Anyone try this necromancer variant?

VI-Herald

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Yea, im at it again, trying out messed up builds lol. This one, though... is kind of odd and unique in its own way. However, to play this necro, you will have to be insanely rich. Or if not insanely, just wealthy ^^. For the most part, this build, making use of the marrowwalk bug, will combine what we know as a summoner and a pure bone necro, into one thing. This build can be used in PvM or PvP, depending.

Advatages:
75% chance to block, necesarry for PvP
physical, some elemental, and magic dmg, which will allow you to solo in hell without fear of immunities.
a MAJOR killin advantage ( i will discuss this later)

Disadvantages:
if the marrowalk bug is fixed, then this build will be less effective in terms of magic damage, but will retain the "summoner" part of the build.

I was a little inspired by Kao's Nova Necro guide, as the poison will pretty much take a person to 1 hp, and the last hit would be dealt with a bone spell. This build is like a NovaNecro, except you will use your minions to do the "getting it down to 1 hp" part.


Also, very general stat/skill distribution; i have left room for variation. The following are skills that are essential to the build itself.

20 Bone spear
20 Skelly mastery
1 amp dmg
1 iron maiden
1 clay golem
1 golem mastery
1 summon resist
Pre-Req's

Points in summon skelly, mage, and revive as you wish and whatever you have left.

Pretty much, the bonespear will recieve plenty bonus when you equip your marrowalks, and with the amp they are dbled in dmg ( i hear so... is it?) The skelly mastery applies to every skelly, so thats why the points are there for you to put in whatever you wish. Really, make sure you can (and you will be able to) summon at least 4 skeles, 7 mages, and 3+ revives at a time.

Merc: Yes, a merc is optional in this build as well. It will drive up the price tag on this build, however... as you need some pretty expesive things to make it work.

Wep: "Doom" cryptic. this gives it the Holy Freeze aura. And o yes, this merc will carry a total fo 3, might, holy freeze, and thorns (which i hear doesnt work)
Helm: Ral'ed andy's. I do believe the stats here are godly, and they also drive up the level on the might.
Armor: bramble if you can, i hear the thorns is bugged. if you cant, a simple shaft works.

Stats:
base. Enigma is vital for this build, and you should have plenty of str for your marrows at lvl 66.
dex: enough for max block at lvl 99, for this build Homo will be used, so its in the vicinity of 235 with items.
vit: everything you can spare
nergy: nuttin'


Ok, heres a view of the items:

Armor: Enigma. There is no subtitue for this. The build focuses on grouping minions, and you need a teleport skill to do this.

Helm: Shako. No better helm for a necro that this Imo. Um it, or Jah it if your rich enough. Other choices: andy's visage, rare circlets.

Boots: Marrow's. No real substitue, but if you dont feel like using the bug, waterwalks or sandstorm treks, even aldurs, work fine.

Gloves: Magefist. You will enjoy the extra mana reg and such, and also the FCR. Other coices: Trangs come at a close second, no mana reg, but CR.

Belt: Arachs. You'll need this to boost your skills. You could also use t-gods if you are too careful about LE monsters. Other choices: up'ed lenymo, crafted caster belt.

Weapon 1/ Shield 1: "Beast" caddy/Humo. The Beast provides a fanat aura for your minions, pretty nice. Use Arm of king leoric if you cant get one. The humo? do i need to explain? Um one and you'll be fine. Eld on if you wnat ot drive the block up to 75, and save some dex ^^

Weapon 2/ Shield 2: CtA and Liddless. Even a +1 CtA works fine, the +to skills you get will drive it up.

Ammy: Maras. Very nice ammy, resists, stats, skills. Use rares if you cant get one.

Ring: 2 Bk bands. the give a total of +98 life at clvl99, +2 to all skills as well. SoJs can be used too. Use raven/dwarf if you cant afford.

Charms: Anni! this will help you equip your itamz overall. 17mana/5fhr small charms... will help in PvP, but if you're just cruising in PvM, use 20/17's (20 life, 17 mana. GC's should be in the ratio 7:3, depending on what you want as a strength (7 summoning / 3 pnb, of 7 pnb, 3 summoning.) Your choice.



oooooooook. That is a general guide line. The strat for this thing is amping the vicitim and telein on top of the victim... the Minions do their job (not to mention legitimate slow form the clay golem) for you, and the amp makes it all the more deadly. And so what if they are only base slvl 5? the cta gives them life, and the + to skills boosts the rest.

This build works extremely well in PvP... the only problem i've had so far is against... *gasp* other summoners. The barbs and melee chars die the fastest b/c of the iron maiden.... the more godlier the char, the faster they die. However, i can only test with friends on Open, since i cant afford half this stuff that i just mentioned on the realms. Someone make one and own simpleforce plz :D ^^

But yea... with that, i gotta run, and i'll leave room open for discussion, debate, and of course, my favorite, flames ^^


-VI-Herald.
 

Kao

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So you're pretty much making a Bone Summoner, eh? Your bone spells won't do much damage. Even with the Marrow bug, and a point in Bone Spirit (with a few +skills), it still doesn't do enough to be effective in a5 hell. It does ~1500 or so. Good guide, but this is a little harder to work in PvP. PvP will be nice, but for a BoneNec, their spells are usually what sets them apart- MAJOR damaging spells. Although the Skellies will help, I suggest you turn into a Bone Nec pretty much, relying on Bone to get the first corpse, Amp, then CE away. Skellies will be meat shields for you most of the time.
 

Jason

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20 Teeth
20 Bone Spear
20 Bone Spirit
10 Bone Wall
10 Summon Mastery
10 Skeles
10 Revives
~Marrow Bug
Pre reqs

That should give you around 4-5k spirit with some helpful meat shields..roughly.. :)
 

Darkmatter

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VizjereiMage said:
20 Teeth
20 Bone Spear
20 Bone Spirit
10 Bone Wall
10 Summon Mastery
10 Skeles
10 Revives
~Marrow Bug
Pre reqs

That should give you around 4-5k spirit with some helpful meat shields..roughly.. :)

I like this better then the way Kao explained it. But if we factor in gear, it can be MUCH more. IE Charms, and Runewords.
 

drax

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Er, I think he was factoring it in...
 

Jason

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Ya..with all the +skills from the right gear..you should be doing upwards of 5k. I know this because I've seen someone with this build that did 5k and had like 800 life skeles..or something like that..rofl..
 

VI-Herald

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well, this is pretty much an arty necro... you cant get past a2 (well, you can, but not that successfully) without having something to battle the magic immune, and also, the 2nd wave of baal. This build allows you to put to use all 3 trees of the nec, and more.

also... the power of this build is better displayed if you try it yourself, with the might merc and fanat, amp, even baal and his minions are no match.
 

Kao

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It's a nice build, but you are very specific about stuff. Come on, at least 4 skellies, 7 mages, and 3 revives? Toss the point in revives into something else. Every summoner gets max skellies + revives.
 

Jason

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If you put points in mage I will kill you.
 

irdamage

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well this is similar to mypsn/summoner crap, cept with bone instead, i personally find that 1 point into mastery is enough just max skele,spear,spirit,and mayb bonewall, all remaining points into teeth or somethin (and b sure to use marrowalks or have ur ass handed to u by monsters and players alike o_O
 

simpleforce

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i think ull die right after u tele on the guy. specially if he's melee and even more specially if its WW
 

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