Garthrs
Member!
Untitled Trigger 001
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Facing of (Picked unit)) Greater than or equal to 181.00
Then - Actions
Unit - Make (Picked unit) face Default building facing over 90.00 seconds
Else - Actions
Do nothing
Do you guys know of a better way to keep a unit from turning a full 360 degrees?
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Facing of (Picked unit)) Greater than or equal to 181.00
Then - Actions
Unit - Make (Picked unit) face Default building facing over 90.00 seconds
Else - Actions
Do nothing
Do you guys know of a better way to keep a unit from turning a full 360 degrees?