Its 1/5 effective when breaking immunites. With a level 15 conviction, you'd lower their immunities by 20% (instead of 100%).
Name-Cold Res.
The Banished-150
Ghoul Lord-110
Night Lord-120
Dark Lord-130
Blood Lord-140
By my understanding of the way conviction works, the only monster that you can break is the ghoul lord.
And thats a monster that only appears in Arcane and some tomb rerolls. But although that immunity is not removed, the others suffer (Lightning and Fire), which if high enough, can still spell doom to the target.
This rule also makes Lower Resist not as effective as it seems, especailly since it levels off, and a lot of the undead or poisonous creates are immune to poison, like Mummies and Venom Lords in NM.
Tupac said:
Now for my next question Which dishes out more damage? Fireball or orb. Synergies maxed? I'm not worried about best to use b cuz of immunities i want to know which has the most raw power.
Fireball can be shot fast, has more syns, its mastery increases fire damage. However, it's radius is tiny.
Orb has only one syn, has a larger radius of damage capability, and its mastery drops cold resistance of enemy, which is calculated after damage is done.