VI-Herald
Member!
Yea, im at it again, trying out messed up builds lol. This one, though... is kind of odd and unique in its own way. However, to play this necro, you will have to be insanely rich. Or if not insanely, just wealthy ^^. For the most part, this build, making use of the marrowwalk bug, will combine what we know as a summoner and a pure bone necro, into one thing. This build can be used in PvM or PvP, depending.
Advatages:
75% chance to block, necesarry for PvP
physical, some elemental, and magic dmg, which will allow you to solo in hell without fear of immunities.
a MAJOR killin advantage ( i will discuss this later)
Disadvantages:
if the marrowalk bug is fixed, then this build will be less effective in terms of magic damage, but will retain the "summoner" part of the build.
I was a little inspired by Kao's Nova Necro guide, as the poison will pretty much take a person to 1 hp, and the last hit would be dealt with a bone spell. This build is like a NovaNecro, except you will use your minions to do the "getting it down to 1 hp" part.
Also, very general stat/skill distribution; i have left room for variation. The following are skills that are essential to the build itself.
20 Bone spear
20 Skelly mastery
1 amp dmg
1 iron maiden
1 clay golem
1 golem mastery
1 summon resist
Pre-Req's
Points in summon skelly, mage, and revive as you wish and whatever you have left.
Pretty much, the bonespear will recieve plenty bonus when you equip your marrowalks, and with the amp they are dbled in dmg ( i hear so... is it?) The skelly mastery applies to every skelly, so thats why the points are there for you to put in whatever you wish. Really, make sure you can (and you will be able to) summon at least 4 skeles, 7 mages, and 3+ revives at a time.
Merc: Yes, a merc is optional in this build as well. It will drive up the price tag on this build, however... as you need some pretty expesive things to make it work.
Wep: "Doom" cryptic. this gives it the Holy Freeze aura. And o yes, this merc will carry a total fo 3, might, holy freeze, and thorns (which i hear doesnt work)
Helm: Ral'ed andy's. I do believe the stats here are godly, and they also drive up the level on the might.
Armor: bramble if you can, i hear the thorns is bugged. if you cant, a simple shaft works.
Stats:
base. Enigma is vital for this build, and you should have plenty of str for your marrows at lvl 66.
dex: enough for max block at lvl 99, for this build Homo will be used, so its in the vicinity of 235 with items.
vit: everything you can spare
nergy: nuttin'
Ok, heres a view of the items:
Armor: Enigma. There is no subtitue for this. The build focuses on grouping minions, and you need a teleport skill to do this.
Helm: Shako. No better helm for a necro that this Imo. Um it, or Jah it if your rich enough. Other choices: andy's visage, rare circlets.
Boots: Marrow's. No real substitue, but if you dont feel like using the bug, waterwalks or sandstorm treks, even aldurs, work fine.
Gloves: Magefist. You will enjoy the extra mana reg and such, and also the FCR. Other coices: Trangs come at a close second, no mana reg, but CR.
Belt: Arachs. You'll need this to boost your skills. You could also use t-gods if you are too careful about LE monsters. Other choices: up'ed lenymo, crafted caster belt.
Weapon 1/ Shield 1: "Beast" caddy/Humo. The Beast provides a fanat aura for your minions, pretty nice. Use Arm of king leoric if you cant get one. The humo? do i need to explain? Um one and you'll be fine. Eld on if you wnat ot drive the block up to 75, and save some dex ^^
Weapon 2/ Shield 2: CtA and Liddless. Even a +1 CtA works fine, the +to skills you get will drive it up.
Ammy: Maras. Very nice ammy, resists, stats, skills. Use rares if you cant get one.
Ring: 2 Bk bands. the give a total of +98 life at clvl99, +2 to all skills as well. SoJs can be used too. Use raven/dwarf if you cant afford.
Charms: Anni! this will help you equip your itamz overall. 17mana/5fhr small charms... will help in PvP, but if you're just cruising in PvM, use 20/17's (20 life, 17 mana. GC's should be in the ratio 7:3, depending on what you want as a strength (7 summoning / 3 pnb, of 7 pnb, 3 summoning.) Your choice.
oooooooook. That is a general guide line. The strat for this thing is amping the vicitim and telein on top of the victim... the Minions do their job (not to mention legitimate slow form the clay golem) for you, and the amp makes it all the more deadly. And so what if they are only base slvl 5? the cta gives them life, and the + to skills boosts the rest.
This build works extremely well in PvP... the only problem i've had so far is against... *gasp* other summoners. The barbs and melee chars die the fastest b/c of the iron maiden.... the more godlier the char, the faster they die. However, i can only test with friends on Open, since i cant afford half this stuff that i just mentioned on the realms. Someone make one and own simpleforce plz ^^
But yea... with that, i gotta run, and i'll leave room open for discussion, debate, and of course, my favorite, flames ^^
-VI-Herald.
Advatages:
75% chance to block, necesarry for PvP
physical, some elemental, and magic dmg, which will allow you to solo in hell without fear of immunities.
a MAJOR killin advantage ( i will discuss this later)
Disadvantages:
if the marrowalk bug is fixed, then this build will be less effective in terms of magic damage, but will retain the "summoner" part of the build.
I was a little inspired by Kao's Nova Necro guide, as the poison will pretty much take a person to 1 hp, and the last hit would be dealt with a bone spell. This build is like a NovaNecro, except you will use your minions to do the "getting it down to 1 hp" part.
Also, very general stat/skill distribution; i have left room for variation. The following are skills that are essential to the build itself.
20 Bone spear
20 Skelly mastery
1 amp dmg
1 iron maiden
1 clay golem
1 golem mastery
1 summon resist
Pre-Req's
Points in summon skelly, mage, and revive as you wish and whatever you have left.
Pretty much, the bonespear will recieve plenty bonus when you equip your marrowalks, and with the amp they are dbled in dmg ( i hear so... is it?) The skelly mastery applies to every skelly, so thats why the points are there for you to put in whatever you wish. Really, make sure you can (and you will be able to) summon at least 4 skeles, 7 mages, and 3+ revives at a time.
Merc: Yes, a merc is optional in this build as well. It will drive up the price tag on this build, however... as you need some pretty expesive things to make it work.
Wep: "Doom" cryptic. this gives it the Holy Freeze aura. And o yes, this merc will carry a total fo 3, might, holy freeze, and thorns (which i hear doesnt work)
Helm: Ral'ed andy's. I do believe the stats here are godly, and they also drive up the level on the might.
Armor: bramble if you can, i hear the thorns is bugged. if you cant, a simple shaft works.
Stats:
base. Enigma is vital for this build, and you should have plenty of str for your marrows at lvl 66.
dex: enough for max block at lvl 99, for this build Homo will be used, so its in the vicinity of 235 with items.
vit: everything you can spare
nergy: nuttin'
Ok, heres a view of the items:
Armor: Enigma. There is no subtitue for this. The build focuses on grouping minions, and you need a teleport skill to do this.
Helm: Shako. No better helm for a necro that this Imo. Um it, or Jah it if your rich enough. Other choices: andy's visage, rare circlets.
Boots: Marrow's. No real substitue, but if you dont feel like using the bug, waterwalks or sandstorm treks, even aldurs, work fine.
Gloves: Magefist. You will enjoy the extra mana reg and such, and also the FCR. Other coices: Trangs come at a close second, no mana reg, but CR.
Belt: Arachs. You'll need this to boost your skills. You could also use t-gods if you are too careful about LE monsters. Other choices: up'ed lenymo, crafted caster belt.
Weapon 1/ Shield 1: "Beast" caddy/Humo. The Beast provides a fanat aura for your minions, pretty nice. Use Arm of king leoric if you cant get one. The humo? do i need to explain? Um one and you'll be fine. Eld on if you wnat ot drive the block up to 75, and save some dex ^^
Weapon 2/ Shield 2: CtA and Liddless. Even a +1 CtA works fine, the +to skills you get will drive it up.
Ammy: Maras. Very nice ammy, resists, stats, skills. Use rares if you cant get one.
Ring: 2 Bk bands. the give a total of +98 life at clvl99, +2 to all skills as well. SoJs can be used too. Use raven/dwarf if you cant afford.
Charms: Anni! this will help you equip your itamz overall. 17mana/5fhr small charms... will help in PvP, but if you're just cruising in PvM, use 20/17's (20 life, 17 mana. GC's should be in the ratio 7:3, depending on what you want as a strength (7 summoning / 3 pnb, of 7 pnb, 3 summoning.) Your choice.
oooooooook. That is a general guide line. The strat for this thing is amping the vicitim and telein on top of the victim... the Minions do their job (not to mention legitimate slow form the clay golem) for you, and the amp makes it all the more deadly. And so what if they are only base slvl 5? the cta gives them life, and the + to skills boosts the rest.
This build works extremely well in PvP... the only problem i've had so far is against... *gasp* other summoners. The barbs and melee chars die the fastest b/c of the iron maiden.... the more godlier the char, the faster they die. However, i can only test with friends on Open, since i cant afford half this stuff that i just mentioned on the realms. Someone make one and own simpleforce plz ^^
But yea... with that, i gotta run, and i'll leave room open for discussion, debate, and of course, my favorite, flames ^^
-VI-Herald.