Bound problem

NightReaper

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I was wondering if someone could help me with my bound map, everything is made u jst need to help on the explosion parts.

Note: I have the intro done already but will be redone when map is finished.:D
 

Moof-Ader

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Here is the trigger:

Create unit at location.

Kill all units at location.

Wait *** milliseconds.



It's that easy.
 

FakeNameHere

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Originally posted by Moof-Ader
Here is the trigger:

Create unit at location.

Kill all units at location.

Wait *** milliseconds.



It's that easy.
You forgot the preserve, and I think its best to use hyper triggers anyway.
 

rune_warrior

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hyper triggers are triggers with conditions of always. in the trigger, they have a lot of wait 0 and a preserve. soemtimes a comment. create a couple of these and make them belong to a player that has NO trigs that say to wait over 1 millisecond. having hyper triggers speeds up trigger action by cutting off the 2 second wait after it is finished. that way you can make it go really fast.
 

ShaftedTwice

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LoL, rune's posts are never easy to read. What he is basically saying is that:

Definition:
A hyper trigger is meant to speed gameplay and the triggers themselves. The reason why this is needed is because sometimes and a lot of times, the triggers freeze and skip over the triggers.

How to do it:
In the trigger section do this exact thing.

Conditions:
Always.

Actions:
Wait 0 milliseconds.
Wait 0 milliseconds.
Wait 0 milliseconds.

Keep placing that same trigger until you cannot place anymore. Then, erase the last one. Then create this in place of it:

Preserve Trigger.

Hope this helps!


ShaftedTwice
 

Tuxedo Templar

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Great, another bound in the world. :p Well its perfect for newbs to get a foothold but of course, to say there are too many of them is an understatement at this point, so I guess more won't hurt. :p Its a shame that most people never get beyond that level though, and continue to make them.
 

rune_warrior

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the best way is too tutor people to make maps so even if they do make a bound it will be good. also a good idea to spread a virus thru the web to kill all files with certain names e.g. n00biebound.scx so then there would be a lot less sucky bounds.

back on topic: for bounds use switches for example.

Conditions:
Always

Actions:
Set switch1

then

Conditions:
switch1 is set

Actions:
create 1 zerg scourge at location 1.
kill all units at location 1.
Wait 200 milliseconds.
Preserve trigger.

this way you can make the obstacles explode in order. your triggers would go like this up and up thru the switches.

Conditions:
Current player brings 1 any unit to endlevel.

Actions:
Clear switch1
Set switch2.
 

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