blac_k_night
Member
- Joined
- Jul 3, 2007
- Messages
- 6
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like binary d, and mario d, how can beacons cloaked?
i did the trigger
Player: Unit who owns building
Conditions: Always -> Always
Actions: Set Doodad state -> Disable Doodad state for building owned by player at 'location'
but it wont work
i did the trigger
Player: Unit who owns building
Conditions: Always -> Always
Actions: Set Doodad state -> Disable Doodad state for building owned by player at 'location'
but it wont work