Bound Traps

NightReaper

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I was wondering if anyone could come up with some traps for my bound map i'm making. (i'm all out of ideas) Just make em on a map or just try to describe em to me.

If you can help........... Thanks
 

-MatriX-

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[COLOR=33DD33]Ok. Make one like this:

Make two rows going up and down, and seperated by two squares of water, going vertical. Make both of the isles of land 2 spaces wide (horizontal) and going up (or down) 5-9 spaces. On one row, make the explosions go up 1 at a time, and the other row make them go down 1 at a time. Then after that make a connection right in the middle of the trap, in the water connecting the two. Leave that space open to camp there. Then you're done.

I hope you got this, because I just spent a whole lot of time trying to put it into words.[/COLOR]


[COLOR=004400]-[/COLOR][COLOR=006600]M[/COLOR][COLOR=008800]a[/COLOR][COLOR=00AA00]tr[/COLOR][COLOR=00CC00]i[/COLOR][COLOR=00EE00]x[/COLOR][COLOR=00FF00]-[/COLOR]​
 

Lwek

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Lurkers(probably about 50) in the middle, a enemy unit patrolling in a circle outside of the lurker.
End point is at the Top Middle. Start point at the Bottom Middle.
 

NightReaper

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Thanks so far guys.

Matrix.............. Yours is a little hard to understand, could u possibly make your trap on a blank map for me. If you could that would be great.:cool:
 

PiNk PeOn

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Make a swirl ... I've tried it before but it proves to be quite a hard obstacle to make and get right... But make the 2 parts of the swirl going one way going 1 at a time to the middle of the swirl and one going 1 at a time but skipping every other square back to the beginning of the swirl...
 

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