Custom units

spectre2

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ok i get how making custom units and all that works, but when it comes to heros and customizing them i just get lost. i cant seem to make them have a certain amout of life becasue of the strength, int, agility. also how to i make custom spells is it only done in TFT? please help me? i cnat find a good tutorial on the net that says what everything does in WE
 

tassadar920

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both of the things you are asking for are TFT only, custom abilities are in the tft object editor >> ability editor. In TFT you can also customize how much heatlh, speed, and mana you get from your main stats int he advanceed >> gameplay constants
 

spectre2

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thamnks dude! but in RoC i can set there stats like how much it costs, revival time, agility, str, health base exetra. waht is the formula for the heros health casue when i set the base health to 100 and my hero still had over 450 HP. then i changed all the str agility, and all that other stuff to level one and it then had 125 health. so there must be a formula. also one thing i forgot to add im making a capture the flag game, and one of the characters is a sniper. and his attack is like 50-100 so there is a chance of a 1 hit kill. but in the game im trying to copy the sniper has an automatic gun that is really fast like a machine gun so i wnat there to be 2 different attack modes that u can use interchangably. along with most of the other characters. does the attack 1 and attack 2 have anything to do with it? i g2g now the acadamy awards are back on
 

spectre2

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thanks man! you sure its not 25. becasue my hero im making is 1 str with a base of 100 and it has 125 hp. but thanks for to tips
 

x42bn6

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25? Perhaps I was wrong.....

It's been too long since I opened the WE..... Whatever works for you. Good luck with your map.
 

spectre2

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thanks:) i got all the hp at the right amount for everyone cept im having trouble with the dammage. all the stats are 1 and im just using the base dammage and the number of dice and sides per dice. maybe do you also no this formula? thanks alot for that other formula too.
 

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