wc2wc2
Member!
I've made a zone control type map and want to cloak the beacon's that are used for mass attacking. Each team has a total of 13 different mass attack points. I have only done team 1 first to make sure that I have done triggers correctly before I move onto the other teams. I got the trigger to work fine but there is one problem. 2 of the 13 beacons will not cloak.
I'm using:
CONDITIONS:
-always
ACTIONS:
-Disable doodad state for :Mass Attack Perimeter: at :LOCATION: (1A)
-create 1 rotoss Observer: at :LOCATION: (1A) for :Current Player:
-wait 500 milliseconds
-remove All rotoss Observer: for :Current Player: at :LOCATION: (1A)
I have used completely different triggers for each location for mass attacking. I first made a trigger for the first mass attack location and it worked good, so I just copied that trigger and just changed the locations. I also know that all the beacons are the same type of "Mass Attack Perimeter" (Zerg Type of Beacon not flag beacon) so I know that the 2 beacons that wont cloak are the same of the other 11 beacons that are cloaked. WTF :hbut
¿Any thoughts?
I'm using:
CONDITIONS:
-always
ACTIONS:
-Disable doodad state for :Mass Attack Perimeter: at :LOCATION: (1A)
-create 1 rotoss Observer: at :LOCATION: (1A) for :Current Player:
-wait 500 milliseconds
-remove All rotoss Observer: for :Current Player: at :LOCATION: (1A)
I have used completely different triggers for each location for mass attacking. I first made a trigger for the first mass attack location and it worked good, so I just copied that trigger and just changed the locations. I also know that all the beacons are the same type of "Mass Attack Perimeter" (Zerg Type of Beacon not flag beacon) so I know that the 2 beacons that wont cloak are the same of the other 11 beacons that are cloaked. WTF :hbut
¿Any thoughts?