Anyone banned using stings?

liekomgzwtfux

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i heard warden updated on Tuesday, i didn't hear about it until midnight the next day. I've been using Stings to do key runs for 4 hours that day. I havn't used it ever since. Anyone banned using Sting's? I xfered all my runes to a new account just in case.


EDIT: i'm on uswest ladder.
 

camcon

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Well if you mean the maphack, it says you have been temporarily restricted from connecting or whatever when I try to log into my account. Does this mean I have been banned?
 
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camcon said:
Well if you mean the maphack, it says you have been temporarily restricted from connecting or whatever when I try to log into my account. Does this mean I have been banned?
how long have u been "temporarily" restricted from login..... and u cant get bannd for the sting ur doing its safe.... maphack will be u bannd for 3-4 months:angry
 

camcon

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Umm it just happened today. But i did the thing where u click reveal act, safely. It wasn't supposed to be detected :(. I have to wait 3-4 months?
 

Andrewp30

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it says temp restriction. not your cd key has been deactivated. or your cd key has been banned for xx days.

so no. all you have is realm down. now known at temp resrict. as long as you don't try to log into bnet for like an hour or 2 you will lose the temp ban.

and restart your comp so that the mh gets dumped from your memory.
 

jahoople

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every one is havin this problem eh? hmm thinkin about not using mh been waiting all day to get online..god dam realm down....countess runs so quick though
 

Jewer

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Temporary Ban otherwise known as "Realm Down" is NOT happening because of Sting's maphack. It is happening because you are joining more than 20 games/hour. Bnet only allows 20 games/hour for each cd-key. If you do only countess runs that means they would have to last at least 3 minutes but with MH that is very unlikely. I suggest getting another key and using cd-key changer when u get the realm down. OR if you have a static IP use IP reset.
 

qaswedfrtg169

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he is right if you create more than 20 games per hour you will get the temp restrict.

i suggest doing multiple boses like andy meph pindle

back to original question: no i havent
 

Dragnskull

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Jewer said:
Temporary Ban otherwise known as "Realm Down" is NOT happening because of Sting's maphack. It is happening because you are joining more than 20 games/hour. Bnet only allows 20 games/hour for each cd-key. If you do only countess runs that means they would have to last at least 3 minutes but with MH that is very unlikely. I suggest getting another key and using cd-key changer when u get the realm down. OR if you have a static IP use IP reset.

thats funny, i can do 40 meph runs in 30 minutes, adn ive hit 12X runs before.
 

dNiym

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Jewer said:
Temporary Ban otherwise known as "Realm Down" is NOT happening because of Sting's maphack. It is happening because you are joining more than 20 games/hour. Bnet only allows 20 games/hour for each cd-key. If you do only countess runs that means they would have to last at least 3 minutes but with MH that is very unlikely. I suggest getting another key and using cd-key changer when u get the realm down. OR if you have a static IP use IP reset.
You cannot reset a static ip, it will come back the same every time. You need a DYNAMIC ip to change it and get around an ip ban for creating too many games.
 

*Turok

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Mh has been around for around begining of 1.09 i think.. im not 100% sure
 

katan01

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Well if the sting's mh isnt causing the realm down why do i join/make a game (without mh running) and i can play in the game as long as i want without any complications, but then when i exit that game and make a new one and open up maphack and use that for that game i get connection timed out almost immediately and get realm down? Thats only 2 games, and ive tested this many times i only get the realm down and connection time out whenever i start up the maphack.
 

LordNevar

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This is probably cause if I remember correctly Sting's antidetection involves blocking the warden packet. I'm not 100% sure but if this is part of his antidetection than this will cause the problem. If you block this packet then you will loose connection. This is the keep alive packet if my memory serves me correctly, if you don't send this then the D2GS server drops your connection.
 

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