date, both are manually updatable as well as updatable directly from the gui to the web
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After a massive rewrite of a few functions in it, we are ready for a full public release of the D2Hackit GUI.
Some notes on this.
It needs to be in your d2hackit directory, as it scans the directory and sub directory looking for modules.
we added maphack support in so if it find the maphack.dll in the d2hackit dir you will be able to click the check box to load it in d2hackit.
this has been tested by a few members of the TGN staff and found to be bug free so far. but if you find a problem post it here we will correct it in future releases.
Also for safety I recommend you move your current d2hackit.ini and bind ini to another place before you install it, it will over write them as needed.
http://d2h.d2network.com look in gui page on the right is a link to download page (DL PAGE) with a list of all the files in the installer and what the do so you can verifiy there original ms files no custom controls or anything, please feel free to scan it, its clean
feedback on this is more than welcomed.
as people start using it I will create a faq if there are problems, the readme for it isnt complete yet (documentation is a pain) but i am working on it already.
-D2network Crew....
it scans the d2hackit directory for modules, listing them all for you,
as well as show you the full list of available modules for download.
allows you to build and order your autoload
Full control over groups
dynamic creation and population of modules into groups with the same features of the autoload section.
a massive bind controller with a virtual keyboard for setting up your bind.ini with the d2hackit commands.
a packet library with a full listing of packets, there definitions and samples.
the core is powered by mutliple XML scripts which keep the module list and packet list up2date, both are manually updatable as well as updatable directly from the gui to the web
-------------
After a massive rewrite of a few functions in it, we are ready for a full public release of the D2Hackit GUI.
Some notes on this.
It needs to be in your d2hackit directory, as it scans the directory and sub directory looking for modules.
we added maphack support in so if it find the maphack.dll in the d2hackit dir you will be able to click the check box to load it in d2hackit.
this has been tested by a few members of the TGN staff and found to be bug free so far. but if you find a problem post it here we will correct it in future releases.
Also for safety I recommend you move your current d2hackit.ini and bind ini to another place before you install it, it will over write them as needed.
http://d2h.d2network.com look in gui page on the right is a link to download page (DL PAGE) with a list of all the files in the installer and what the do so you can verifiy there original ms files no custom controls or anything, please feel free to scan it, its clean
feedback on this is more than welcomed.
as people start using it I will create a faq if there are problems, the readme for it isnt complete yet (documentation is a pain) but i am working on it already.
-D2network Crew....