Ammo

FakeNameHere

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How do make ammo? You have a certain amount of points and when u kill a certian unit, u lose a certain amount of points. plz help
 

a@...

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[glow=blue]Uhhh...i don't get what you're saying.

You lose certain amount of points for what?[/glow]
 

a@...

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[glow=purple]Ohhh...like UMS map "star ship troopers"?
I really suck at making UMS maps, so i guess i can't help you...
Sorry my friend.[/glow] :(
 

Kao

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Ammo...you are talking about a kill score I take it?
 

-MatriX-

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Err... Here.

(Make for human player)
Conditions:
Computer player has suffered 1 death of Terran Marine.
Actions:
Subtract X score for human player.
Set deaths for computer: 0 deaths of Marine.
Preserve Trigger.


[GLOW=BLUE]- [COLOR=004400]The[/COLOR][COLOR=006600]_Ma[/COLOR][COLOR=008800]tri[/COLOR][COLOR=00AA00]x_R[/COLOR][COLOR=00CC00]elo[/COLOR][COLOR=00EE00]ad[/COLOR][COLOR=00FF00]ed[/COLOR][/GLOW]
 

Kao

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Why do you want this anyway? (What are you making?)
 

Bolt Head

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What you do is set up your custom score for your ammo (or minerals / gas).

When you you get 50 kill points or whatever for killing a marine you can then. Subtract 50 kill points and subtract your Ammo (minerals).

Then you would have ammo packs spread thoughout the map that you can pick up and it would Add to your ammo

Lastly make it so if you have no Ammo (minerals) then you have it set to ally all players (preserve / hyper). And of course to reverse the process once you get ammo again.

PS. Kao it is a really cool effect when done properly
 

-MatriX-

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Ehh, I just told him a simpler way to do it. Except the recharging part.

[GLOW=BLUE]- [COLOR=004400]The[/COLOR][COLOR=006600]_Ma[/COLOR][COLOR=008800]tri[/COLOR][COLOR=00AA00]x_R[/COLOR][COLOR=00CC00]elo[/COLOR][COLOR=00EE00]ad[/COLOR][COLOR=00FF00]ed[/COLOR][/GLOW]
 

God Illuvatar

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Try playing the SST game by Panzer_Kavalier. It's pretty easy to beat, but you really got to watch your ammo along the last few levels, because it goes down so fast, with all your units killing tons of Zerg.

Off topic: Hoorah, I'm a Vet!
 

FakeNameHere

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im using score, would it make a diffrence?

Edit----
Im making a D-day map, and i want realism but its too big to post , really, i tried.
Is it possible to do a hyper trigger for only 1 trigger? im thinking of

Condition--
Player score is 0
Action--
Run A.I. Script ally player 7 (Comp)
wait 10 milliseconds
preserve

the conditions and actions dont matter, but i think it is possible if u make the same trigger, only up by 10 milis. until u reach 1000, thats alot of work, but i guess thats a hyper trigger for one.
 

fritfrat

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just use a regular hyper trigger (a few trigggs completly filled with "wait 0 milisecond" actions) and then have it so if you get kill score minus 3 custom score, which can be your ammo.
 

Kao

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Cool, I'd like to see that map if/when its finished. Currently, I am copying (hand written cause im too lazy to type em [switching back and forth] so when I re-make the Golem Madness, I won't have to 'think' of all the triggers....)
 

Bolt Head

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Originally posted by FakeNameHere
im using score, would it make a diffrence?

Edit----
Im making a D-day map, and i want realism but its too big to post , really, i tried.
Is it possible to do a hyper trigger for only 1 trigger? im thinking of

Condition--
Player score is 0
Action--
Run A.I. Script ally player 7 (Comp)
wait 10 milliseconds
preserve

the conditions and actions dont matter, but i think it is possible if u make the same trigger, only up by 10 milis. until u reach 1000, thats alot of work, but i guess thats a hyper trigger for one.
The score isn't the problem the problem is your condtion. The condtion only checks the computers deaths but has no way to detect WHO killed that unit. So since your trigger included "set to 0 deaths" in your actions (before any waits in the action sequince). Only the first player would lose ammo even when he was compleatly out.

The second thing is it is impossable to make a hyper trigger only for one trigger. But you can have hypers and intentually slow down all the rest of the triggers. (I would use a single switch ask me if you want to know how I would do it)
 

Bolt Head

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It is impossable to make hyper triggers for just one trigger.

Edit: ohh sorry i got my people mixed up on the last post. You may use score but if you want to display it all players will see everyones ammo if that is ok go for it. (I assume your talking about custom score to keep track of ammo?)
 

FakeNameHere

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im not really talking about a REAL hyper, i made a trig that is like:
cond-
whatever
action-
ally computer enemy
wait 100 miliseconds
preserve

as u can see, the trigger will be copied 10 times, every time, i added 100 to the miliseconds, u cant attack 1\10th of second, so its a weaker version of a hyper trig, smart eh? no wonder i make maps
 

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