Bound Help

-MatriX-

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Okay, this is how you do it.

Before you start, make sure that the level has started because a certain switch was set. After you get through the obstacle, make a location right after it, clearing the switch that made the level start and repeat. If you did it right the level will stop. I don't think this is in the sticky, if it isn't I'm going to add it. Make sure you check the sticky before asking a question. Good luck in the future.


[GLOW=BLUE]- [COLOR=004400]The[/COLOR][COLOR=006600]_Ma[/COLOR][COLOR=008800]tri[/COLOR][COLOR=00AA00]x_R[/COLOR][COLOR=00CC00]elo[/COLOR][COLOR=00EE00]ad[/COLOR][COLOR=00FF00]ed[/COLOR][/GLOW]
 

-MatriX-

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Sorry I couldn't help enough I should've thought out more what I posted.

[GLOW=BLUE]- [COLOR=004400]The[/COLOR][COLOR=006600]_Ma[/COLOR][COLOR=008800]tri[/COLOR][COLOR=00AA00]x_R[/COLOR][COLOR=00CC00]elo[/COLOR][COLOR=00EE00]ad[/COLOR][COLOR=00FF00]ed[/COLOR][/GLOW]
 

Kao

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Its something like this.

Conditions:

Player D Brings X to Q.
Switch W is Set.

Actions

Players D Brings X Z
Switch W is Cleared.


It would be set up like:
Code:
[ Area Q   |                               |  Area Z 
[               |                              |    
[   PL        |    The Obstacle      |  PL 
[   X          |                              |  X
[               |                              |
EDIT: Yes, it looks like crap. But you get the point. Just Quote (c/p) the
Code:
 area and you will see what I mean.
 

PiNk PeOn

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yea I figured it all out
Conditions:
Unit enters <start obstacle> unit owned by <player>
Actions:
Set Switch <name>

Conditions:
Always
Unit enters <start obstacle> unit owned by <player>
Switch <name> is <set>
Actions:
(Obstacle)

Conditions:
Unit Enters <obstacle finish> unit owned by <player>
Actions:
Clear Switch <name>
 

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