Cloaking Bunkers

NightReaper

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I am having trouble with the claoking of bunkers. I can get them to change from supply depot to bunker and cloak but if I put the supply depot on the left or right exactly beside it, it doesnt cloak.
Anyone know why or how to fix it.
 

NightReaper

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But then how will the marines or ghosts or whatever u want be created at the bunker. The area wont support the marines will it?
 

Bolt Head

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Actually, yes the location will support the marines.

Just try it, I could be wrong cause I don't know exactly what your triggers are.
 

KillerMe

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Conditions: Player 1 commands 1 supply depot

Actions: Center location 'cloak' on supply depot
Move/remove SCV?
Remove 1 supply depot at cloak for player 1
Create 4 Marines at cloak for player 1
Run AI Script: Enter closest bunker for player 1
wait 1000 miliseconds
disable doodad state for bunker at 'cloak'

You can mess with the wait to see how long it takes. I don't know your exact triggers, but this should probably give you an idea of what you need.
 

KillerMe

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You have to run the AI Script, and be sure the location covers all the marines. Sorry bolt head, I had to rush through and just post it really fast.
 

-MatriX-

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The AI script is "Enter closest bunker" or something like that way near the bottom. Is the bunker cloaked? If not, make sure the location is where the bunker is, otherwise it wont cloak.

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Bolt Head

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I think his problem was cloaking the bunker, I didn't think about the loading location not being large enouth. Well in that case I guess you should use two locations.
 

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