Bound Help

Gpstar92

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I'm making a bound. I center the location over the zergling and then the fire part comes up. Then when I move the guy to the fire(dark archon) it waits 5 seconds and then I die. Can anyone help me?

-Gpstar92
 

dbo_zan

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I can help you!!
This will fix your problems BUT, if you put it in a force/player with wait triggers
It will skrew those up. So It is recomended that you put it in Players 1-6(or however many bounders u have).

-Players
*1-6(or however many bounders u have)(NOT Force 1[or your bounder force])

-Conditions
*Always

-Actions
*Wait for 0 milliseconds
*Wait for 0 milliseconds
*Wait for 0 milliseconds
*Wait for 0 milliseconds
*Wait for 0 milliseconds
*Wait for 0 milliseconds(you MUST do this at least 6 times)(you can do more)
*preserve trigger
*Comment:Boost(note you do not have to do this)

:shoot :shoot :loopy:nooob:loopy
 

Gpstar92

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Thx I tried that and it worked. You know those obstacles when a 5 archons explode and then 5 dark archons explode Ex=

Archon-DarkArchon-Archon-Dark Archon

edit: I also need to know how to make those suction obstacles when u walk in you get sucked into the xplosion
 

crazy-man

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-Players
force 1
-Condition
Always
or
Bring unit to location
-Action
Order all unit at (location) to move to (location)

this is for the suction only but you can put switches to operate differently to take off some glitches
 

Gpstar92

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Thx crazy-man )I also need the triggers when someone dies and they go to the beacon to go to the next level. I really don't get how to when you bring your ling to the beacon, you get to the next level somewhere else on the map and everyone revives. Help?
 

Lord_Samoht

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Players
force 1
-Condition
Bring unit to location (which ever level)
-Action
remove all specific units at anywhere for force 1
create 1 unit at location (next level up) for force1
or
kill all specific units for force 1 at anywhere
create 1 unit at location (next level up) for force 1
 

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