PiNk PeOn
Well-Known Member
Moderators:
I have looked in the faq and there is nothing there to help me.
Problem:
I have been trying to make a bound but it always create's 3 units instead of 1 and this is an example of an obstacle that always does the above....
Conditions:
'Switch 1' is set
Actions:
Create 1 'Vulture' at 'CreateVulture1'
Kill all men for All Players at 'CreateVulture1'
Wait '200' milliseconds
Create 1 'Vulture' at 'CreateVulture2'
Kill all men for All Players at 'CreateVulture2'
Wait '200' milliseconds
Create 1 'Vulture' at 'CreateVulture3'
Kill all men for All Players at 'CreateVulture3'
Wait '200' milliseconds
Create 1 'Vulture' at 'CreateVulture4'
Kill all men for All Players at 'CreateVulture4'
Wait '200' milliseconds
Create 1 'Vulture' at 'CreateVulture5'
Kill all men for All Players at 'CreateVulture5'
Wait '200' milliseconds
Create 1 'Vulture' at 'CreateVulture6'
Kill all men for All Players at 'CreateVulture6'
Wait '200' milliseconds
Create 1 'Vulture' at 'CreateVulture7'
Kill all men for All Players at 'CreateVulture7'
Wait '400' milliseconds
Preserve trigger
Now can someone please tell me what is wrong with this trigger, and why it creates 3 instead of 1??
I have looked in the faq and there is nothing there to help me.
Problem:
I have been trying to make a bound but it always create's 3 units instead of 1 and this is an example of an obstacle that always does the above....
Conditions:
'Switch 1' is set
Actions:
Create 1 'Vulture' at 'CreateVulture1'
Kill all men for All Players at 'CreateVulture1'
Wait '200' milliseconds
Create 1 'Vulture' at 'CreateVulture2'
Kill all men for All Players at 'CreateVulture2'
Wait '200' milliseconds
Create 1 'Vulture' at 'CreateVulture3'
Kill all men for All Players at 'CreateVulture3'
Wait '200' milliseconds
Create 1 'Vulture' at 'CreateVulture4'
Kill all men for All Players at 'CreateVulture4'
Wait '200' milliseconds
Create 1 'Vulture' at 'CreateVulture5'
Kill all men for All Players at 'CreateVulture5'
Wait '200' milliseconds
Create 1 'Vulture' at 'CreateVulture6'
Kill all men for All Players at 'CreateVulture6'
Wait '200' milliseconds
Create 1 'Vulture' at 'CreateVulture7'
Kill all men for All Players at 'CreateVulture7'
Wait '400' milliseconds
Preserve trigger
Now can someone please tell me what is wrong with this trigger, and why it creates 3 instead of 1??