Cloak a ling

Kc)Blaze

Member!
Joined
Nov 29, 2003
Messages
20
Reaction score
0
Website
Visit site
can any1 tell me how to cloak a ling,i mean cloak a ling from disabling doodads but u can still use the ling. my friends have tried to explain it but i dont get it..something like

con:always
action:disable doodad ling
wait - 10 milliseconds
enable doodad ling
preserve trigger

im pretty sure thats rong anyways can any1 try to help me with thsi problem ty!:D
 

aphextwin

BattleForums Senior Member
Joined
May 20, 2003
Messages
4,394
Reaction score
0
eh......... doesnt cloak ling require arbiter and ling only?
 

Lwek

Member!
Joined
May 18, 2003
Messages
4,487
Reaction score
0
Website
www.Battleforums.com
Yeah, that use to work. I don't know if the new patch destroyed that ability.

The map:
Creates a zergling for a computer player and disables it. Then enables it twice, then makes the zergling move to the location, move the zergling to another location and then give it to a human player.
 

panthr_dude

Member!
Joined
Aug 23, 2003
Messages
73
Reaction score
0
Website
Visit site
hey does the time in the wait have to be 2 seconds or can it be less
 

Lwek

Member!
Joined
May 18, 2003
Messages
4,487
Reaction score
0
Website
www.Battleforums.com
I don't even think there needs to be a wait. But I just added it in to make sure it worked. Because sometimes disabling units might take longer than an instant to actually be disabled.
 

Icedragon

BattleForums Addict
Joined
Aug 2, 2002
Messages
836
Reaction score
0
Location
The Swiming Pools
Originally posted by newbie4lyfe
eh......... doesnt cloak ling require arbiter and ling only?
Yes that works still

BTW what editor you use to enable and disable doodad states for any units mine only lets me do it to some buildings and becons
 

Lwek

Member!
Joined
May 18, 2003
Messages
4,487
Reaction score
0
Website
www.Battleforums.com
I may have it wrong but Regular Staredit only lets you disable and enable the Doors and the missle traps. In SCXE 2.6 All Modes give freedom to disable and enable all units. In SCXE 2.5 Only Special Mode lets you. I may be wrong...
 

V(VorteX)X

Member
Joined
Jul 16, 2004
Messages
9
Reaction score
0
Location
:O wow ROARZORS!!! LO!!
Originally posted by Master Virus
Yeah, that use to work. I don't know if the new patch destroyed that ability.

The map:
Creates a zergling for a computer player and disables it. Then enables it twice, then makes the zergling move to the location, move the zergling to another location and then give it to a human player.
I tested it out it only needs to be enabled once, unless im missing part of the deal. am i?
 

New threads

Top