PureBandit
Member
I have made a plan for three of my chars so far. I am going to create a Paladin, a Sorc, and a Druid all of my special designs (well the Pally and Sorc will be original, but the Druid probably will be similar to others of his kind). I am not a rich guy, so I have about 0% of this stuff, but i like to have a plan/goal for the future.
Bandit: A Bandit character, according to me, is a character that has some sort of quick mode of transportation to retreat from opponents fast. This is needed due to the revenge-like motives that everyone else has against you when you steal their money. :goofy
Paladin
Type: Custom Charger Build (Bandit)
This is one of my Bandit characters. He focuses on a hit-and-run tactic with his charge and basically unlimited mana (*). This strategy is very useful against melee-only characters because they will never be able to catch you if you keep moving and knocking them back with charge. However, this strategy may not work well against characters with the ability to teleport or against characters like the poison nova Necro.
Items
I plan to focus on items that help with offence more then defence (with some exceptions).
Helm: Shako (socketed with 40%ed/48-144 poison dmg(?) jewel) - This I am not quite sure about. I am pretty sure that there is a better item for a charging Paladin, but I am not sure what it is.
Amulet: Mara's - My Paladin will probably need the +2 skills and the increased resists. I don't plan to use Highlords Wrath, because I don't need the increased attack speed due to charge.
Armor: I'm completely clueless here... Can someone suggest something?
Weapon1: Eth BotD zerker ~OR~ Famine zerker - Which one of these would prove more useful for a charging Paladin of my type?
Shield1: Exile (knights Vortex Shield) ~OR~ Alma Negra - This one is between the defensive Exile and the offensive Alma Negra. Im leaning towards the Exile, because if I have a knights Vortex Shield, thats 51%-65% ed and I have the defiance from the Exile Runeword. So, which should I choose?
Weapon2: Call to Arms
Shield2: Lidless Wall
Gloves: Steelrend (with at least 50%+ ed) - Steelrend caught my attention due to its 30%-60% ed and 10% chance of crushing blow (does that stack with other % chances?). Do you think I should use something with life/mana steal?
Belt: Nosferatu's Coil - The 10% slow could be useful against opponents fleeing towards town, and it gives life steal.
Boots: Gore Rider - Well, I suppose that it is quite obvious why I chose this.
Rings: Raven Frost X2 - The cold damage from Raven Frosts are very useful for a Paladin like me. It will 'freeze' opponents when I use charge, so they can't get into town quickly. Should I use two or one and something else? Or no Raven Frosts at all?
Charms: Annihilius, Lion Branded Grand Charms X7 (with extra life/speed), Pestilent Small Charms of Anthrax X4, Red Small Charms of Vita X5 - I'm very rusty when it comes to picking charms.
Abilities
Strength: Around 185 - This high strength is needed to use some items (Steelrend requires 185 strength).
Dexterity: Around 210 - High Dexterity means more attack rating, so I can hit my opponents better with charge.
Vita: Around 150
Energy: Around 50 - I don't really need much mana due to the skills I am going to choose.
Skills
Combat Skills:
Smite - 1 (Prequisite for Charge)
Charge - 20 (Main Skill)
Offensive Auras:
Might - 20 (Each level in Might gives 20% more Charge damage)
Blessed Aim - 1 (prequisite for Fanat)
Concentration - 1 (prequisite for Fanat)
Fanatasism - 20 (More Damage)
Defensive Auras:
Prayer - 20 (This will give me quite a lot of healing when I use Meditation)
Clensing - 1 (Prequisite for Meditation)
Meditation - 20 (*)
* I chose this because at level 20, Meditation gives 775% faster mana recovery, while giving the healing power from Prayer. With this item plan, I should have around 1000% faster mana recovery and heal about 40 life every two seconds.
Sorc
Type: Custom Build (Bandit)
This is my second Bandit character. I plan to use a hit-and-run tactic as well, by using Thunder Storm and Teleport. However, this character maybe doomed vrs lightning immunes.
Items
Helm: Shako (socketed with a Lightning (when you die) Rainbow Facet - This is quite good for sorcs, due to the mana and life bonuses it gives. The +2 to all skills is useful.
Amulet: Mara's - This is also useful for sorcs. The +2 skills is useful and the resistances are very useful.
Armor: Ormus' Robes (With perfect lightning damage bonus and +3 to Thunder Storm)(Socketed with a Lightning (when you die) Rainbow Facet) - Very unlikely for me to get, but i believe that thats the best item for me.
Weapon1: Eschuta's Temper (With +20% lightning damage and +3 to sorc skills)(Socketed with a Lightning (When you die) Rainbow Facet - This item, I believe, is the best item for me.
Shield1: Lidless Wall (Socketed with a Lightning (when you die) Rainbow Facet) - Classic.
Weapon2: Call to Arms
Shield2: Lidless Wall
Gloves: Frostburn - This is the best I could think of.
Belt: Arachnid Mesh - +1 Skills is useful.
Boots: Silkweave - Best I could think of.
Rings: SoJ X2 - Very useful for Sorcs.
Charms: Sparking Grand Charm (with bonuses to life/speed) X10, Annihilius, Shimmering Small Charms of Vita X9
Abilities
Strength: 77 - 77 Strength is needed to use all my items.
Dexterity: 25 - Absolutly no points into Dexterity. I don't need any Dexterity for my items. Should I still put some there for extra block?
Vita: 400 - Quite a bit, isn't it?
Energy: 88 - That should be enough, no?
Skills
Cold Skills
Ice Bolt - 1 (prequisite for Chilling Armor)
Frozen Armor - 1 (prequisite for Chilling Armor)
Ice Blast - 1 (prequisite for Chilling Armor)
Shiver Armor - 1 (prequisite for Chilling Armor)
Chilling Armor - 20 (Extra Def)
Lightning Skills
Charged Bolt - 1 (prequisite for Thunder Storm and Energy Shield)
Static Field - 1 (prequisite for Thunder Storm)
Telekenisis - 1 (prequisite for Energy Shield)
Nova - 1 (prequisite for Thunder Storm)
Lightning - 1 (prequisite for Thunder Storm and Energy Shield)
Chain Lightning - 1 (prequisite for Thunder Storm and Energy Shield)
Teleport - 1 (very useful and prequisite for Energy Shield)
Thunder Storm - 20 (Main Skill)
Energy Shield - 20 (Allows me to live longer)
Lightning Mastery - 20 (More damage)
Fire Skills
Warmth - 17 (More Mana)
Bandit: A Bandit character, according to me, is a character that has some sort of quick mode of transportation to retreat from opponents fast. This is needed due to the revenge-like motives that everyone else has against you when you steal their money. :goofy
Paladin
Type: Custom Charger Build (Bandit)
This is one of my Bandit characters. He focuses on a hit-and-run tactic with his charge and basically unlimited mana (*). This strategy is very useful against melee-only characters because they will never be able to catch you if you keep moving and knocking them back with charge. However, this strategy may not work well against characters with the ability to teleport or against characters like the poison nova Necro.
Items
I plan to focus on items that help with offence more then defence (with some exceptions).
Helm: Shako (socketed with 40%ed/48-144 poison dmg(?) jewel) - This I am not quite sure about. I am pretty sure that there is a better item for a charging Paladin, but I am not sure what it is.
Amulet: Mara's - My Paladin will probably need the +2 skills and the increased resists. I don't plan to use Highlords Wrath, because I don't need the increased attack speed due to charge.
Armor: I'm completely clueless here... Can someone suggest something?
Weapon1: Eth BotD zerker ~OR~ Famine zerker - Which one of these would prove more useful for a charging Paladin of my type?
Shield1: Exile (knights Vortex Shield) ~OR~ Alma Negra - This one is between the defensive Exile and the offensive Alma Negra. Im leaning towards the Exile, because if I have a knights Vortex Shield, thats 51%-65% ed and I have the defiance from the Exile Runeword. So, which should I choose?
Weapon2: Call to Arms
Shield2: Lidless Wall
Gloves: Steelrend (with at least 50%+ ed) - Steelrend caught my attention due to its 30%-60% ed and 10% chance of crushing blow (does that stack with other % chances?). Do you think I should use something with life/mana steal?
Belt: Nosferatu's Coil - The 10% slow could be useful against opponents fleeing towards town, and it gives life steal.
Boots: Gore Rider - Well, I suppose that it is quite obvious why I chose this.
Rings: Raven Frost X2 - The cold damage from Raven Frosts are very useful for a Paladin like me. It will 'freeze' opponents when I use charge, so they can't get into town quickly. Should I use two or one and something else? Or no Raven Frosts at all?
Charms: Annihilius, Lion Branded Grand Charms X7 (with extra life/speed), Pestilent Small Charms of Anthrax X4, Red Small Charms of Vita X5 - I'm very rusty when it comes to picking charms.
Abilities
Strength: Around 185 - This high strength is needed to use some items (Steelrend requires 185 strength).
Dexterity: Around 210 - High Dexterity means more attack rating, so I can hit my opponents better with charge.
Vita: Around 150
Energy: Around 50 - I don't really need much mana due to the skills I am going to choose.
Skills
Combat Skills:
Smite - 1 (Prequisite for Charge)
Charge - 20 (Main Skill)
Offensive Auras:
Might - 20 (Each level in Might gives 20% more Charge damage)
Blessed Aim - 1 (prequisite for Fanat)
Concentration - 1 (prequisite for Fanat)
Fanatasism - 20 (More Damage)
Defensive Auras:
Prayer - 20 (This will give me quite a lot of healing when I use Meditation)
Clensing - 1 (Prequisite for Meditation)
Meditation - 20 (*)
* I chose this because at level 20, Meditation gives 775% faster mana recovery, while giving the healing power from Prayer. With this item plan, I should have around 1000% faster mana recovery and heal about 40 life every two seconds.
Sorc
Type: Custom Build (Bandit)
This is my second Bandit character. I plan to use a hit-and-run tactic as well, by using Thunder Storm and Teleport. However, this character maybe doomed vrs lightning immunes.
Items
Helm: Shako (socketed with a Lightning (when you die) Rainbow Facet - This is quite good for sorcs, due to the mana and life bonuses it gives. The +2 to all skills is useful.
Amulet: Mara's - This is also useful for sorcs. The +2 skills is useful and the resistances are very useful.
Armor: Ormus' Robes (With perfect lightning damage bonus and +3 to Thunder Storm)(Socketed with a Lightning (when you die) Rainbow Facet) - Very unlikely for me to get, but i believe that thats the best item for me.
Weapon1: Eschuta's Temper (With +20% lightning damage and +3 to sorc skills)(Socketed with a Lightning (When you die) Rainbow Facet - This item, I believe, is the best item for me.
Shield1: Lidless Wall (Socketed with a Lightning (when you die) Rainbow Facet) - Classic.
Weapon2: Call to Arms
Shield2: Lidless Wall
Gloves: Frostburn - This is the best I could think of.
Belt: Arachnid Mesh - +1 Skills is useful.
Boots: Silkweave - Best I could think of.
Rings: SoJ X2 - Very useful for Sorcs.
Charms: Sparking Grand Charm (with bonuses to life/speed) X10, Annihilius, Shimmering Small Charms of Vita X9
Abilities
Strength: 77 - 77 Strength is needed to use all my items.
Dexterity: 25 - Absolutly no points into Dexterity. I don't need any Dexterity for my items. Should I still put some there for extra block?
Vita: 400 - Quite a bit, isn't it?
Energy: 88 - That should be enough, no?
Skills
Cold Skills
Ice Bolt - 1 (prequisite for Chilling Armor)
Frozen Armor - 1 (prequisite for Chilling Armor)
Ice Blast - 1 (prequisite for Chilling Armor)
Shiver Armor - 1 (prequisite for Chilling Armor)
Chilling Armor - 20 (Extra Def)
Lightning Skills
Charged Bolt - 1 (prequisite for Thunder Storm and Energy Shield)
Static Field - 1 (prequisite for Thunder Storm)
Telekenisis - 1 (prequisite for Energy Shield)
Nova - 1 (prequisite for Thunder Storm)
Lightning - 1 (prequisite for Thunder Storm and Energy Shield)
Chain Lightning - 1 (prequisite for Thunder Storm and Energy Shield)
Teleport - 1 (very useful and prequisite for Energy Shield)
Thunder Storm - 20 (Main Skill)
Energy Shield - 20 (Allows me to live longer)
Lightning Mastery - 20 (More damage)
Fire Skills
Warmth - 17 (More Mana)