GP: Why did you decide not to launch with a PC version, when previous Battlefield titles have always been available to PC gamers?
Troedsson: We made the decision to focus on the next-gen console in order to make the most out of the Xbox 360 and PS3 and create a true console version of Battlefield. Since we don’t believe in straight ports we didn’t feel that just pushing the same experience over to PC was the right way to go. So many things need to be honed in order to suit the PC, everything from UI, Persistence and most importantly, the controls need to be specialized. However, Battlefield was invented on PC and players on this platform should not fear, we haven’t forgotten about you.