Bound mao help: archon maze

Ryder123

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i made an archon maze and i made the trigger for players that touch them die, the problem is it takes to long for the bounder to die. Here is the trigger...

-Players-
Player 1

-Conditions-
Player 8 (archon owner) brings at least one protoss archon to location "location on bounder"

-Actions-
Kill all any unit owned by Player 1 at location "location on bounder"

I dont know why there is a big delay before the bounder dies i have sum ideas why but im not sure.
 

Lwek

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The problem is the speed the location is moved on the Zergling(bounder). Because you don't have the hyper trigger in the map, the location that moves to the Zergling actually moves to the Zergling every second. Thus, if the Zergling were to sprint down the Archon Maze, the location wouldn't be moving fast enough to catch up with the Zergling.

To learn more about Hyper Triggers, go to this thread.
 

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