Anti Map Hack?

Mystic-Death

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[glow=silver]Hey does anyone have anti map hack trigger? like a good one? like in sniper+bald's map... that one owns... i want it in my rpg lol cuase my rpg vision, is a HUGE thing with me :), i cant allow any sort of cheat to stop me getting my way.... PLEASE tell me! thank you :)... oh yea anti map hack programs work too if you have that, i have problems in melee maps, the players are CHEETERS hehehe[/glow]
 

Mystic-Death

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[glow=silver]what? i already tried the tank with civi on higher ground... dont owkr, i wasnt hinted it had to do sumthing with map revealers:p, but what do you mean independent CC??[/glow]
 

Oni-Sei

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Indipendent CC is a unit if you place it near someones startlocation or anywhere around the map it will crash map hackers
 

thegrim_reaper

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does it work with other independent units (like stargate) i think if you disable doodad on a unit taht crashes sc and then place it somewhere you dont see you might be ok... not sure though.. i know that the totally invisible bunker d (where you cant see the bunkers just the fire) has a anti map hack (if you have a replay it crashes, which i do because i beat it :( )
 
D

dave3145

The Independant CC no longer works, all newer maphack will not crach if you see it, so just use something else that will crach sc like a disabled turret or scv.
 

Lwek

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I do not claim credit for this.
staredit.net said:
1.11 Anti-Hack List and Methods




╟Map Hack and 3-state map hack - Place a unit that crashes Starcraft in an
║area that can not be viewed normally during the game, an example of this is On
║top of a cliff or in the middle of a large body of water.This doesn't actually
║detect map hack. But if the player with maphack/blacksheepwall looks at that
║area, starcraft crashes.

║Examples of units that Crash Starcraft when veiwed are: Independant command
║center, SCV when disabled, Arbitor when disabled, Turret when disabled, and
║many more.


╟Map Hack, 3-state, and Anti-Hack Protection - For this, you need
║Starforge. Go into the sprites layer and place any sprite. Change the box to
║where it says "Sprite:____" and make it 12. Uncheck the "Draw as Sprite" box
║and check the "Disabled??" box. There you go. Even if a "Lite map hack" is
║used, it will crash when it sees this unit.
║Note: Sprite 12 is unstable, so I will find a better one.
║MAKE SURE YOU PLACE THE UNIT IN AN AREA PLAYERS CAN NOT NORMALLY
║VIEW!

║An effective way to use it is to place all players' start locations right where the
║crash would be if you had vision to that area. Most hack users do not turn off
║their hacks after every game, making them vulnerable.

║A good strategy is to place this all over the map and put a big location over
║every one. Although I haven't tested this, it may work. Make it so when a unit
║enters the location, it removes the crashing unit. I just thought of an advanced
║way to handle this as well. Resize your map so you have an area on the side
║that players can not go to, add the units there, make big locations spread all
║over your map, and "When -player- brings 0 units to -location on playing field-,
║move -crashing unit- from -location off the playing field- to -location on the
║playing field-". And just do the opposite when a player brings a unit there. Enjoy!

║Note2: Before all of you say a disabled SCV is better or something, you're
║wrong. Hackers are attempting to make a map hack that will not crash with the
║SCV, and possibly other units. With the sprite method, it is possible to
║get "Units" that are not even in Starcraft's database.


╟Ally Alert and Auto Unally - To have computer players or unused players
║(That are in the range 1-8) continually allying, allying victory, unallying every
║player with the following triggers:

║Set -player- to ally
║wait 5 millisecond
║set -player- to allied vic
║wait 5 milliseconds
║set -player- to enemy
║wait 5 milliseconds
║.........(^--Continue the above about 5 times for good stuff )
║Preserve trigger

║(low hyper trigger count optional)

║He will then become flooded with tons of messages saying "Player # has allied
║you" etc. and will be forced to shut down his ally alert.
║Note: This only works with the Ally Alert that gives the hacker a message of
║alliance.



╟Stack Hack and Creep hack - [METHOD 1] This is very simple. This may
║not work with all stack hacks, but it works with the current popular one. Well
║anyway, you can simply have under every player the following trigger:
║PLAYERS: -Player-
║CONDITIONS: Always
║ACTIONS: Execute AI script Turn on Shared Vision for -Player-
║Preserve trigger

║(Hyper triggers optional)

║[METHOD 2] This is a different way, if the other one doesn't work, or you have a
║certain type of map. Place map revealers for a computer player all over the
║place and have the computer player vision the human player. The human player
║will not be able to stack because of the computer player's vision.

║[METHOD 3] This is a more strategic way, which is to have 2 squares of terrain,
║close to each other so they are visable to units on opposite squares(but not
║touching each other), and have it surrounded by water/space/null terrain or
║something. Place a marine on one square for the player, and have a trigger
║always create enemy spider mines with a wait time in the other square. Then
║have another trigger execute when 2 or more spider mines are in the other
║square to alert all other players that someone is stacking. This works because
║when a player has unvisioned himself, his units do not normally attack since the
║player no longer has sight of that area.


╟Stay Alive Hack - When the player is suppose to end in defeat, have a
║wait after the trigger giving the player enough time to get out(Maybe wait 12500
║milliseconds) then give the player vision to a certain area that can not normally
║be viewed by players that will crash the game while moving the player's screen
║there as well.


╟Unit Alerts - It has come to my understanding it only alerts the player for
║the first time another player receives a certain unit. All you have to do is have
║triggers create the following units once, wait for about 200 milliseconds, then
║kill/remove them.
║-Dark Templar
║-Reaver
║-Battlecruiser
║-Carrier
║-Arbiter
║-Guardian
║-Lurker
║-A LOADED nuclear silo(You can do this by placing it first in the map owned by a
║computer player and use triggers ordering the computer player to load them
║with nukes, then give the silos owned by the computer player to human players)
║(I don't know if it will work if you preplace a nuke)


╟Game/Lobby Chat colours - Other players are warned when message is
║sent.


╟Stack Hack Detection - Have a computer player keep visioning and
║unvisioning itself repeatedly with triggers. This will flood the hacker's screen like
║the anti-ally alert.


╟Fog hack - This may not be the best anti-hack, but it's better than
║nothing. Since the fog hack does not display units that will crash the game, you
║will have to make the idiot select something he does see. Place something
║interesting, that the player would love to just click on, and change the hp to a
║negative number in unit settings. Next, place the unit as a sprite-unit so that the
║hp will be like 100/-2000. Now at the beginning of the game, give all players
║vision of it, then take that vision away. Since the hacker can already see it, and
║if he clicks on it, the game will crash for him.
║Note: The unit must be a building/something that shows in the fog of war when
║you have no vision of that area.

 

InsaneWallaby

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Thats a nice list of anti-hacking there. However, though, I do have one thing to state--when it is impossible to view the map using black sheep wall and such, people have a tendency to open it up in the editor. To top it off, most average people are not the best with the editor on Battle.net, would probably accidently mess something up, and then click OK when it asks to save, making a new version.
Therefore, I strongly suggest that you protect it, or you'll end up with a million versions flowing around if its popular, which in turn, will probably make your map stolen or unpopular due to the many downloads required.
 

Mystic-Death

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Lol

[glow=silver]Well guys I kinda am going with the scv, BUT that one list that said sprite, does that sprite require locations to accually make it work?? cuase i have my map no vision like Legend of hæan, *(i asked qpirateking to use that idea lol)*, and most of the map will not be revealed to you, so there are alot of cliffs that you cant look up on, so this sprite will i really need that location to move em in and out of that area?? i just need it to stay there and crash map hackers... this rpg, im gonna make TOTALLY REALISTIC, ill be releasing it like in a week TOPS, and its gonna be DA BOMB!!! BY THE WAY: I will ONLY make ONE ver and protect it, ONE ver for EACH MAP of the 3 epics... (kindalike lord of the rings~not the map-the book-~ hehe, so LOOK FOR River World Rpg =Epic1=):)[/glow]
 

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