Compile D2hackit to..

Driven2Darkness

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Can someone compile D2hackit to macintosh format? .. this part is a repost for everyone to see since I posted early this morning (1:23am or somthing).

Alright first off, there is no maphack or any hack of any sort for macintosh
closed the only thing close to anything useful was KaneBot which GameGosu.net had for a short period of time then vanished and the bot doesn't work anymore. Now, If anyone feels up to it.. or feels really generious.. Maybe you could make at least a maphack that will be compatiable with macintosh computers. Now, your going to say well why don't you just buy a windows computer.. I can't afford it, I'm basicly living on food stamps.. its really sad. I get mod kicked from games alot, MH prevents this. I believe that alot of people who use macintosh want a MH. I would myself attempt to make one if someone could direct me to a good site that provides information on making something like this for macintosh, but if anyones feeling up to this or can do it would help me and tons of other people out. (Or make D2Hackit for macintosh that can load the mods.. that would rule.) eh. Anyone feel like making it......... anyone?
 

smileyguy69

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edit nvm didnt mean to dis macs if you cant afford it, i didnt read the whole thing.
 

Korittke

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you cant just recompile it for max, the functions (like the whole project injection system and everything else) are highly OS-dependant and mac seems the worst OS for a project like D2Hackit.
 

LordCaeser

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I dont mean to offend or anything, but isnt a mac MUCH nore expensive than a pc ? for example, i compares prices, and you can get the newest intel comp for (with reasonble features - not a 20000$ vid card and the fastest dvd burner :D) for around 1500$ (with flat screen), and i also saw a powermac 4, and thw whole system cost was a little over 3000$

well, i dont know anything about cross-platform programming, but my suggestion is this:(I think it might work) im 99% sure there is a windows emulation program/one that can use windows programs. so if im not wrong, you could download it, and then try to use everything there...

oh wait, ive just thought of it and the diablo you have is prolly for mac, so it prolly wont work....
but worth a try if there is a program that loads, and you can work like ususal but it also reads win progs....
 

netterrr

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i have a macintosh and isnt d2hackit and maphack both written in c or c++? there is great c++ / c compilers for mac and you can just get the sourcecode from an old version of maphack from forward.to/mousepad and the d2hackit sourcecode from god knows where and recompile everything - that has to work..atleast in single player if the source code isnt up do date

bye
 

Korittke

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Originally posted by netterrr
i have a macintosh and isnt d2hackit and maphack both written in c or c++? there is great c++ / c compilers for mac and you can just get the sourcecode from an old version of maphack from forward.to/mousepad and the d2hackit sourcecode from god knows where and recompile everything - that has to work..atleast in single player if the source code isnt up do date

bye
it doesnt work because the program is made for windows.<period.
 

netterrr

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well, the macintosh operating system (excluding mac os x) was based on c and c++ afaik, so the basic structures in handling the data the way maphack does for pc cannot be far from mac..

so it's wrong to say it doesn't work recompiling it for mac.. maybe you will have to do a few changes here and there, but speaking in principals it's possible..
 

pat

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There are too many differences between the mac and pc versions (on a 'how it was programmed' level)...

Its not just about data handling - its the entire structure of things that creares the problems.
 

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