Anti-Maphack maps

Sakuhta

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Ok.. as a lot of you know there is an upcoming K3 SC tourney hosted by me Akule and Kaldaris... And well, we are very serious about our non-hacking policy..

And I know that you ****s are l337 at that kind of crap.. lol.. so can someone tell me how to put Anti-Maphack on a Melee map? All help will be greatly appreciated :D
 

-MatriX-

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[COLOR=33DD33]Ok, there's a lot of steps to take. I'll list them in order. [NOTE: This must be UMS]
  1. Make a straight horizontal ledge with a lifted Engineering Bay on the ledge, maybe 2 or 3 squares away from the cliff.
  2. Make Missile Turrets aligning horizontally along the bottom of the cliff, right next to it so if they were able to see the Engineering Bay they could attack it.
  3. Next, make the Engineering Bays HP to be 10 or 20, and its armor 0.
  4. Make the Missile Turrets attack damage 50.
  5. Make a trigger that if a player (you need to make the trigger for each individual player) kills the Engineering Bay then they lose.
That is my way of doing it. However, if you want to make sure that other people aren't using it after someone else gets banned because of it, make a location where the Engineering Bay was and after it dies make another one that is lifted.

If you don't know the triggers to do this, then respond and tell me. I need to go.[/COLOR]


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KillerMe

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An easier way is to have an non-accessable area of the map, and place a command center here. Center vision here. Anyway with map hack on gets dropped.
 

Sakuhta

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Er... then I need another question answered lol.. How do I create an engineering bay that's already lifted off? >.<

--EDIT
Nevermind, I already found out a way. Thanks for the idea -Matrix- :D
 

Anarchy5099

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This is a very simple thing to set up...

Take a look at my map, test it, use 'black sheep wall'
 

Sakuhta

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I already found a way to do it, I just thought there were better ways. I just put a turret on a cliff, and gave the players siege tanks. + some triggers.
 

-MatriX-

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[COLOR=33DD33]Comment on KillerMe's way:
Don't forget to disable the CC using the 'Disable Doodad' trigger.
Another comment:
Yours does work KillerMe, but everytime there is a maphacker and they look there, they get kicked completely off StarCraft, making the rest wait for 30-50 seconds. My way works just as good but with no lag like that, and it only takes up a little more space. Thus, both of us have our weak spots.[/COLOR]


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